-- 1029140:UR_亀仙人_アクティブバフ:亀仙流の教え -- sp_effect_b4_00335 -- bs0048 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163031; -- 開始→セリフ→フィニッシュ ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始→セリフ→フィニッシュ ------------------------------------------------- MAX_FRAME_0 = 658; -- ** エフェクト等 ** -- base = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開始→セリフ→フィニッシュ ef_001 setEffMoveKey( spep_0 + 0, base, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base, 0); setEffAlphaKey( spep_0 + 0, base, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 10, 44, "", 0, 0, 0, -1); --走る SE003 = playSeVer2( spep_0 + 6, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE003, 164 ); setBandpassFilter( spep_0 + 6, SE003, 24, 450 ); SE005 = playSeVer2( spep_0 + 22, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE005, 162 ); setBandpassFilter( spep_0 + 22, SE005, 24, 450 ); SE006 = playSeVer2( spep_0 + 42, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE006, 168 ); setBandpassFilter( spep_0 + 42, SE006, 24, 450 ); SE007 = playSeVer2( spep_0 + 60, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE007, 168 ); setBandpassFilter( spep_0 + 60, SE007, 24, 450 ); SE008 = playSeVer2( spep_0 + 76, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE008, 166 ); setBandpassFilter( spep_0 + 76, SE008, 24, 450 ); --画面遷移 SE009 = playSeVer2( spep_0 + 76, 8, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 186, 8, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 288, 8, "", 0, 0, 0, -1); --勉強音 SE010 = playSeVer2( spep_0 + 90, 1139, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE010, 67 ); setTimeStretch( SE010, 2, 30, 4 ); --遊ぶ音 SE012 = playSeVer2( spep_0 + 186, 46, "", 0, 0, 0, -1); --食べる音 SE014 = playSeVer2( spep_0 + 300, 1071, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE014, 140 ); SE015 = playSeVer2( spep_0 + 302, 409, "",spep_0 + 322, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 302, SE015, 54 ); setPitch( spep_0 + 302, SE015, 800 ); setTimeStretch( SE015, 1.53, 30, 4 ); SE016 = playSeVer2( spep_0 + 312, 409, "",spep_0 + 330, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 312, SE016, 47 ); setPitch( spep_0 + 312, SE016, 600 ); setTimeStretch( SE016, 1.4, 30, 4 ); SE017 = playSeVer2( spep_0 + 322, 409, "",spep_0 + 344, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 322, SE017, 65 ); setPitch( spep_0 + 322, SE017, 800 ); setTimeStretch( SE017, 1.53, 30, 4 ); SE018 = playSeVer2( spep_0 + 332, 409, "",spep_0 + 356, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 332, SE018, 60 ); setPitch( spep_0 + 332, SE018, 600 ); setTimeStretch( SE018, 1.4, 30, 4 ); SE019 = playSeVer2( spep_0 + 342, 409, "",spep_0 + 366, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 342, SE019, 65 ); setPitch( spep_0 + 342, SE019, 800 ); setTimeStretch( SE019, 1.53, 30, 4 ); SE020 = playSeVer2( spep_0 + 354, 409, "",spep_0 + 376, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 354, SE020, 62 ); setPitch( spep_0 + 354, SE020, 600 ); setTimeStretch( SE020, 1.4, 30, 4 ); SE021 = playSeVer2( spep_0 + 364, 409, "",spep_0 + 388, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 364, SE021, 73 ); setPitch( spep_0 + 364, SE021, 800 ); setTimeStretch( SE021, 1.53, 30, 4 ); --画面遷移 SE022 = playSeVer2( spep_0 + 386, 8, "", 0, 0, 0, -1); --寝る音 SE023 = playSeVer2( spep_0 + 400, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE023, 74 ); --ラスト決め SE024 = playSeVer2( spep_0 + 506, 8, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 510, 44, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 516, 1062, "", 0, 0, 0, -1); --セリフカットイン SE027 = playSeVer2( spep_0 + 522, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 522, SE027, 63 ); -- ** ボイス ** -- --「よく動き」 playVoice( spep_0 + 10, 810 ); setVoiceVolume( spep_0 + 10, 810, 110 ); --「よく学び」 playVoice( spep_0 + 106, 811 ); setVoiceVolume( spep_0 + 106, 811, 110 ); --「よく遊び」 playVoice( spep_0 + 210, 812 ); setVoiceVolume( spep_0 + 210, 812, 110 ); --「よく食べて」 playVoice( spep_0 + 312, 813 ); setVoiceVolume( spep_0 + 312, 813, 110 ); --「よく休む」 playVoice( spep_0 + 414, 814 ); setVoiceVolume( spep_0 + 414, 814, 110 ); --「これが亀仙流の修行じゃ!」 playVoice( spep_0 + 516, 815 ); setVoiceVolume( spep_0 + 516, 815, 110 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 658 else end