-- 1027620: UR_超サイヤ人3孫悟空_格闘系無効 -- sp_effect_b4_00311 -- as0025 setPhase(9); fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; print("_SPECIAL_ENERGY_COLOR_"); print(_SPECIAL_ENERGY_COLOR_); SP_01 = 162492; -- 打撃を食らう~俯瞰構造の悟空3 ef_001 -- ズーム許可 setEnvZoomEnable(0, 0); setVisibleUI(0, 0); removeAllEffect(2);--必要 setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** 冒頭に白フェードを出す ** -- entryFade(4, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fadeシーン切り替わり予定 ENABLE_AUTO_TIME_STRETCH(0.9); ----------------------------------------------------- -- 攻撃を受ける ------------------------------------------------------ flipAttackerSide(0) spep_1 = 4; MAX_FRAME_0 = 560; -- ** エフェクト等 ** -- receive = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, receive, 0, 0, 0 ); setEffMoveKey( spep_1 + MAX_FRAME_0, receive, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, receive, 1.0, 1.0 ); setEffScaleKey( spep_1 + MAX_FRAME_0, receive, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, receive, 0 ); setEffRotateKey( spep_1 + MAX_FRAME_0, receive, 0 ); setEffAlphaKey( spep_1 + 0, receive, 255 ); setEffAlphaKey( spep_1 + MAX_FRAME_0, receive, 255 ); --SE --飛行音 SE001 = playSeVer2( spep_1 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE001, 72 ); SE006 = playSeVer2( spep_1 + 58, 1019, "",spep_1 + 116, 0, 36, -1); setSeVolumeByWorkId( spep_1 + 58, SE006, 72 ); --環境音 SE002 = playSeVer2( spep_1 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE002, 25 ); --相手打撃 SE003 = playSeVer2( spep_1 + 42, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 42, SE003, 71 ); SE004 = playSeVer2( spep_1 + 48, 1187, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_1 + 48, 1009, "", 0, 0, 0, -1); --画面遷移 SE007 = playSeVer2( spep_1 + 72, 8, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_1 + 72, SE007, 60 ); --髪なびく SE008 = playSeVer2( spep_1 + 88, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 88, SE008, 61 ); --セリフカットイン SE009 = playSeVer2( spep_1 + 166, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 166, SE009, 63 ); --空力音 SE010 = playSeVer2( spep_1 + 280, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 280, SE010, 28 ); --構え直す SE011 = playSeVer2( spep_1 + 284, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 284, SE011, 67 ); SE012 = playSeVer2( spep_1 + 284, 63, "",spep_1 + 348, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 284, SE012, 72 ); SE013 = playSeVer2( spep_1 + 312, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 312, SE013, 65 ); SE014 = playSeVer2( spep_1 + 320, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 320, SE014, 65 ); --髪なびく SE015 = playSeVer2( spep_1 + 338, 1333, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 338, SE015, 72 ); SE016 = playSeVer2( spep_1 + 376, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 376, SE016, 75 ); SE017 = playSeVer2( spep_1 + 414, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 414, SE017, 53 ); SE018 = playSeVer2( spep_1 + 470, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 470, SE018, 33 ); setPitch( spep_1 + 470, SE018, -300 ); setTimeStretch( SE018, 1.0, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 dealDamage( spep_1 + 376 ); endPhase( spep_1 + MAX_FRAME_0 - 2); --560