--1021880:邪悪龍軍団_邪悪龍覚醒(アクティブスキル) --sp_effect_b4_00185 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157337 ;-- 煙が出る~一星龍でる~煙が龍に変わる SP_02= 157338 ;-- シルエットになる SP_03= 157339 ;-- 邪悪龍軍団集結 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------- --煙が出る~一星龍でる~煙が龍に変わる ------------------------------------------- --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- smoke = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, smoke, 0, 0, 0 ); setEffMoveKey( spep_0 + 716, smoke, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, smoke, 1.0, 1.0 ); setEffScaleKey( spep_0 + 716, smoke, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, smoke, 0 ); setEffRotateKey( spep_0 + 716, smoke, 0 ); setEffAlphaKey( spep_0 + 0, smoke, 255 ); setEffAlphaKey( spep_0 + 714, smoke, 255 ); setEffAlphaKey( spep_0 + 715, smoke, 255 ); setEffAlphaKey( spep_0 + 716, smoke, 0 ); --SE --入り SE001 = playSe( spep_0 + 0, 8 ); setPitch( spep_0 + 0, SE001, -400 ); setTimeStretch( SE001, 0.73, 10, 1 ); SE002 = playSe( spep_0 + 0, 1175 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); stopSe( spep_0 + 132, SE002, 106 ); setPitch( spep_0 + 0, SE002, -400 ); setTimeStretch( SE002, 0.73, 10, 1 ); --ヒビ入る SE003 = playSe( spep_0 + 126, 1041 ); --煙出る SE004 = playSe( spep_0 + 126, 1219 ); setSeVolumeByWorkId( spep_0 + 126, SE004, 158 ); --セリフカットイン SE005 = playSe( spep_0 + 232, 1018 ); --決め SE006 = playSe( spep_0 + 236, 20 ); setSeVolumeByWorkId( spep_0 + 236, SE006, 58 ); --環境音 SE007 = playSe( spep_0 + 364, 1278 ); setSeVolumeByWorkId( spep_0 + 364, SE007, 54 ); SE008 = playSe( spep_0 + 364, 1314 ); setSeVolumeByWorkId( spep_0 + 364, SE008, 46 ); stopSe( spep_0 + 688, SE008, 54 ); --邪悪龍出現 SE009 = playSe( spep_0 + 374, 1321 ); setSeVolumeByWorkId( spep_0 + 374, SE009, 50 ); stopSe( spep_0 + 446, SE009, 34 ); SE010 = playSe( spep_0 + 454, 1321 ); setSeVolumeByWorkId( spep_0 + 454, SE010, 50 ); stopSe( spep_0 + 558, SE010, 24 ); SE011 = playSe( spep_0 + 554, 1321 ); setSeVolumeByWorkId( spep_0 + 554, SE011, 50 ); setSeVolumeByWorkId( spep_0 + 692, SE011, 50); setSeVolumeByWorkId( spep_0 + 693, SE011, 53.9); setSeVolumeByWorkId( spep_0 + 694, SE011, 57.8); setSeVolumeByWorkId( spep_0 + 695, SE011, 61.7); setSeVolumeByWorkId( spep_0 + 696, SE011, 65.6); setSeVolumeByWorkId( spep_0 + 697, SE011, 69.5); setSeVolumeByWorkId( spep_0 + 698, SE011, 73.4); setSeVolumeByWorkId( spep_0 + 699, SE011, 77.3); setSeVolumeByWorkId( spep_0 + 700, SE011, 81.2); setSeVolumeByWorkId( spep_0 + 701, SE011, 85.1); setSeVolumeByWorkId( spep_0 + 702, SE011, 89); setSeVolumeByWorkId( spep_0 + 703, SE011, 92.9); setSeVolumeByWorkId( spep_0 + 704, SE011, 96.8); setSeVolumeByWorkId( spep_0 + 705, SE011, 100.7); setSeVolumeByWorkId( spep_0 + 706, SE011, 104.6); setSeVolumeByWorkId( spep_0 + 707, SE011, 108.5); setSeVolumeByWorkId( spep_0 + 708, SE011, 112); setSeVolumeByWorkId( spep_0 + 708, SE011, 112); setSeVolumeByWorkId( spep_0 + 709, SE011, 122.3); setSeVolumeByWorkId( spep_0 + 710, SE011, 132.6); setSeVolumeByWorkId( spep_0 + 711, SE011, 142.9); setSeVolumeByWorkId( spep_0 + 712, SE011, 153.2); setSeVolumeByWorkId( spep_0 + 713, SE011, 163.5); setSeVolumeByWorkId( spep_0 + 714, SE011, 173.8); setSeVolumeByWorkId( spep_0 + 715, SE011, 184.1); setSeVolumeByWorkId( spep_0 + 716, SE011, 194.4); setSeVolumeByWorkId( spep_0 + 717, SE011, 204.7); setSeVolumeByWorkId( spep_0 + 718, SE011, 215); setSeVolumeByWorkId( spep_0 + 719, SE011, 225.3); setSeVolumeByWorkId( spep_0 + 720, SE011, 235.6); setSeVolumeByWorkId( spep_0 + 721, SE011, 245.9); setSeVolumeByWorkId( spep_0 + 722, SE011, 256.2); setSeVolumeByWorkId( spep_0 + 723, SE011, 266.5); setSeVolumeByWorkId( spep_0 + 724, SE011, 276.8); setSeVolumeByWorkId( spep_0 +725, SE011, 287.1); setSeVolumeByWorkId( spep_0 +726, SE011, 297.4); setSeVolumeByWorkId( spep_0 +727, SE011, 307.7); setSeVolumeByWorkId( spep_0 +728, SE011, 318); setSeVolumeByWorkId( spep_0 +729, SE011, 328.3); setSeVolumeByWorkId( spep_0 +730, SE011, 338.6); setSeVolumeByWorkId( spep_0 +731, SE011, 348.9); setSeVolumeByWorkId( spep_0 +732, SE011, 359.2); setSeVolumeByWorkId( spep_0 +733, SE011, 369.5); setSeVolumeByWorkId( spep_0 +734, SE011, 379.8); setSeVolumeByWorkId( spep_0 +735, SE011, 390.1); setSeVolumeByWorkId( spep_0 +736, SE011, 400); --ボイス playVoice( spep_0 + 232, 272 ); setVoiceVolume( spep_0 + 232, 272, 146 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 720 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_1=spep_0+716; ------------------------------------------- --シルエットになる ------------------------------------------- -- ** エフェクト等 ** -- silhouette = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, silhouette, 0, 0, 0 ); setEffMoveKey( spep_1 + 118, silhouette, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, silhouette, 1.0, 1.0 ); setEffScaleKey( spep_1 + 118, silhouette, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, silhouette, 0 ); setEffRotateKey( spep_1 + 118, silhouette, 0 ); setEffAlphaKey( spep_1 + 0, silhouette, 255 ); setEffAlphaKey( spep_1 + 116, silhouette, 255 ); setEffAlphaKey( spep_1 + 117, silhouette, 255 ); setEffAlphaKey( spep_1 + 118, silhouette, 0 ); --SE --雷予兆 SE012 = playSe( spep_1 + 0, 1230 ); --雷 SE013 = playSe( spep_1 + 58, 1126 ); setSeVolumeByWorkId( spep_1 + 58, SE013, 44 ); stopSe( spep_1 + 98, SE013, 170 ); SE014 = playSe( spep_1 + 58, 1231 ); setSeVolumeByWorkId( spep_1 + 58, SE014, 162 ); SE015 = playSe( spep_1 + 58, 1169 ); setSeVolumeByWorkId( spep_1 + 58, SE015, 66 ); SE016 = playSe( spep_1 + 58, 1153 ); setSeVolumeByWorkId( spep_1 + 58, SE016, 62 ); SE017 = playSe( spep_1 + 58, 1229 ); setSeVolumeByWorkId( spep_1 + 58, SE017, 88 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 120 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_2=spep_1+118; ------------------------------------------- --邪悪龍軍団集結 ------------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 196, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 196, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 196, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 196, finish, 255 ); --SE --ラスト決め SE018 = playSe( spep_2 + 24, 1011 ); setSeVolumeByWorkId( spep_2 + 24, SE018, 79 ); SE019 = playSe( spep_2 + 24, 20 ); setSeVolumeByWorkId( spep_2 + 24, SE019, 69 ); SE020 = playSe( spep_2 + 24, 1271 ); setSeVolumeByWorkId( spep_2 + 24, SE020, 79 ); stopSe( spep_2 + 164, SE020, 44 ); --ボイス --もうお遊びは終わりだ playVoice( spep_2 + 56, 273 ); setVoiceVolume( spep_2 + 56, 273, 120 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 200 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 endPhase( spep_2 +196 ); else end