--4027230:LR_無限ザマス_無敵_エネミー側: --sp_effect_b4_00297 --as0024 setPhase(9); fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; print("_SPECIAL_ENERGY_COLOR_"); print(_SPECIAL_ENERGY_COLOR_); SP_01 = 162129; --攻撃受ける→無効 敵用 ef_001r -- ズーム許可 setEnvZoomEnable(0, 0); setVisibleUI(0, 0); removeAllEffect(2);--必要 setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** 冒頭に白フェードを出す ** -- entryFade(4, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fadeシーン切り替わり予定 ENABLE_AUTO_TIME_STRETCH(0.9); ----------------------------------------------------- -- 攻撃を受ける 130F ------------------------------------------------------ flipAttackerSide(0) spep_1 = 4; MAX_FRAME_0 = 130 -- ** エフェクト等 ** -- receive = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, receive, 0, 0, 0 ); setEffMoveKey( spep_1 + MAX_FRAME_0, receive, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, receive, -1.0, 1.0 ); setEffScaleKey( spep_1 + MAX_FRAME_0, receive, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, receive, 0 ); setEffRotateKey( spep_1 + MAX_FRAME_0, receive, 0 ); setEffAlphaKey( spep_1 + 0, receive, 255 ); setEffAlphaKey( spep_1 + MAX_FRAME_0, receive, 255 ); --SE --環境音 SE001 = playSeVer2( spep_1 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE001, 25 ); --気弾飛んでくる SE002 = playSeVer2( spep_1 + 22, 1022, "",spep_1 + 64, 0, 12, 0.6); setSeVolumeByWorkId( spep_1 + 22, SE002, 68 ); SE003 = playSeVer2( spep_1 + 22, 1121, "",spep_1 + 64, 0, 10, 0.6); --無効化 SE004 = playSeVer2( spep_1 + 42, 1193, "",spep_1 + 90, 0, 20, -1); SE005 = playSeVer2( spep_1 + 44, 1014, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 46, 1011, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1+ 46, 1187, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 54, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 54, SE008, 178 ); SE009 = playSeVer2( spep_1 + 58, 1354, "", 0, 0, 0, 0.6); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 dealDamage( spep_1 + 46 ); endPhase( spep_1 + MAX_FRAME_0 - 2);--130