--4026910:超サイヤ人4孫悟空&スーパーウーブ_格闘無効 --sp_effect_b4_00288 --as0020 setPhase(9); fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; print("_SPECIAL_ENERGY_COLOR_"); print(_SPECIAL_ENERGY_COLOR_); SP_01 = 161968; --攻撃を受ける ef_001 -- ズーム許可 setEnvZoomEnable(0, 0); setVisibleUI(0, 0); removeAllEffect(2);--必要 setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** 冒頭に白フェードを出す ** -- entryFade(4, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fadeシーン切り替わり予定 ENABLE_AUTO_TIME_STRETCH(0.9); ------------------------------------------------------ -- 攻撃を受ける ------------------------------------------------------ flipAttackerSide(0) spep_1 = 4; -- ** エフェクト等 ** -- receive = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, receive, 0, 0, 0 ); setEffMoveKey( spep_1 + 298, receive, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, receive, 1.0, 1.0 ); setEffScaleKey( spep_1 + 298, receive, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, receive, 0 ); setEffRotateKey( spep_1 + 298, receive, 0 ); setEffAlphaKey( spep_1 + 0, receive, 255 ); setEffAlphaKey( spep_1 + 298, receive, 255 ); --SE --バリア音 SE001 = playSeVer2( spep_1 + 0, 1295, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE001, 100 ); setPitch( spep_1 + 0, SE001, 1200 ); setTimeStretch( SE001, 1.8, 30, 4 ); SE002 = playSeVer2( spep_1 + 0, 1362, "",spep_1 + 254, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 0, SE002, 100 ); setPitch( spep_1 + 0, SE002, -100 ); setTimeStretch( SE002, 0.93, 30, 4 ); SE003 = playSeVer2( spep_1 + 0, 1313, "",spep_1 + 54, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 0, SE003, 100 ); --相手連続打撃 SE004 = playSeVer2( spep_1 + 20, 1008, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_1 + 20, 1110, "", spep_1 + 20 +40, 0, 20, -1); setBandpassFilter( spep_1 + 20, SE005, 24, 3580 ); SE006 = playSeVer2( spep_1 + 54, 1011, "", spep_1 + 136, 0, 20, -1); SE007 = playSeVer2( spep_1 + 54, 1110, "", spep_1 + 54 +40, 0, 20, -1); setBandpassFilter( spep_1 + 54, SE007, 24, 3580 ); SE008 = playSeVer2( spep_1 + 74, 1017, "", spep_1 + 136, 0, 20, -1); SE009 = playSeVer2( spep_1 + 74, 1110, "", spep_1 + 74 +40, 0, 20, -1); setBandpassFilter( spep_1 + 74, SE009, 24, 3580 ); SE010 = playSeVer2( spep_1 + 90, 1110, "", spep_1 + 90 +40, 0, 20, -1); setBandpassFilter( spep_1 + 90, SE010, 24, 3580 ); SE011 = playSeVer2( spep_1 + 114, 1011, "", 0, 0, 0, -1); stopSeIfDoubleSpeed( spep_1 + 114, SE011 ); SE012 = playSeVer2( spep_1 + 114, 1110, "", spep_1 + 114 +40, 0, 20, -1); setBandpassFilter( spep_1 + 114, SE012, 24, 3580 ); --画面アップ SE013 = playSeVer2( spep_1 + 122, 1072, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 122, SE013, 148 ); --相手連続打撃 SE014 = playSeVer2( spep_1 + 136, 1110, "", spep_1 + 136 +40, 0, 20, -1); setBandpassFilter( spep_1 + 136, SE014, 24, 3580 ); --画面アップ SE015 = playSeVer2( spep_1 + 142, 1116, "",spep_1 + 188, 0, 26, 0.5); setSeVolumeByWorkId( spep_1 + 142, SE015, 168 ); --バリア音 SE016 = playSeVer2( spep_1 + 148, 1295, "",spep_1 + 254, 0, 4, -1); setSeVolumeByWorkId( spep_1 + 148, SE016, 79 ); setPitch( spep_1 + 148, SE016, 1200 ); setTimeStretch( SE016, 1.8, 30, 4 ); --相手連続打撃 SE017 = playSeVer2( spep_1 + 162, 1110, "", spep_1 + 162 +40, 0, 20, -1); setBandpassFilter( spep_1 + 162, SE017, 24, 3580 ); SE018 = playSeVer2( spep_1 + 188, 1008, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 188, 1110, "", spep_1 + 188 +40, 0, 20, -1); setBandpassFilter( spep_1 + 188, SE019, 24, 3580 ); SE020 = playSeVer2( spep_1 + 208, 1110, "", spep_1 + 208 +40, 0, 20, -1); setBandpassFilter( spep_1 + 208, SE020, 24, 3580 ); --弾く予兆 SE021 = playSeVer2( spep_1 + 220, 1056, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 228, 1004, "", 0, 0, 0, -1); --相手連続打撃 SE023 = playSeVer2( spep_1 + 230, 1017, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_1 + 230, 1110, "", spep_1 + 230 +40, 0, 20, -1); setBandpassFilter( spep_1 + 230, SE024, 24, 3580 ); --弾く SE025 = playSeVer2( spep_1 + 238, 1126, "",spep_1 + 320, 0, 40, -1); setSeVolumeByWorkId( spep_1 + 238, SE025, 80 ); --相手連続打撃 SE026 = playSeVer2( spep_1 + 248, 1110, "", spep_1 + 248 +40, 0, 20, -1); setBandpassFilter( spep_1 + 248, SE026, 24, 3580 ); --弾く SE027 = playSeVer2( spep_1 + 246, 1114, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_1 + 246, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 246, SE028, 83 ); SE029 = playSeVer2( spep_1 + 246, 1027, "", 0, 0, 0, -1); dealDamage( spep_1 + 198 ); endPhase(spep_1 + 298);