--1028280:UR_ゴクウブラック(超サイヤ人ロゼ)_アクティブフィールド展開:怒りの時空破裂 --battle_301277 --bs0043 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3215; --アクティブフィールド展開 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブバフ ------------------------------------------------- MAX_FRAME_0 = 948; -- ** エフェクト等 ** -- base = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base, 0); setEffAlphaKey( spep_0 + 0, base, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --集中線 SE001 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, -1); setTimeStretch( SE001, 0.8, 30, 4 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 130 ); SE002 = playSeVer2( spep_0 + 14, 1179, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE002, 88 ); SE003 = playSeVer2( spep_0 + 18, 20, "", 0, 0, 0, -1); --鎌オーラ SE004 = playSeVer2( spep_0 + 70, 1397, "",spep_0 + 422, 26, 18, -1); setStartTimeMs( SE004, 433 ); SE006 = playSeVer2( spep_0 + 70, 1240, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 70, 1227, "",spep_0 + 424, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 70, SE007, 82 ); SE008 = playSeVer2( spep_0 + 70, 1181, "",spep_0 + 420, 0, 20, -1); SE009 = playSeVer2( spep_0 + 372, 1240, "",spep_0 + 462, 0, 24, -1); --セリフカットイン SE005 = playSeVer2( spep_0 + 74, 1018, "", 0, 0, 0, -1); --回転 SE010 = playSeVer2( spep_0 + 384, 1117, "",spep_0 + 486, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 384, SE010, 77 ); SE011 = playSeVer2( spep_0 + 384, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE011, 77 ); SE012 = playSeVer2( spep_0 + 384, 1423, "",spep_0 + 480, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 384, SE012, 58 ); SE013 = playSeVer2( spep_0 + 396, 1431, "",spep_0 + 476, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 396, SE013, 133 ); --斬る SE014 = playSeVer2( spep_0 + 430, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE014, 84 ); SE015 = playSeVer2( spep_0 + 430, 1022, "",spep_0 + 536, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 430, SE015, 71 ); SE016 = playSeVer2( spep_0 + 430, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE016, 77 ); setPitch( spep_0 + 430, SE016, -400 ); setTimeStretch( SE016, 0.73, 30, 4 ); SE017 = playSeVer2( spep_0 + 430, 1424, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE017, 80 ); --闇の門開く SE018 = playSeVer2( spep_0 + 508, 1397, "",spep_0 + 704, 20, 42, -1); setStartTimeMs( SE018, 526 ); SE020 = playSeVer2( spep_0 + 498, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE020, 68 ); SE021 = playSeVer2( spep_0 + 498, 1114, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE021, 79 ); SE022 = playSeVer2( spep_0 + 510, 1175, "",spep_0 + 710, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 510, SE022, 58 ); SE023 = playSeVer2( spep_0 + 514, 1407, "",spep_0 + 698, 0, 38, -1); SE024 = playSeVer2( spep_0 + 514, 1173, "",spep_0 + 692, 0, 40, -1); --煙あがる SE026 = playSeVer2( spep_0 + 566, 1219, "",spep_0 + 754, 0, 62, -1); SE027 = playSeVer2( spep_0 + 566, 1227, "",spep_0 + 752, 0, 60, -1); --ゴクウブラック軍団出現 SE019 = playSeVer2( spep_0 + 670, 1255, "",spep_0 + 756, 16, 36, -1); setStartTimeMs( SE019, 3167 ); SE025 = playSeVer2( spep_0 + 638, 1418, "", 0, 26, 0, -1); setSeVolumeByWorkId( spep_0 + 638, SE025, 76 ); setStartTimeMs( SE025, 1767 ); SE028 = playSeVer2( spep_0 + 662, 1374, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_0 + 662, SE028, 50 ); setStartTimeMs( SE028, 800 ); SE029 = playSeVer2( spep_0 + 646, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 646, SE029, 25 ); --降りてくる SE030 = playSeVer2( spep_0 + 748, 63, "",spep_0 + 838, 0, 28, -1); SE031 = playSeVer2( spep_0 + 786, 8, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 786, 1278, "",spep_0 + 908, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 786, SE032, 48 ); --ラスト決め SE033 = playSeVer2( spep_0 + 872, 1062, "", 0, 0, 0, -1); setPitch( spep_0 + 872, SE033, -400 ); setTimeStretch( SE033, 0.73, 30, 4 ); SE034 = playSeVer2( spep_0 + 872, 20, "", 0, 0, 0, -1); -- ** ボイス ** -- --「神の怒りの強さがいかほどのものなのか…」 playVoice( spep_0 + 66, 757 ); setVoiceVolume( spep_0 + 66, 757, 100 ); --「その身に刻み込め!!」 playVoice( spep_0 + 307, 758 ); setVoiceVolume( spep_0 + 307, 758, 110 ); --「斬!!!!」 playVoice( spep_0 + 417, 759 ); setVoiceVolume( spep_0 + 417, 759, 130 ); --終わり endPhase( spep_0 + MAX_FRAME_0);--948 else end