--1023490:魔人ブウ(純粋)_邪悪な雄叫び_bs0029 --battle_301223 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3147; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 710, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 710, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 710, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 710, active, 255 ); ------------------------------------------- --SE ------------------------------------------- --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 32 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --ピク SE003 = playSeVer2( spep_0 + 88, 1113, "", 0, 0, 0, -1); --叫ぶ SE004 = playSeVer2( spep_0 + 148, 1018, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 148, 1232, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 148, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE006, 68 ); --ドラミング SE007 = playSeVer2( spep_0 + 258, 1352, "",spep_0 + 268, 0, 4, -1); SE008 = playSeVer2( spep_0 + 258, 1352, "",spep_0 + 282, 0, 10, -1); SE009 = playSeVer2( spep_0 + 278, 1352, "",spep_0 + 286, 0, 2, -1); SE010 = playSeVer2( spep_0 + 279, 1352, "",spep_0 + 302, 0, 10, -1); SE011 = playSeVer2( spep_0 + 296, 1352, "",spep_0 + 304, 0, 2, -1); SE012 = playSeVer2( spep_0 + 296, 1352, "",spep_0 + 318, 0, 10, -1); SE013 = playSeVer2( spep_0 + 312, 1352, "",spep_0 + 320, 0, 2, -1); SE014 = playSeVer2( spep_0 + 312, 1352, "",spep_0 + 334, 0, 8, -1); SE015 = playSeVer2( spep_0 + 332, 1352, "",spep_0 + 340, 0, 2, -1); SE016 = playSeVer2( spep_0 + 332, 1352, "",spep_0 + 354, 0, 8, -1); SE017 = playSeVer2( spep_0 + 348, 1352, "",spep_0 + 356, 0, 2, -1); SE018 = playSeVer2( spep_0 + 348, 1352, "",spep_0 + 370, 0, 8, -1); SE019 = playSeVer2( spep_0 + 364, 1352, "",spep_0 + 372, 0, 2, -1); SE020 = playSeVer2( spep_0 + 364, 1352, "",spep_0 + 386, 0, 8, -1); SE021 = playSeVer2( spep_0 + 382, 1352, "",spep_0 + 390, 0, 2, -1); SE022 = playSeVer2( spep_0 + 382, 1352, "",spep_0 + 404, 0, 8, -1); SE023 = playSeVer2( spep_0 + 400, 1352, "",spep_0 + 408, 0, 2, -1); SE024 = playSeVer2( spep_0 + 400, 1352, "",spep_0 + 422, 0, 8, -1); SE025 = playSeVer2( spep_0 + 418, 1352, "",spep_0 + 426, 0, 2, -1); SE026 = playSeVer2( spep_0 + 418, 1352, "",spep_0 + 440, 0, 8, -1); SE028 = playSeVer2( spep_0 + 436, 1352, "",spep_0 + 444, 0, 2, -1); SE029 = playSeVer2( spep_0 + 436, 1352, "",spep_0 + 458, 0, 10, -1); --画面遷移 SE027 = playSeVer2( spep_0 + 418, 1072, "", 0, 0, 0, -1); --最後決め SE030 = playSeVer2( spep_0 + 580, 1068, "",spep_0 + 670, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 580, SE030, 64 ); SE031 = playSeVer2( spep_0 + 580, 19, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE031, 65 ); --------------------------------------------- ----ボイス --------------------------------------------- --ホォー!ウホウホウオッホホホー! playVoice( spep_0 + 140, 391 ); setVoiceVolume( spep_0 + 140, 391, 100 ); --ハアアア!! playVoice( spep_0 + 459, 392 ); setVoiceVolume( spep_0 + 459, 392, 119 ); --ギッ! playVoice( spep_0 + 582, 393 ); setVoiceVolume( spep_0 + 582, 393, 119 ); --entryFade( spep_0 + 692 -38, 14, 38, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( spep_0 + 700 ); else end