--4027230:LR_無限ザマス_アクティブ_フィールド変化:宇宙化 --sp_effect_b4_00298 --bs0037 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162165; --火柱が上がり→ザマス増殖 ef_001 SP_02 = 162167; --火柱が上がり→ザマス増殖 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 火柱が上がり→ザマス増殖(844F) ------------------------------------------------- MAX_FRAME_0 = 844; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 火柱が上がり→ザマス増殖 ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); base_1 = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 火柱が上がり→ザマス増殖 ef_002 setEffMoveKey( spep_0 + 0, base_1, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_1, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_1, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_1, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_1, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_1, 0); setEffAlphaKey( spep_0 + 0, base_1, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_1, 255); -- ** 敵キャラクター ** -- setDisp(spep_0 + 116 + OFFSET_X, 1, 1 ); setDisp(spep_0 + 206 + OFFSET_X, 1, 0 ); setDisp(spep_0 + 576 + OFFSET_X, 1, 1 ); setDisp(spep_0 + 674 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 116 + OFFSET_X, 1, 102 ); changeAnime( spep_0 + 576 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 195.1, -285.7 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 195.1, -285.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 195.5, -327.8 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 195.9, -369.9 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 196.2, -412 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 196.6, -454.1 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 196.9, -496.2 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 197.2, -538.3 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 197.6, -580.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 197.9, -622.4 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 198.2, -664.5 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 198.4, -706.6 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 198.7, -748.7 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 199, -790.8 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 199.2, -832.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 199.5, -875 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 199.7, -917.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 197.3, -961.6 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 200.1, -1001.2 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 197.7, -1045.8 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 200.5, -1085.4 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 198, -1129.9 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 200.8, -1169.6 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 198.3, -1214.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 209.1, -1308.3 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 217.4, -1408.4 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 225.6, -1511.8 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, 230.9, -607.4 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 233.1, -622.9 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, 235.4, -638.5 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, 237.7, -654 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, 239.9, -669.5 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, 242.2, -685.1 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, 244.4, -700.6 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, 246.7, -716.1 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, 248.9, -731.6 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, 251.2, -747.2 , 0 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, 253.4, -762.7 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, 255.7, -778.2 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, 257.9, -793.8 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, 260.2, -809.3 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, 262.4, -824.8 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, 264.7, -840.4 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, 266.9, -855.9 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, 269.2, -871.4 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, 271.4, -887 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, 273.7, -902.5 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, 275.9, -918 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, 278.2, -933.6 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, 280.4, -949.1 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, 282.7, -964.6 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, 284.9, -980.1 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, 287.2, -995.7 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, 289.4, -1011.2 , 0 ); setMoveKey( spep_0 + 630 + OFFSET_X, 1, 291.7, -1026.7 , 0 ); setMoveKey( spep_0 + 632 + OFFSET_X, 1, 293.9, -1042.3 