--1023090:ヒット&超サイヤ人ゴッド孫悟空_成長を続けるふたり --sp_effect_b4_00203 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 158400; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 820, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 820, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 820, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 820, active, 255 ); ------------------------------------------- --SE ------------------------------------------- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --ヒット歩く SE002 = playSeVer2( spep_0 + 22, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE002, 200 ); --SE003 = playSeVer2( spep_0 + 22, 1108, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_0 + 22, SE003, 127 ); --セリフカットイン SE004 = playSeVer2( spep_0 + 30, 1018, "", 0, 0, 0, -1); --ヒット歩く --SE005 = playSeVer2( spep_0 + 78, 1108, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_0 + 78, SE005, 158 ); SE006 = playSeVer2( spep_0 + 74, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 200 ); --SE007 = playSeVer2( spep_0 + 132, 1108, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_0 + 132, SE007, 141 ); SE008 = playSeVer2( spep_0 + 130, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE008, 200 ); --SE009 = playSeVer2( spep_0 + 170, 1108, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_0 + 170, SE009, 141 ); SE010 = playSeVer2( spep_0 + 170, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE010, 200 ); --SE011 = playSeVer2( spep_0 + 206, 1108, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_0 + 206, SE011, 141 ); SE012 = playSeVer2( spep_0 + 206, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE012, 200 ); --SE013 = playSeVer2( spep_0 + 238, 1108, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_0 + 240, SE013, 141 ); SE014 = playSeVer2( spep_0 + 240, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE014, 200 ); --画面遷移 SE015 = playSeVer2( spep_0 + 342, 1072, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE015, 77 ); setStartTimeMs( SE015, 383 ); setPitch( spep_0 + 336, SE015, -400 ); setTimeStretch( SE015, 0.73, 30, 4 ); --ポケットから手を出す SE016 = playSeVer2( spep_0 + 366, 1332, "",spep_0 + 410, 2, 10, -1); setSeVolumeByWorkId( spep_0 + 366, SE016, 141 ); setStartTimeMs( SE016, 183 ); SE017 = playSeVer2( spep_0 + 369, 4, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 370, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 370, SE018, 79 ); --ヒット手をあげる SE019 = playSeVer2( spep_0 + 420, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 420, SE019, 58 ); setPitch( spep_0 + 420, SE019, -200 ); setTimeStretch( SE019, 0.87, 30, 4 ); SE020 = playSeVer2( spep_0 + 420, 8, "",spep_0 + 492, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 420, SE020, 55 ); --二人構える SE021 = playSeVer2( spep_0 + 556, 1233, "", 0, 0, 0, -1); setPitch( spep_0 + 556, SE021, -400 ); setTimeStretch( SE021, 0.73, 30, 4 ); SE022 = playSeVer2( spep_0 + 570, 1006, "", 0, 0, 0, -1); setPitch( spep_0 + 570, SE022, -200 ); setTimeStretch( SE022, 0.87, 30, 4 ); --------------------------------------------- ----ボイス --------------------------------------------- --孫悟空 playVoice( spep_0 + 24, 323 ); setVoiceVolume( spep_0 + 24, 323, 100 ); --お前はまだ成長を続けているオレも負けてはいられんな playVoice( spep_0 + 108, 324 ); setVoiceVolume( spep_0 + 108, 324, 100 ); --ここからがほんとうの闘いだ playVoice( spep_0 + 445, 325 ); setVoiceVolume( spep_0 + 445, 325, 100 ); --へへへ…楽しくなってきたぞ! playVoice( spep_0 + 600, 326 ); setVoiceVolume( spep_0 + 600, 326, 100 ); --entryFade( spep_0 + 692 -38, 14, 38, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( spep_0 + 810 ); else end