--4026210:UR_超17号_気弾吸収演出 --sp_effect_b4_00275 --as0016 setPhase(9); fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; print("_SPECIAL_ENERGY_COLOR_"); print(_SPECIAL_ENERGY_COLOR_); SP_01 = 161585; --気弾吸収 ef_001 -- ズーム許可 setEnvZoomEnable(0, 0); setVisibleUI(0, 0); removeAllEffect(2);--必要 setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** 冒頭に白フェードを出す ** -- entryFade(4, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fadeシーン切り替わり予定 ------------------------------------------------------ -- 気弾吸収 ------------------------------------------------------ flipAttackerSide(0) spep_1 = 4; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0 ); -- ef_001 setEffMoveKey( spep_1 + 0, base_0, 0, 0, 0 ); setEffMoveKey( spep_1 + 406, base_0, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, base_0, 1.0, 1.0 ); setEffScaleKey( spep_1 + 406, base_0, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, base_0, 0 ); setEffRotateKey( spep_1 + 406, base_0, 0 ); setEffAlphaKey( spep_1 + 0, base_0, 255 ); setEffAlphaKey( spep_1 + 406, base_0, 255 ); --SE --気弾飛んでくる SE001 = playSeVer2( spep_1 + 0, 1021, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_1 + 0, 1145, "", 0, 0, 0, -1); --腕広げる SE003 = playSeVer2( spep_1 + 18, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 18, SE003, 79 ); --気弾中 SE004 = playSeVer2( spep_1 + 44, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 44, SE004, 79 ); setTimeStretch( SE004, 1.17, 30, 4 ); SE005 = playSeVer2( spep_1 + 44, 1211, "",spep_1 + 342, 0, 18, -1); setSeVolumeByWorkId( spep_1 + 44, SE005, 184 ); --気弾ヒット SE006 = playSeVer2( spep_1 + 44, 1011, "", 0, 0, 0, -1); --見開く SE007 = playSeVer2( spep_1 + 132, 1198, "", 0, 4, 0, 0.6); setStartTimeMs( SE007, 350 ); SE008 = playSeVer2( spep_1 + 134, 1046, "", 0, 0, 0, 0.6); --腹盛られる SE009 = playSeVer2( spep_1 + 182, 1190, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 182, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 182, SE010, 59 ); --気弾消失 SE011 = playSeVer2( spep_1 + 288, 1374, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_1 + 288, SE011, 63 ); setStartTimeMs( SE011, 933 ); --肩盛られる SE012 = playSeVer2( spep_1 + 236, 1190, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 236, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 236, SE013, 59 ); --気弾消失 SE014 = playSeVer2( spep_1 + 298, 1313, "", 0, 8, 0, 0.6); setStartTimeMs( SE014, 383 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 410, 0, 0, 0, 0, 120); --ベース暗め 背景 recover(spep_1 + 306); endPhase(spep_1 + 396);