--4019760:超サイヤ人2ケフラ・ノリノリのアゲアゲ(アクティブバフ) --battle_301202 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 3120 ;-- 超サイヤ人2ケフラ・ノリノリのアゲアゲ(アクティブバフ) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 超サイヤ人2ケフラ・ノリノリのアゲアゲ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- ef = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, ef, 0, 0, 0 ); setEffMoveKey( spep_0 + 640, ef, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, ef, 1.0, 1.0 ); setEffScaleKey( spep_0 + 640, ef, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, ef, 0 ); setEffRotateKey( spep_0 + 640, ef, 0 ); setEffAlphaKey( spep_0 + 0, ef, 255 ); setEffAlphaKey( spep_0 + 640, ef, 255 ); --SE playSe( spep_0 + 0, 1036 ); setSeVolume( spep_0 + 0, 1036, 40 ); playSe( spep_0 + 0, 1147 ); setSeVolume( spep_0 + 0, 1147, 50 ); playSe( spep_0 + 8, 1018 ); setSeVolume( spep_0 + 8, 1018, 79 ); playSe( spep_0 + 24, 1036 ); setSeVolume( spep_0 + 24, 1036, 40 ); playSe( spep_0 + 48, 1036 ); setSeVolume( spep_0 + 48, 1036, 40 ); playSe( spep_0 + 72, 1036 ); setSeVolume( spep_0 + 72, 1036, 40 ); playSe( spep_0 + 96, 1036 ); setSeVolume( spep_0 + 96, 1036, 40 ); playSe( spep_0 + 120, 1036 ); setSeVolume( spep_0 + 120, 1036, 40 ); playSe( spep_0 + 136, 1013 ); setSeVolume( spep_0 + 136, 1013, 89 ); playSe( spep_0 + 144, 1036 ); setSeVolume( spep_0 + 144, 1036, 40 ); playSe( spep_0 + 168, 1036 ); setSeVolume( spep_0 + 168, 1036, 40 ); playSe( spep_0 + 192, 1036 ); setSeVolume( spep_0 + 192, 1036, 40 ); playSe( spep_0 + 206, 1148 ); setSeVolume( spep_0 + 206, 1148, 50 ); playSe( spep_0 + 216, 1036 ); setSeVolume( spep_0 + 216, 1036, 40 ); playSe( spep_0 + 240, 1036 ); setSeVolume( spep_0 + 240, 1036, 40 ); playSe( spep_0 + 241, 1035 ); playSe( spep_0 + 241, 1011 ); setSeVolume( spep_0 + 241, 1011, 85 ); playSe( spep_0 + 246, 1067 ); setSeVolume( spep_0 + 246, 1067, 79 ); playSe( spep_0 + 264, 1036 ); setSeVolume( spep_0 + 264, 1036, 40 ); playSe( spep_0 + 268, 1072 ); playSe( spep_0 + 284, 1233 ); playSe( spep_0 + 288, 1036 ); setSeVolume( spep_0 + 288, 1036, 79 ); playSe( spep_0 + 295, 1012 ); playSe( spep_0 + 312, 1036 ); setSeVolume( spep_0 + 312, 1036, 79 ); playSe( spep_0 + 336, 1036 ); setSeVolume( spep_0 + 336, 1036, 79 ); playSe( spep_0 + 340, 1147 ); setSeVolume( spep_0 + 340, 1147, 50 ); playSe( spep_0 + 360, 1036 ); setSeVolume( spep_0 + 360, 1036, 79 ); playSe( spep_0 + 384, 1036 ); setSeVolume( spep_0 + 384, 1036, 63 ); playSe( spep_0 + 408, 1036 ); setSeVolume( spep_0 + 408, 1036, 40 ); playSe( spep_0 + 432, 1036 ); setSeVolume( spep_0 + 432, 1036, 40 ); playSe( spep_0 + 456, 1036 ); setSeVolume( spep_0 + 456, 1036, 40 ); playSe( spep_0 + 472, 1003 ); playSe( spep_0 + 480, 1036 ); setSeVolume( spep_0 + 480, 1036, 40 ); playSe( spep_0 + 487, 1126 ); setSeVolume( spep_0 + 487, 1126, 37 ); playSe( spep_0 + 487, 1062 ); se_1024 = playSe( spep_0 + 492, 1024 ); playSe( spep_0 + 504, 1036 ); setSeVolume( spep_0 + 504, 1036, 40 ); playSe( spep_0 + 504, 1067 ); setSeVolume( spep_0 + 504, 1067, 0 ); setSeVolume( spep_0 + 512, 1067, 0 ); setSeVolume( spep_0 + 513, 1067, 1.36 ); setSeVolume( spep_0 + 514, 1067, 2.72 ); setSeVolume( spep_0 + 515, 1067, 4.08 ); setSeVolume( spep_0 + 516, 1067, 5.43 ); setSeVolume( spep_0 + 517, 1067, 6.79 ); setSeVolume( spep_0 + 518, 1067, 8.15 ); setSeVolume( spep_0 + 519, 1067, 9.51 ); setSeVolume( spep_0 + 520, 1067, 10.87 ); setSeVolume( spep_0 + 521, 1067, 12.23 ); setSeVolume( spep_0 + 522, 1067, 13.58 ); setSeVolume( spep_0 + 523, 1067, 14.94 ); setSeVolume( spep_0 + 524, 1067, 16.30 ); setSeVolume( spep_0 + 525, 1067, 17.66 ); setSeVolume( spep_0 + 526, 1067, 19.02 ); setSeVolume( spep_0 + 527, 1067, 20.38 ); setSeVolume( spep_0 + 528, 1067, 21.74 ); setSeVolume( spep_0 + 529, 1067, 23.09 ); setSeVolume( spep_0 + 530, 1067, 24.45 ); setSeVolume( spep_0 + 531, 1067, 25.81 ); setSeVolume( spep_0 + 532, 1067, 27.17 ); setSeVolume( spep_0 + 533, 1067, 28.53 ); setSeVolume( spep_0 + 534, 1067, 29.89 ); setSeVolume( spep_0 + 535, 1067, 31.25 ); setSeVolume( spep_0 + 536, 1067, 32.6 ); setSeVolume( spep_0 + 537, 1067, 33.96 ); setSeVolume( spep_0 + 538, 1067, 35.32 ); setSeVolume( spep_0 + 539, 1067, 36.68 ); setSeVolume( spep_0 + 540, 1067, 38.04 ); setSeVolume( spep_0 + 541, 1067, 39.40 ); setSeVolume( spep_0 + 542, 1067, 40.75 ); setSeVolume( spep_0 + 543, 1067, 42.11 ); setSeVolume( spep_0 + 544, 1067, 43.47 ); setSeVolume( spep_0 + 545, 1067, 44.83 ); setSeVolume( spep_0 + 546, 1067, 46.19 ); setSeVolume( spep_0 + 547, 1067, 47.55 ); setSeVolume( spep_0 + 548, 1067, 48.91 ); setSeVolume( spep_0 + 549, 1067, 50.26 ); setSeVolume( spep_0 + 550, 1067, 51.62 ); setSeVolume( spep_0 + 551, 1067, 52.98 ); setSeVolume( spep_0 + 552, 1067, 54.34 ); setSeVolume( spep_0 + 553, 1067, 55.70 ); setSeVolume( spep_0 + 554, 1067, 57.06 ); setSeVolume( spep_0 + 555, 1067, 58.42 ); setSeVolume( spep_0 + 556, 1067, 59.77 ); setSeVolume( spep_0 + 557, 1067, 61.13 ); setSeVolume( spep_0 + 558, 1067, 62.49 ); setSeVolume( spep_0 + 559, 1067, 63.85 ); setSeVolume( spep_0 + 560, 1067, 65.21 ); setSeVolume( spep_0 + 561, 1067, 66.57 ); setSeVolume( spep_0 + 562, 1067, 67.92 ); setSeVolume( spep_0 + 563, 1067, 69.28 ); setSeVolume( spep_0 + 564, 1067, 70.64 ); setSeVolume( spep_0 + 565, 1067, 72 ); playSe( spep_0 + 528, 1036 ); setSeVolume( spep_0 + 528, 1036, 40 ); SE0=playSe( spep_0 + 546, 1148 ); setSeVolume( spep_0 + 546, 1148, 50 ); playSe( spep_0 + 552, 1036 ); setSeVolume( spep_0 + 552, 1036, 40 ); playSe( spep_0 + 576, 1036 ); setSeVolume( spep_0 + 576, 1036, 40 ); playSe( spep_0 + 600, 1036 ); setSeVolume( spep_0 + 600, 1036, 40 ); playSe( spep_0 + 624, 1036 ); setSeVolume( spep_0 + 624, 1036, 40 ); stopSe( spep_0 + 551, se_1024, 71 ); stopSe( spep_0 + 628, SE0, 0 ); -- ** ボイス ** -- playVoice(spep_0 +14, 164 ); setVoiceVolume(spep_0 +14, 164, 376 ); setVoiceVolume(spep_0 +120, 164, 282 ); setVoiceVolume(spep_0 +395, 164, 355 ); -- ** ダメージ表示 ** -- endPhase( spep_0 + 630 ); else end