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, 296.2, -1057.8 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, 298.4, -1073.3 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, 300.7, -1088.9 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, 302.9, -1104.4 , 0 ); setMoveKey( spep_0 + 642 + OFFSET_X, 1, 305.2, -1119.9 , 0 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, 307.4, -1135.5 , 0 ); setMoveKey( spep_0 + 646 + OFFSET_X, 1, 309.7, -1151 , 0 ); setMoveKey( spep_0 + 648 + OFFSET_X, 1, 311.9, -1166.5 , 0 ); setMoveKey( spep_0 + 650 + OFFSET_X, 1, 314.2, -1182 , 0 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, 316.4, -1197.6 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, 318.7, -1213.1 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, 320.9, -1228.6 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, 323.2, -1244.2 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, 325.4, -1259.7 , 0 ); setMoveKey( spep_0 + 662 + OFFSET_X, 1, 327.7, -1275.2 , 0 ); setMoveKey( spep_0 + 664 + OFFSET_X, 1, 329.9, -1290.8 , 0 ); setMoveKey( spep_0 + 666 + OFFSET_X, 1, 332.2, -1306.3 , 0 ); setMoveKey( spep_0 + 668 + OFFSET_X, 1, 334.4, -1321.8 , 0 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, 336.7, -1337.4 , 0 ); setMoveKey( spep_0 + 672 + OFFSET_X, 1, 338.9, -1352.9 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, 341.2, -1368.4 , 0 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 576 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 674 + OFFSET_X, 1, 3.02, 3.02 ); setRotateKey( spep_0 + 116 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, 9.5 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, 10.4 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, 10.6 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, 11.4 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, 12.8 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, 13.6 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, 14.1 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, 14.4 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, 15.5 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 15.7 ); setRotateKey( spep_0 + 576 + OFFSET_X, 1, 24 ); setRotateKey( spep_0 + 674 + OFFSET_X, 1, 24 ); -- ** 音 ** -- --赤い光立ち昇る SE001 = playSeVer2( spep_0 + 0, 1022, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 80 ); SE002 = playSeVer2( spep_0 + 0, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 92 ); SE003 = playSeVer2( spep_0 + 0, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 48 ); SE004 = playSeVer2( spep_0 + 0, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 52 ); setTimeStretch( SE004, 1.25, 30, 4 ); SE005 = playSeVer2( spep_0 + 4, 1326, "",spep_0 + 250, 0, 76, -1); setSeVolumeByWorkId( spep_0 + 4, SE005, 63 ); SE006 = playSeVer2( spep_0 + 16, 1374, "",spep_0 + 106, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 16, SE006, 72 ); --目線カットイン SE007 = playSeVer2( spep_0 + 24, 1018, "", 0, 0, 0, -1); --赤い柱空にのびていく SE008 = playSeVer2( spep_0 + 94, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE008, 71 ); SE009 = playSeVer2( spep_0 + 100, 1014, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 100, 1343, "",spep_0 + 294, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 100, SE010, 80 ); SE011 = playSeVer2( spep_0 + 106, 1336, "",spep_0 + 332, 0, 70, -1); SE012 = playSeVer2( spep_0 + 120, 1121, "",spep_0 + 294, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 120, SE012, 63 ); --空で弾ける SE013 = playSeVer2( spep_0 + 256, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE013, 58 ); SE014 = playSeVer2( spep_0 + 256, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE014, 130 ); SE015 = playSeVer2( spep_0 + 256, 1371, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE015, 41 ); setPitch( spep_0 + 256, SE015, -1200 ); setTimeStretch( SE015, 0.2, 30, 4 ); SE016 = playSeVer2( spep_0 + 260, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE016, 71 ); SE017 = playSeVer2( spep_0 + 266, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE017, 71 ); --雲広がる SE018 = playSeVer2( spep_0 + 272, 1343, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 272, SE018, 120 ); setPitch( spep_0 + 272, SE018, -700 ); setTimeStretch( SE018, 0.53, 30, 4 ); SE019 = playSeVer2( spep_0 + 284, 1398, "", spep_0 + 700, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 284, SE019, 178 ); setPitch( spep_0 + 284, SE019, -700 ); setTimeStretch( SE019, 0.53, 30, 4 ); SE020 = playSeVer2( spep_0 + 284, 1417, "",spep_0 + 694, 0, 78, -1); setPitch( spep_0 + 284, SE020, -1200 ); setTimeStretch( SE020, 0.2, 30, 4 ); --ザマス現れる SE022 = playSeVer2( spep_0 + 612, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 612, SE022, 79 ); SE023 = playSeVer2( spep_0 + 612, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 612, SE023, 25 ); -- ** ボイス ** -- --「ハハハハハ!」 playVoice( spep_0 + 636, 677 ); setVoiceVolume( spep_0 + 636, 677, 130 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 --終わり endPhase( spep_0 + MAX_FRAME_0);--844 else end