--1025530:ガンマ2号_気弾無効 --sp_effect_b4_00261 setPhase(9); fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; print("_SPECIAL_ENERGY_COLOR_"); print(_SPECIAL_ENERGY_COLOR_); SP_01 = 160742;--自キャラ -- ズーム許可 setEnvZoomEnable(0, 0); setVisibleUI(0, 0); removeAllEffect(2);--必要 ENABLE_AUTO_TIME_STRETCH(0.7); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** 冒頭に白フェードを出す ** -- entryFade(4, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fadeシーン切り替わり予定 ------------------------------------------------------ -- 身構え~フィニッシュ ------------------------------------------------------ flipAttackerSide(0) spep_1 = 4; -- ** エフェクト等 ** -- eff = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_1 + 150, eff, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_1 + 150, eff, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, eff, 0 ); setEffRotateKey( spep_1 + 150, eff, 0 ); setEffAlphaKey( spep_1 + 0, eff, 255 ); setEffAlphaKey( spep_1 + 150, eff, 255 ); --SE --入り SE001 = playSeVer2( spep_1 + 0, 1116, "",spep_1 + 44, 0, 16, -1); SE002 = playSeVer2( spep_1 + 0, 1117, "",spep_1 + 36, 0, 8, -1); SE003 = playSeVer2( spep_1 + 0, 1278, "",spep_1 + 48, 0, 18, -1); --バリア張り始め SE005 = playSeVer2( spep_1-8 + 34, 1313, "",spep_1-8 + 64, 0, 14, 0.6); setSeVolumeByWorkId( spep_1-8 + 34, SE005, 139 ); SE006 = playSeVer2( spep_1-8 + 34, 1311, "",spep_1-8 + 64, 0, 14, 0.6); setSeVolumeByWorkId( spep_1-8 + 34, SE006, 145 ); --バリア張る SE004 = playSeVer2( spep_1-8 + 52, 1242, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_1-8 + 52, SE004, 122 ); setStartTimeMs( SE004, 600 ); SE008 = playSeVer2( spep_1-8 + 54, 1243, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1-8 + 54, SE008, 122 ); SE009 = playSeVer2( spep_1-8 + 54, 1252, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1-8 + 54, 1043, "",spep_1-8 + 98, 0, 20, -1); SE011 = playSeVer2( spep_1-8 + 54, 1038, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1-8 + 54, SE011, 164 ); setPitch( spep_1-8 + 54, SE011, 200 ); setTimeStretch( SE011, 1.13, 30, 4 ); --気弾受ける SE007 = playSeVer2( spep_1-8 + 68, 1180, "", 0, 4, 0, -1); setStartTimeMs( SE007, 500 ); SE012 = playSeVer2( spep_1-8 + 70, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1-8 + 70, SE012, 112 ); setPitch( spep_1-8 + 70, SE012, 600 ); setTimeStretch( SE012, 1.4, 30, 4 ); SE013 = playSeVer2( spep_1-8 + 76, 1022, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1-8 + 78, 1024, "", 0, 0, 0, -1); -- ** 背景 ** -- entryFadeBg( spep_1+0, 0, 150, 0, 0, 0, 0, 120); --ベース暗め 背景 dealDamage( spep_1 + 72 ); endPhase(spep_1 + 140);