--1026530:孫悟空_気弾無効 --battle_301254 --as0015 setPhase(9); fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; print("_SPECIAL_ENERGY_COLOR_"); print(_SPECIAL_ENERGY_COLOR_); --エフェクト(味方) SP_01 = 3188; --孫悟空_気弾無効 ef_001 -- ズーム許可 setEnvZoomEnable(0, 0); setVisibleUI(0, 0); removeAllEffect(2);--必要 setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** 冒頭に白フェードを出す ** -- entryFade(4, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fadeシーン切り替わり予定 ------------------------------------------------------ --孫悟空_気弾無効 ------------------------------------------------------ flipAttackerSide(0) spep_1 = 4; -- ** エフェクト等 ** -- eff = entryEffect( spep_1 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_1 + 356, eff, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_1 + 356, eff, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, eff, 0 ); setEffRotateKey( spep_1 + 356, eff, 0 ); setEffAlphaKey( spep_1 + 0, eff, 255 ); setEffAlphaKey( spep_1 + 356, eff, 255 ); -- ** 音 ** -- --腕上げる SE001 = playSeVer2( spep_1 + 16, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 16, SE001, 82 ); SE002 = playSeVer2( spep_1 + 16, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 16, SE002, 141 ); SE003 = playSeVer2( spep_1 + 20, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 20, SE003, 79 ); --踏ん張る SE004 = playSeVer2( spep_1 + 70, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 70, SE004, 207 ); SE005 = playSeVer2( spep_1 + 70, 1007, "", 0, 0, 0, -1); --気弾飛んでくる SE006 = playSeVer2( spep_1 + 118, 1215, "",spep_1 + 302, 94, 86, -1); setStartTimeMs( SE006, 467 ); --うでクロスに SE007 = playSeVer2( spep_1 + 104, 1004, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 104, 1233, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 104, 1330, "",spep_1 + 166, 0, 32, -1); SE010 = playSeVer2( spep_1 + 116, 1006, "", 0, 0, 0, -1); --気弾受ける SE011 = playSeVer2( spep_1 + 176, 1168, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_1 + 176, SE011, 79 ); setStartTimeMs( SE011, 717 ); --気弾飛んでくる SE012 = playSeVer2( spep_1 + 146, 1145, "", 0, 0, 0, -1); --気弾受ける SE013 = playSeVer2( spep_1 + 178, 1023, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 178, 1156, "", 0, 0, 0, -1); --最後決め SE015 = playSeVer2( spep_1 + 274, 1072, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 296, 8, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 356 + 2, 0, 0, 0, 0, 255 ); --黒 背景 dealDamage( spep_1 + 256 ); endPhase( spep_1 + 356 );