--1021970:タピオン&ミノシア_ふたりの勇者(アクティブ) --sp_effect_b4_00186 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 157195; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 1110, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1110, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 1110, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 1110, active, 255 ); ------------------------------------------- --SE ------------------------------------------- --環境音 SE001 = playSe( spep_0 + 0, 1175 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 13 ); --セリフカットイン SE002 = playSe( spep_0 + 22, 1018 ); --炎の音 SE003 = playSe( spep_0 + 208, 1268 ); setSeVolumeByWorkId( spep_0 + 208, SE003,158); setSeVolumeByWorkId( spep_0 + 432, SE003,158); setSeVolumeByWorkId( spep_0 + 433, SE003,155.66); setSeVolumeByWorkId( spep_0 + 434, SE003,153.32); setSeVolumeByWorkId( spep_0 + 435, SE003,150.98); setSeVolumeByWorkId( spep_0 + 436, SE003,148.64); setSeVolumeByWorkId( spep_0 + 437, SE003,146.3); setSeVolumeByWorkId( spep_0 + 438, SE003,143.96); setSeVolumeByWorkId( spep_0 + 439, SE003,141.62); setSeVolumeByWorkId( spep_0 + 440, SE003,139.28); setSeVolumeByWorkId( spep_0 + 441, SE003,136.94); setSeVolumeByWorkId( spep_0 + 442, SE003,134.6); setSeVolumeByWorkId( spep_0 + 443, SE003,132.26); setSeVolumeByWorkId( spep_0 + 444, SE003,129.92); setSeVolumeByWorkId( spep_0 + 445, SE003,127.58); setSeVolumeByWorkId( spep_0 + 446, SE003,125.24); setSeVolumeByWorkId( spep_0 + 447, SE003,122.9); setSeVolumeByWorkId( spep_0 + 448, SE003,120.56); setSeVolumeByWorkId( spep_0 + 449, SE003,118.22); setSeVolumeByWorkId( spep_0 + 450, SE003,115.88); setSeVolumeByWorkId( spep_0 + 451, SE003,113.54); setSeVolumeByWorkId( spep_0 + 452, SE003,111.2); setSeVolumeByWorkId( spep_0 + 453, SE003,108.86); setSeVolumeByWorkId( spep_0 + 454, SE003,106.52); setSeVolumeByWorkId( spep_0 + 455, SE003,104.18); setSeVolumeByWorkId( spep_0 + 456, SE003,101.84); setSeVolumeByWorkId( spep_0 + 457, SE003,99.49); setSeVolumeByWorkId( spep_0 + 458, SE003,97.15); setSeVolumeByWorkId( spep_0 + 459, SE003,94.81); setSeVolumeByWorkId( spep_0 + 460, SE003,92.47); setSeVolumeByWorkId( spep_0 + 461, SE003,90.13); setSeVolumeByWorkId( spep_0 + 462, SE003,87.79); setSeVolumeByWorkId( spep_0 + 463, SE003,85.45); setSeVolumeByWorkId( spep_0 + 464, SE003,83.11); setSeVolumeByWorkId( spep_0 + 465, SE003,80.77); setSeVolumeByWorkId( spep_0 + 466, SE003,78.43); setSeVolumeByWorkId( spep_0 + 467, SE003,76.09); setSeVolumeByWorkId( spep_0 + 468, SE003,73.75); setSeVolumeByWorkId( spep_0 + 469, SE003,71.41); setSeVolumeByWorkId( spep_0 + 470, SE003,69.07); setSeVolumeByWorkId( spep_0 + 471, SE003,66.73); setSeVolumeByWorkId( spep_0 + 472, SE003,64.39); setSeVolumeByWorkId( spep_0 + 473, SE003,62.05); setSeVolumeByWorkId( spep_0 + 474, SE003,59.71); setSeVolumeByWorkId( spep_0 + 475, SE003,57.37); setSeVolumeByWorkId( spep_0 + 476, SE003,55.03); setSeVolumeByWorkId( spep_0 + 477, SE003,52.68); setSeVolumeByWorkId( spep_0 + 