-- 1029980:UR_魔人ブウ(アルティメット悟飯吸収)_アクティブフィールド展開:体内吸収 -- sp_effect_b4_00357 -- bs0050 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163427; -- 開幕〜最後まで(敵側なし) ef_001 SP_01b = 163428; -- 開幕〜最後まで(敵側なし) ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --setDisp( 0, 1, 0); --changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); --[[ setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜最後まで ------------------------------------------------- MAX_FRAME_0 = 976; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕〜最後まで ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕〜最後まで ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 72 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 133, 240.7 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 129.4, 235.9 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 129.4, 235.9 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 125.5, 230.2 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 125.5, 230.2 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 120.9, 223.6 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 120.9, 223.6 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 115.9, 216 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 115.9, 216 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 110.2, 207.6 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 110.2, 207.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 103.8, 197.9 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 103.8, 197.9 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 96.8, 187.2 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 96.8, 187.2 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 89, 175.2 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 89, 175.2 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 80.2, 162 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 80.2, 162 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 70.7, 147.4 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 70.7, 147.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 60, 131.3 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 60, 131.3 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 48.2, 113.7 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 48.2, 113.7 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 35.2, 94.3 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 35.2, 94.3 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 20.9, 73.2 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 20.9, 73.2 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 5.1, 50.2 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 5.1, 50.2 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, -12.3, 25.2 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, -12.3, 25.2 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, -31.3, -2.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, -31.3, -2.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, -52.2, -31.8 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, -52.2, -31.8 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, -75.2, -64 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, -75.2, -64 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, -100.4, -98.9 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, -100.4, -98.9 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, -127.9, -136.8 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, -127.9, -136.8 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, -158.2, -177.9 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, -158.2, -177.9 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, -191.3, -222.4 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, -191.3, -222.4 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, -227.4, -270.7 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, -227.4, -270.7 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, -267.1, -323 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, -267.1, -323 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, -310.4, -379.5 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, -310.4, -379.5 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, -357.7, -440.7 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, -357.7, -440.7 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, -409.3, -506.9 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, -409.3, -506.9 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, -465.8, -578.6 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, -465.8, -578.6 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -527.3, -656.1 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, -527.3, -656.1 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, -594.4, -739.9 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, -594.4, -739.9 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, -667.5, -830.4 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, -667.5, -830.4 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, -747.1, -928.3 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, -747.1, -928.3 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, -833.9, -1033.9 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, -833.9, -1033.9 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, -928.1, -1148.1 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, -928.1, -1148.1 , 0 ); setScaleKey( spep_0 + 0, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 9 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 15 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 31 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 35 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 41 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_0 + 44 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 45 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_0 + 46 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 49 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 50 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 51 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_0 + 53 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_0 + 54 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_0 + 55 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 3.16, 3.16 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 3.16, 3.16 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 3.26, 3.26 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 61 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_0 + 63 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 65 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_0 + 67 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 3.85, 3.85 ); setScaleKey( spep_0 + 69 + OFFSET_X, 1, 3.85, 3.85 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 3.98, 3.98 ); setScaleKey( spep_0 + 72 + OFFSET_X, 1, 3.98, 3.98 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 72 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 190 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 272 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 240 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 106.6, 235.2 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 106.6, 235.2 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 106.5, 235.2 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 106.5, 235.2 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 106.4, 235.2 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 106.4, 235.2 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 106.3, 235.2 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 106.3, 235.2 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 106.2, 235.2 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 106.2, 235.2 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 106, 235.2 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 106, 235.2 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 19.5, -104.9 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 19.5, -104.9 , 0 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 3.87, 3.87 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --敵後に浮かび上がる SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 4, 1453, "",spep_0 + 82, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 74 ); --集中線 SE003 = playSeVer2( spep_0 + 38, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE003, 65 ); SE004 = playSeVer2( spep_0 + 38, 1051, "", 0, 0, 0, -1); --変形する SE005 = playSeVer2( spep_0 + 48, 1455, "",spep_0 + 252, 0, 42, -1); SE006 = playSeVer2( spep_0 + 48, 1292, "",spep_0 + 258, 0, 22, -1); --敵にとびかかる SE007 = playSeVer2( spep_0 + 178, 1336, "",spep_0 + 356, 38, 56, -1); setStartTimeMs( SE007, 867 ); SE008 = playSeVer2( spep_0 + 180, 1116, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 180, 1166, "",spep_0 + 350, 0, 56, -1); SE010 = playSeVer2( spep_0 + 190, 1326, "",spep_0 + 340, 0, 48, -1); SE011 = playSeVer2( spep_0 + 228, 1241, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 272, 1134, "", 0, 0, 0, -1); --吸収中 SE013 = playSeVer2( spep_0 + 288, 1455, "",spep_0 + 420, 0, 46, -1); SE014 = playSeVer2( spep_0 + 288, 1292, "",spep_0 + 504, 0, 24, -1); --セリフカットイン SE015 = playSeVer2( spep_0 + 314, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 314, SE015, 63 ); --体にとびつく SE016 = playSeVer2( spep_0 + 362, 31, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE016, 129 ); SE017 = playSeVer2( spep_0 + 362, 1246, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 362, 1291, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE018, 140 ); --環境音 SE019 = playSeVer2( spep_0 + 368, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE019, 25 ); --服破る SE020 = playSeVer2( spep_0 + 564, 1333, "", 0, 8, 0, -1); setStartTimeMs( SE020, 400 ); SE021 = playSeVer2( spep_0 + 554, 1332, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 568, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 568, SE022, 71 ); --顔アップ SE023 = playSeVer2( spep_0 + 658, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 658, SE023, 74 ); --口の中へ SE024 = playSeVer2( spep_0 + 706, 63, "",spep_0 + 782, 0, 32, -1); SE025 = playSeVer2( spep_0 + 706, 8, "", 0, 0, 0, -1); --体内世界 SE026 = playSeVer2( spep_0 + 722, 1271, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 722, SE026, 153 ); SE027 = playSeVer2( spep_0 + 730, 1455, "", 0, 52, 0, -1); setStartTimeMs( SE027, 133 ); -- ** ボイス ** -- --「はあーーーーーっ!!!!」 SE_6_886 = playVoice( spep_0 + 316, 886 ); setVoiceVolume( spep_0 + 316, 886, 124 ); --「ふは……ふはははは…… うひひひひひひひ……!」 SE_7_887 = playVoice( spep_0 + 602, 887 ); setVoiceVolume( spep_0 + 602, 887, 124 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 976 else end