--1019400:ナッパ/ベジータ_ナッパよけろーっ!!!(アクティブスキル) --sp_effect_b4_00138 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト SP_01= 155211; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 変身 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- effct = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, effct, 0, 0 , 0 ); setEffMoveKey( spep_0 + 300, effct, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, effct, 1.0, 1.0 ); setEffScaleKey( spep_0 + 300, effct, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, effct, 0 ); setEffRotateKey( spep_0 + 300, effct, 0 ); setEffAlphaKey( spep_0 + 0, effct, 255 ); setEffAlphaKey( spep_0 + 300, effct, 255 ); --文字エントリー ctbikkuri = entryEffectLife( spep_0 -3 + 112, 10001, 56, 0x100, -1, 0, 143.5, 350.9 );--!? a=55; b=65; setEffMoveKey( spep_0 -3 + 112, ctbikkuri, 143.5+a, 350.9-b , 0 ); setEffMoveKey( spep_0 -3 + 114, ctbikkuri, 136.1+a, 384.5-b , 0 ); setEffMoveKey( spep_0 -3 + 116, ctbikkuri, 113.8+a, 485-b , 0 ); setEffMoveKey( spep_0 -3 + 118, ctbikkuri, 114.8+a, 480.6-b , 0 ); setEffMoveKey( spep_0 -3 + 120, ctbikkuri, 117.7+a, 467.5-b , 0 ); setEffMoveKey( spep_0 -3 + 122, ctbikkuri, 122.6+a, 445.5-b , 0 ); setEffMoveKey( spep_0 -3 + 168, ctbikkuri, 122.6+a, 445.5-b , 0 ); setEffScaleKey( spep_0 -3 + 112, ctbikkuri, 2.38, 2.55 ); setEffScaleKey( spep_0 -3 + 114, ctbikkuri, 3.01, 3.22 ); setEffScaleKey( spep_0 -3 + 116, ctbikkuri, 4.9, 5.24 ); setEffScaleKey( spep_0 -3 + 118, ctbikkuri, 4.82, 5.16 ); setEffScaleKey( spep_0 -3 + 120, ctbikkuri, 4.57, 4.89 ); setEffScaleKey( spep_0 -3 + 122, ctbikkuri, 3.82, 4.75 ); setEffScaleKey( spep_0 -3 + 168, ctbikkuri, 3.82, 4.75 ); setEffRotateKey( spep_0 -3 + 112, ctbikkuri,30 ); setEffRotateKey( spep_0 -3 + 168, ctbikkuri, 30 ); setEffAlphaKey( spep_0 -3 + 112, ctbikkuri, 255 ); setEffAlphaKey( spep_0 -3 + 168, ctbikkuri, 255 ); -- ** 音 ** -- se_1116 = playSe( spep_0 + 4, 1116 ); setSeVolume( spep_0 + 4, 1116, 126 ); playSe( spep_0 + 15, 20 ); setSeVolume( spep_0 + 15, 20, 40 ); playSe( spep_0 + 15, 1237 ); setSeVolume( spep_0 + 15, 1237, 56 ); playSe( spep_0 + 106, 1042 ); setSeVolume( spep_0 + 106, 1042, 89 ); playSe( spep_0 + 111, 48 ); playSe( spep_0 + 182, 1003 ); playSe( spep_0 + 217, 1072 ); playSe( spep_0 + 251, 1114 ); setSeVolume( spep_0 + 251, 1114, 89 ); playSe( spep_0 + 253, 1062 ); setSeVolume( spep_0 + 253, 1062, 112 ); playSe( spep_0 + 253, 1033 ); setSeVolume( spep_0 + 253, 1033, 89 ); stopSe( spep_0 + 23, se_1116, 10 ); -- ** ボイス ** -- --ナッパよけろーっ!!! playVoice(spep_0 +4, 157 ); setVoiceVolume(spep_0 +4, 157, 158 ); -- ** ダメージ表示 ** -- endPhase( spep_0 + 300 ); else end