--1025560:アルティメット孫悟飯_気弾無効演出 --sp_effect_a9_00098 setPhase(9); fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; print("_SPECIAL_ENERGY_COLOR_"); print(_SPECIAL_ENERGY_COLOR_); SP_01 = 161102;--自キャラ -- ズーム許可 setEnvZoomEnable(0, 0); setVisibleUI(0, 0); removeAllEffect(2);--必要 ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** 冒頭に白フェードを出す ** -- entryFade(4, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fadeシーン切り替わり予定 ------------------------------------------------------ -- 身構え~フィニッシュ ------------------------------------------------------ flipAttackerSide(0) spep_1 = 4; -- ** エフェクト等 ** -- eff = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_1 + 194, eff, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_1 + 194, eff, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, eff, 0 ); setEffRotateKey( spep_1 + 194, eff, 0 ); setEffAlphaKey( spep_1 + 0, eff, 255 ); setEffAlphaKey( spep_1 + 194, eff, 255 ); --SE --敵気弾 SE001 = playSeVer2( spep_1 + 0, 1027, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_1 + 0, 1145, "",spep_1 + 60, 0, 8, -1); SE003 = playSeVer2( spep_1 + 0, 1312, "",spep_1 + 60, 0, 8, -1); --腕振る SE004 = playSeVer2( spep_1 + 12, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 12, SE004, 141 ); --気弾弾く SE005 = playSeVer2( spep_1 + 42, 1110, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 42, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 42, SE006, 63 ); SE007 = playSeVer2( spep_1 + 42, 1312, "",spep_1 + 120, 0, 38, -1); SE008 = playSeVer2( spep_1 + 42, 1026, "",spep_1 + 102, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 42, SE008, 85 ); SE009 = playSeVer2( spep_1 + 42, 1338, "",spep_1 + 102, 0, 30, -1); --気弾降り注ぐ SE010 = playSeVer2( spep_1 + 82, 1121, "",spep_1 + 144, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 82, SE010, 74 ); SE011 = playSeVer2( spep_1 + 98, 1016, "", 0, 0, 0, -1); --爆発 SE012 = playSeVer2( spep_1 + 100, 1021, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 104, 1024, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 120, 1068, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 126, 1159, "", 0, 0, 0, -1); --気弾降り注ぐ SE014 = playSeVer2( spep_1 + 110, 1016, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 122, 1016, "", 0, 0, 0, -1); -- ** 背景 ** -- entryFadeBg( spep_1+0, 0, 194, 0, 0, 0, 0, 120); --ベース暗め 背景 dealDamage( spep_1 + 56 ); endPhase(spep_1 + 184);