-- 1028920:LR_孫悟空(少年期)&クリリン(少年期)&ブルマ(少女期)_アクティブデバフ:お色気作戦 -- sp_effect_b4_00325 -- bs0045 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162931; -- 開幕〜フィニッシュ ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜フィニッシュ ------------------------------------------------- MAX_FRAME_0 = 626; -- ** エフェクト等 ** -- base = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕〜フィニッシュ(ef_001) setEffMoveKey( spep_0 + 0, base, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base, 0); setEffAlphaKey( spep_0 + 0, base, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 332, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 22, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE002, 79 ); --踏み出す SE003 = playSeVer2( spep_0 + 32, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE003, 158 ); --歩いてくる SE004 = playSeVer2( spep_0 + 158, 1108, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 158, 1111, "",spep_0 + 174, 0, 8, -1); SE006 = playSeVer2( spep_0 + 198, 1108, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 198, 1111, "",spep_0 + 214, 0, 8, -1); SE008 = playSeVer2( spep_0 + 238, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 238, SE008, 136 ); SE009 = playSeVer2( spep_0 + 238, 1111, "",spep_0 + 254, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 238, SE009, 146 ); SE011 = playSeVer2( spep_0 + 284, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE011, 170 ); SE012 = playSeVer2( spep_0 + 284, 1111, "",spep_0 + 300, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 284, SE012, 178 ); --画面遷移 SE010 = playSeVer2( spep_0 + 280, 8, "", 0, 0, 0, -1); --お色気音 SE013 = playSeVer2( spep_0 + 308, 1263, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 308, 46, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 308, 1432, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 322, 1112, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE016, 69 ); --ハート飛んでいく SE017 = playSeVer2( spep_0 + 394, 1436, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 394, SE017, 178 ); SE018 = playSeVer2( spep_0 + 400, 1435, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 400, SE018, 178 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 626 else end