--1027250:UR_トランクス(青年期)(未来)_場所を変えさせてもらうぞ --sp_effect_a2_00225 --bs0038 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162113; --開始~敵ふっ飛び、追いかけてフィニッシュ ef_001 SP_01b = 162114; --開始~敵ふっ飛び、追いかけてフィニッシュ ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 素材が1つのみのシーン ------------------------------------------------- MAX_FRAME_0 = 614; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -2, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -1, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 0); base_1 = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_1, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_1, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_1, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_1, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_1, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_1, 0); setEffAlphaKey( spep_0 + 0, base_1, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -2, base_1, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -1, base_1, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_1, 0); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 384 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 614, 1, 0); changeAnime( spep_0 + 384 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 422 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 428 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 16.6, 62.2 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 16.6, 62.2 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 16.9, 37.8 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 16.9, 37.8 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 15.1, 14.2 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 15.1, 14.2 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 18.3, -14.6 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 18.3, -14.6 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 15, -10 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 15, -10 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, -3.9, 8 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, -3.9, 8 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 24.3, -23 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 24.3, -23 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 5.6, -15.3 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 5.6, -15.3 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 24.7, 7.8 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 24.7, 7.8 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 5.8, -3.7 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 5.8, -3.7 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 19.7, -11.4 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 19.7, -11.4 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 8.1, -12.7 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 8.1, -12.7 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 15.8, 4.2 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 15.8, 4.2 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 16.4, -17.7 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 16.4, -17.7 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 9, -4.8 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 9, -4.8 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 11.7, -10.2 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 11.7, -10.2 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 12.3, -3.6 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 12.3, -3.6 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 1.3, 10.5 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 1.3, 10.5 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 15.6, 1.6 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 15.6, 1.6 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 74.7, 82.8 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 74.7, 82.8 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 55.9, 242.7 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 55.9, 242.7 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 48.3, 258.7 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 48.3, 258.7 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 14.7, 220.5 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 14.7, 220.5 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 2.5, 242.1 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 2.5, 242.1 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 1, 240.8 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 1, 240.8 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 16.6, 254.2 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 16.6, 254.2 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 5.1, 276.2 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 5.1, 276.2 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 17.8, 265.8 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 17.8, 265.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 11.5, 280.7 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 11.5, 280.7 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 5.2, 276.7 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 5.2, 276.7 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 17.8, 266.4 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, 17.8, 266.4 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 11.5, 272.9 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 11.5, 272.9 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 11.5, 273 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 11.5, 273 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 11.6, 273.2 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 11.6, 273.4 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 11.6, 273.6 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 11.6, 273.7 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 11.6, 273.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 11.6, 274 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 11.7, 274.2 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 11.7, 274.4 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 11.7, 274.5 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 11.7, 274.7 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 11.7, 274.8 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 11.7, 275 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 11.7, 275.1 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 11.8, 275.3 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 11.8, 275.4 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 11.8, 275.5 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 11.8, 275.7 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 11.8, 275.8 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 11.8, 276 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 11.8, 276.1 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 11.8, 276.2 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 11.8, 276.3 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, 11.8, 276.5 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, 11.9, 276.6 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 11.9, 276.7 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, 11.9, 276.8 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, 11.9, 277 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, 11.9, 277.1 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, 11.9, 277.2 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, 11.9, 277.3 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, 11.9, 277.4 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 24.4, 262.5 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 4.4, 280.1 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 34.4, 285.2 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 24.4, 262.8 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 2, 270.4 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 19.5, 283 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 12, 278.1 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 12, 278.2 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 12, 278.3 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 12, 278.4 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 12, 278.5 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 12, 278.5 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 12, 278.6 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 12, 278.7 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 12, 278.8 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 12, 278.9 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 12, 278.9 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 12, 279 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 12, 279.1 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 12, 279.1 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 12, 279.2 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 12, 279.3 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 12, 279.3 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 12.1, 279.4 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 12.1, 279.4 , 0 ); setMoveKey( spep_0 + 562 + OFFSET_X, 1, 12.1, 279.5 , 0 ); setMoveKey( spep_0 + 564 + OFFSET_X, 1, 12.1, 279.6 , 0 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, 12.1, 279.6 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, 12.1, 279.7 , 0 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, 12.1, 279.7 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, 12.1, 279.8 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, 12.1, 279.8 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 12.1, 279.9 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, 12.1, 279.9 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, 12.1, 280 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, 12.1, 280 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, 12.1, 280.1 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, 12.1, 280.1 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, 12.1, 280.2 , 0 ); setMoveKey( spep_0 + 614, 1, 12.1, 280.2 , 0 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 484 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 486 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 490 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 492 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 498 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 500 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 524 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 544 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 558 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 572 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 574 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 614, 1, 0.08, 0.08 ); setRotateKey( spep_0 + 384 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 421 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 422 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, -10.7 ); setRotateKey( spep_0 + 427 + OFFSET_X, 1, -10.7 ); setRotateKey( spep_0 + 428 + OFFSET_X, 1, -6.1 ); setRotateKey( spep_0 + 614, 1, -6.1 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 352, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 22, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE002, 50 ); --入り SE003 = playSeVer2( spep_0 + 22, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE003, 58 ); --横向き凄む SE004 = playSeVer2( spep_0 + 164, 1048, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 164, SE004, 77 ); SE005 = playSeVer2( spep_0 + 164, 1264, "",spep_0 + 350, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 164, SE005, 58 ); SE006 = playSeVer2( spep_0 + 164, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 164, SE006, 73 ); --衝撃波 SE007 = playSeVer2( spep_0 + 330, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 330, 1153, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 330, 1068, "", 0, 0, 0, -1); --敵ヒット SE010 = playSeVer2( spep_0 + 394, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE010, 83 ); SE011 = playSeVer2( spep_0 + 396, 1014, "", 0, 0, 0, -1); --敵吹き飛ぶ SE012 = playSeVer2( spep_0 + 420, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 420, SE012, 65 ); SE013 = playSeVer2( spep_0 + 424, 1027, "", 0, 0, 0, -1); --気を溜める SE014 = playSeVer2( spep_0 + 490, 1035, "", 0, 0, 0, -1); --敵追いかける SE015 = playSeVer2( spep_0 + 520, 1182, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 520, 44, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 528, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 528, SE017, 168 ); -- ** ボイス ** -- --「この西の都で戦うのは まずい……」 playVoice( spep_0 + 3, 663 ); setVoiceVolume( spep_0 + 3, 663, 126 ); --「場所を変えさせてもらうぞ…」 playVoice( spep_0 + 180, 664 ); setVoiceVolume( spep_0 + 180, 664, 126 ); --終わり endPhase( spep_0 + MAX_FRAME_0);--614 else end