--1026610:LR_ブルマ(少女期)_いでよ神龍!(アクティブ) --sp_effect_b4_00285 --bs0036 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161847; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); changeAnime( 0, 0, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); changeAnime( 0, 1, 100); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕~フィニッシュ(1456f) ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 1456, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1456, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 1456, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 1456, active, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1456 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --石どける SE001 = playSeVer2( spep_0 + 8, 1220, "",spep_0 + 33, 2, 5, -1); setStartTimeMs( SE001, 67 ); SE002 = playSeVer2( spep_0 + 11, 409, "", 0, 0, 0, -1); setPitch( spep_0 + 11, SE002, -800 ); setTimeStretch( SE002, 0.47, 30, 4 ); SE003 = playSeVer2( spep_0 + 13, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 13, SE003, 153 ); --ドラゴンボール光る SE004 = playSeVer2( spep_0 + 19, 1042, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 19, SE004, 65 ); SE007 = playSeVer2( spep_0 + 185, 33, "", spep_0 + 185 + 44, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 185, SE007, 82 ); --画面遷移 SE005 = playSeVer2( spep_0 + 94, 1072, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 122, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE006, 76 ); setTimeStretch( SE006, 1.24, 30, 4 ); --顔カットイン SE008 = playSeVer2( spep_0 + 212, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 212, SE008, 63 ); --ドラゴンボールから光あふれる SE009 = playSeVer2( spep_0 + 292, 1157, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 292, 1215, "",spep_0 + 443, 0, 61, -1); SE011 = playSeVer2( spep_0 + 292, 1241, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 292, 1265, "",spep_0 + 446, 0, 66, -1); --暗雲たちこめる SE013 = playSeVer2( spep_0 + 364, 1229, "", 0, 0, 0, -1); --ドラゴンボールから光あふれる2 SE014 = playSeVer2( spep_0 + 460, 1390, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 460, 1127, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 460, 1265, "",spep_0 + 614, 0, 66, -1); SE017 = playSeVer2( spep_0 + 460, 33, "",spep_0 + 546, 0, 0, -1); --光立ち上る SE018 = playSeVer2( spep_0 + 528, 1022, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 528, 1027, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 528, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 528, SE020, 174 ); SE021 = playSeVer2( spep_0 + 528, 1320, "", 0, 0, 0, -1); setPitch( spep_0 + 528, SE021, 500 ); setTimeStretch( SE021, 1.43, 30, 4 ); --龍になり立ち昇る SE022 = playSeVer2( spep_0 + 593, 1232, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 593, 1161, "",spep_0 + 842, 0, 142, -1); setSeVolumeByWorkId( spep_0 + 593, SE023, 146 ); --龍まわる SE024 = playSeVer2( spep_0 + 653, 1116, "",spep_0 + 768, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 653, SE024, 150 ); --神龍登場する SE025 = playSeVer2( spep_0 + 695, 1397, "",spep_0 + 860, 0, 80, -1); SE026 = playSeVer2( spep_0 + 700, 1240, "",spep_0 + 790, 0, 24, -1); --画面遷移 SE027 = playSeVer2( spep_0 + 772, 1072, "", 0, 0, 0, -1); --環境音 SE028 = playSeVer2( spep_0 + 762, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 762, SE028, 25 ); --目光る SE029 = playSeVer2( spep_0 + 946, 1185, "", 0, 5, 0, -1); setSeVolumeByWorkId( spep_0 + 946, SE029, 188 ); setStartTimeMs( SE029, 1567 ); setPitch( spep_0 + 946, SE029, -1200 ); setTimeStretch( SE029, 0.5, 30, 4 ); SE030 = playSeVer2( spep_0 + 946, 1354, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 946, SE030, 56 ); --光になって立ち昇る SE031 = playSeVer2( spep_0 + 1279, 1265, "",spep_0 + 1367, 0, 27, -1); SE032 = playSeVer2( spep_0 + 1279, 1275, "",spep_0 + 1367, 0, 27, -1); SE033 = playSeVer2( spep_0 + 1279, 1191, "",spep_0 + 1367, 0, 27, -1); SE034 = playSeVer2( spep_0 + 1293, 1222, "",spep_0 + 1359, 0, 13, -1); --弾けて散る SE035 = playSeVer2( spep_0 + 1344, 1026, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 1344, 1338, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 1346, 1021, "",spep_0 + 1395, 0, 21, -1); --ラスト決め SE038 = playSeVer2( spep_0 + 1395, 8, "", 0, 0, 0, -1); -- ** ボイス ** -- --「いでよ神龍! そして願いを叶えたまえ!」 playVoice( spep_0 + 204, 636 ); setVoiceVolume( spep_0 + 204, 636, 100 ); --「願いは叶えてやった、 ではさらばだ」 playVoice( spep_0 + 1008, 637 ); setVoiceVolume( spep_0 + 1008, 637, 100 ); endPhase( spep_0 + 1456 ); else end