478, SE003,50.35); setSeVolumeByWorkId( spep_0 + 479, SE003,48.01); setSeVolumeByWorkId( spep_0 + 480, SE003,45.67); setSeVolumeByWorkId( spep_0 + 481, SE003,43.33); setSeVolumeByWorkId( spep_0 + 482, SE003,40.98); setSeVolumeByWorkId( spep_0 + 483, SE003,38.65); setSeVolumeByWorkId( spep_0 + 484, SE003,36.31); setSeVolumeByWorkId( spep_0 + 485, SE003,33.97); setSeVolumeByWorkId( spep_0 + 486, SE003,31.63); setSeVolumeByWorkId( spep_0 + 487, SE003,29.28); setSeVolumeByWorkId( spep_0 + 488, SE003,26.95); setSeVolumeByWorkId( spep_0 + 489, SE003,24.61); setSeVolumeByWorkId( spep_0 + 490, SE003,22); stopSe( spep_0 + 678, SE003, 76 ); --剣しまう SE004 = playSe( spep_0 + 488, 1150 ); setSeVolumeByWorkId( spep_0 + 488, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 489, SE004, 5.2 ); setSeVolumeByWorkId( spep_0 + 490, SE004, 10.4 ); setSeVolumeByWorkId( spep_0 + 491, SE004, 15.6 ); setSeVolumeByWorkId( spep_0 + 492, SE004, 20.8 ); setSeVolumeByWorkId( spep_0 + 493, SE004, 26 ); setSeVolumeByWorkId( spep_0 + 494, SE004, 31.2 ); setSeVolumeByWorkId( spep_0 + 495, SE004, 36.4 ); setSeVolumeByWorkId( spep_0 + 496, SE004, 41.6 ); setSeVolumeByWorkId( spep_0 + 497, SE004, 46.8 ); setSeVolumeByWorkId( spep_0 + 498, SE004, 52 ); setSeVolumeByWorkId( spep_0 + 499, SE004, 57.2 ); setSeVolumeByWorkId( spep_0 + 500, SE004, 62.4 ); setSeVolumeByWorkId( spep_0 + 501, SE004, 67.6 ); setSeVolumeByWorkId( spep_0 + 502, SE004, 72 ); setPitch( spep_0 + 490, SE004, -400 ); setTimeStretch( SE004, 0.73, 10, 1 ); SE005 = playSe( spep_0 + 510, 1061 ); setSeVolumeByWorkId( spep_0 + 510, SE005, 70 ); setPitch( spep_0 + 510, SE005, -400 ); setTimeStretch( SE005, 0.73, 10, 1 ); stopSe( spep_0 + 528, SE005, 18 ); --ミノシア振り向く SE006 = playSe( spep_0 + 638, 63 ); setSeVolumeByWorkId( spep_0 + 638, SE006, 0 ); setSeVolumeByWorkId( spep_0 + 639, SE006, 6.3 ); setSeVolumeByWorkId( spep_0 + 640, SE006, 12.6 ); setSeVolumeByWorkId( spep_0 + 641, SE006, 18.9 ); setSeVolumeByWorkId( spep_0 + 642, SE006, 25.2 ); setSeVolumeByWorkId( spep_0 + 643, SE006, 31.5 ); setSeVolumeByWorkId( spep_0 + 644, SE006, 37.8 ); setSeVolumeByWorkId( spep_0 + 645, SE006, 44.1 ); setSeVolumeByWorkId( spep_0 + 646, SE006, 50.4 ); setStartTimeMs( SE006, 600 ); stopSe( spep_0 + 656, SE006, 24 ); --環境音 SE007 = playSe( spep_0 + 756, 1278 ); setSeVolumeByWorkId( spep_0 + 756, SE007, 26 ); --タピオン奥 SE008 = playSe( spep_0 + 756, 44 ) setSeVolumeByWorkId( spep_0 + 756, SE008, 62 ) setTimeStretch( SE008, 1.25, 10, 1 ); --ミノシア奥 SE009 = playSe( spep_0 + 824, 44 ) setSeVolumeByWorkId( spep_0 + 824, SE009, 56 ) setTimeStretch( SE009, 1.25, 10, 1 ); --------------------------------------------- ----ボイス --------------------------------------------- --もう…誰も死なせやしない! playVoice( spep_0 + 3, 253 ); setVoiceVolume( spep_0 + 3, 253, 228 ); --この伝説の剣と笛で、守ってみせる! playVoice( spep_0 + 463, 254 ); setVoiceVolume( spep_0 + 463, 254, 228 ); --entryFade( spep_0 + 692 -38, 14, 38, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( spep_0 +1100 ); else end