-- 1029050:LR_孫悟空(身勝手の極意“兆”)_アクティブ変身+フィールド展開 -- battle_301294 -- bs0046 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3234; -- アクティブ変身+フィールド展開 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ変身+フィールド展開 ------------------------------------------------- MAX_FRAME_0 = 1080; -- ** エフェクト等 ** -- base = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- アクティブ変身+フィールド展開(ef_001) setEffMoveKey( spep_0 + 0, base, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base, 0); setEffAlphaKey( spep_0 + 0, base, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 70, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 178 ); --気を高める SE002 = playSeVer2( spep_0 + 54, 1371, "",spep_0 + 356, 14, 66, -1); setSeVolumeByWorkId( spep_0 + 54, SE002, 110 ); setStartTimeMs( SE002, 967 ); --手をクロスにする SE003 = playSeVer2( spep_0 + 0, 1233, "", 0, 0, 0, -1); setPitch( spep_0 + 0, SE003, 400 ); setTimeStretch( SE003, 1.27, 30, 4 ); --構える SE004 = playSeVer2( spep_0 + 26, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 200 ); SE005 = playSeVer2( spep_0 + 26, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE005, 71 ); --気を高める SE006 = playSeVer2( spep_0 + 34, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 34, SE006, 76 ); SE007 = playSeVer2( spep_0 + 44, 1176, "",spep_0 + 332, 0, 40, -1); SE008 = playSeVer2( spep_0 + 44, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE008, 123 ); SE009 = playSeVer2( spep_0 + 44, 1407, "",spep_0 + 352, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 44, SE009, 302 ); --カメラ引く SE010 = playSeVer2( spep_0 + 114, 1226, "",spep_0 + 354, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 114, SE010, 71 ); SE011 = playSeVer2( spep_0 + 114, 1232, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 114, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE012, 72 ); --画面遷移 SE013 = playSeVer2( spep_0 + 286, 8, "", 0, 0, 0, -1); --オーラ SE014 = playSeVer2( spep_0 + 298, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE014, 65 ); setPitch( spep_0 + 298, SE014, -500 ); setTimeStretch( SE014, 0.67, 30, 4 ); SE015 = playSeVer2( spep_0 + 298, 1407, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE015, 166 ); SE016 = playSeVer2( spep_0 + 298, 1181, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE016, 182 ); --気がとりまく SE017 = playSeVer2( spep_0 + 482, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE017, 50 ); --目線カットイン SE018 = playSeVer2( spep_0 + 614, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 614, SE018, 83 ); --髪変わる SE019 = playSeVer2( spep_0 + 682, 1263, "",spep_0 + 804, 0, 60, -1); --足踏み出す SE020 = playSeVer2( spep_0 + 768, 1061, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 768, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 768, SE021, 66 ); --カメラパン SE022 = playSeVer2( spep_0 + 822, 44, "", 0, 0, 0, -1); --ラスト決め SE023 = playSeVer2( spep_0 + 934, 1237, "", 0, 2, 0, -1); setStartTimeMs( SE023, 167 ); setPitch( spep_0 + 934, SE023, -300 ); setTimeStretch( SE023, 0.8, 30, 4 ); SE024 = playSeVer2( spep_0 + 936, 1156, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 936, SE024, 65 ); SE025 = playSeVer2( spep_0 + 936, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 936, SE025, 79 ); -- ** ボイス ** -- --「うおおああああああああ!」 playVoice( spep_0 + 4, 802 ); setVoiceVolume( spep_0 + 4, 802, 100 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 1080 else end