--1028280:UR_ゴクウブラック(超サイヤ人ロゼ)_気弾無効 --sp_effect_b4_00314 --as0026 setPhase(9); fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; print("_SPECIAL_ENERGY_COLOR_"); print(_SPECIAL_ENERGY_COLOR_); SP_01 = 162548; --気弾が飛んでくる~気弾が割れて爆発 ef_001 -- ズーム許可 setEnvZoomEnable(0, 0); setVisibleUI(0, 0); removeAllEffect(2);--必要 setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** 冒頭に白フェードを出す ** -- entryFade(4, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fadeシーン切り替わり予定 ENABLE_AUTO_TIME_STRETCH(0.8); ----------------------------------------------------- -- 気弾が飛んでくる~気弾が割れて爆発 ------------------------------------------------------ flipAttackerSide(0) spep_1 = 4; MAX_FRAME_0 = 156; -- ** エフェクト等 ** -- receive = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, receive, 0, 0, 0 ); setEffMoveKey( spep_1 + MAX_FRAME_0, receive, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, receive, 1.0, 1.0 ); setEffScaleKey( spep_1 + MAX_FRAME_0, receive, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, receive, 0 ); setEffRotateKey( spep_1 + MAX_FRAME_0, receive, 0 ); setEffAlphaKey( spep_1 + 0, receive, 255 ); setEffAlphaKey( spep_1 + MAX_FRAME_0, receive, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --敵気弾とんでくる SE001 = playSeVer2( spep_1 + 0, 1145, "",spep_1 + 104, 0, 12, -1); setSeVolumeByWorkId( spep_1 + 0, SE001, 71 ); SE002 = playSeVer2( spep_1 + 0, 1177, "",spep_1 + 102, 0, 10, -1); --目見開く SE003 = playSeVer2( spep_1 + 54, 1232, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_1 + 56, 1179, "",spep_1 + 102, 0, 14, -1); SE005 = playSeVer2( spep_1 + 56, 19, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 56, SE005, 63 ); --無効化 SE006 = playSeVer2( spep_1 + 78, 1318, "",spep_1 + 120, 0, 12, -1); SE007 = playSeVer2( spep_1 + 82, 1142, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 82, 1055, "", 0, 0, 0, -1); --爆発 SE009 = playSeVer2( spep_1 + 100, 1023, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 104, 1011, "", 0, 0, 0, -1); dealDamage( spep_1 + 90 ); endPhase( spep_1 + MAX_FRAME_0 ); --156