--4022950:クリリン&孫悟飯(幼年期)_気を開放しろ!!(服装違い) --battle_301218 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3144; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 568, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 568, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 568, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 568, active, 255 ); ------------------------------------------- --SE ------------------------------------------- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 16 ); SE002 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 16 ); --入り SE003 = playSeVer2( spep_0 + 6, 44, "",spep_0 + 70, 14, 30, -1); --セリフカットイン SE004 = playSeVer2( spep_0 + 30, 1018, "", 0, 0, 0, -1); --クリリンアップ SE005 = playSeVer2( spep_0 + 242, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE005, 68 ); SE006 = playSeVer2( spep_0 + 242, 1264, "",spep_0 + 368, 0, 78, -1); setSeVolumeByWorkId( spep_0 + 242, SE006, 71 ); --気を溜める SE008 = playSeVer2( spep_0 + 306, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 306, SE008, 56 ); SE009 = playSeVer2( spep_0 + 306, 1231, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 312, 1200, "",spep_0 + 414, 8, 34, -1); setSeVolumeByWorkId( spep_0 + 312, SE007, 251 ); --オーラ SE010 = playSeVer2( spep_0 + 330, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE010, 71 ); --画面遷移 SE011 = playSeVer2( spep_0 + 340, 1072, "", 0, 0, 0, -1); --オーラ SE012 = playSeVer2( spep_0 + 354, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 354, SE012, 71 ); --二人気合入れ SE013 = playSeVer2( spep_0 + 404, 1200, "",spep_0 + 576, 6, 66, -1); setSeVolumeByWorkId( spep_0 + 404, SE013, 251 ); SE014 = playSeVer2( spep_0 + 406, 1035, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 406, 1267, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE015, 71 ); SE016 = playSeVer2( spep_0 + 406, 1024, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 406, 1044, "", 0, 0, 0, -1); --オーラ SE018 = playSeVer2( spep_0 + 422, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 422, SE018, 63 ); SE019 = playSeVer2( spep_0 + 446, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 446, SE019, 63 ); SE020 = playSeVer2( spep_0 + 470, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 470, SE020, 63 ); SE021 = playSeVer2( spep_0 + 494, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 494, SE021, 63 ); SE022 = playSeVer2( spep_0 + 518, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518, SE022, 63 ); SE023 = playSeVer2( spep_0 + 542, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 542, SE023, 63 ); --------------------------------------------- ----ボイス --------------------------------------------- --悟飯…… playVoice( spep_0 + 20, 304 ); setVoiceVolume( spep_0 + 20, 304, 100 ); --はいっ!!! playVoice( spep_0 + 92, 305 ); setVoiceVolume( spep_0 + 92, 305, 100 ); --よし...いくぞ... playVoice( spep_0 + 152, 306 ); setVoiceVolume( spep_0 + 152, 306, 100 ); --気を開放しろ! playVoice( spep_0 + 288, 330 ); setVoiceVolume( spep_0 + 288, 330, 100 ); --entryFade( spep_0 + 692 -38, 14, 38, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( spep_0 + 558 ); else end