--1030940:UR_セル(完全体)_アクティブバフ:死闘開始 --sp_effect_b4_00377 --bs0053 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 163697; --アクティブバフ演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブバフ演出 ------------------------------------------------- MAX_FRAME_0 = 1018; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- アクティブバフ演出(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 白背景 ** -- entryFade( spep_0 + 842, 8, 2, 50, fcolor_r, fcolor_g, fcolor_b, 235); --白 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 758, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 2, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE003, 63 ); --羽ひらく SE004 = playSeVer2( spep_0 + 230, 1060, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 230, 1414, "", 0, 0, 0, -1); --空気音 SE006 = playSeVer2( spep_0 + 280, 1129, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 280, SE006, 56 ); setTimeStretch( SE006, 1.25, 30, 4 ); --右手握る SE007 = playSeVer2( spep_0 + 356, 1189, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 356, 1233, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 364, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE009, 74 ); --左手握る SE010 = playSeVer2( spep_0 + 482, 1189, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 482, 1233, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 488, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE012, 71 ); --画面遷移 SE013 = playSeVer2( spep_0 + 522, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 522, SE013, 71 ); --気を高める SE014 = playSeVer2( spep_0 + 638, 1416, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 638, SE014, 186 ); setStartTimeMs( SE014, 767 ); setPitch( spep_0 + 638, SE014, -100 ); setTimeStretch( SE014, 0.93, 30, 4 ); SE015 = playSeVer2( spep_0 + 652, 1273, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE015, 82 ); SE016 = playSeVer2( spep_0 + 652, 1214, "",spep_0 + 918, 0, 98, -1); setSeVolumeByWorkId( spep_0 + 652, SE016, 170 ); SE017 = playSeVer2( spep_0 + 652, 1128, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE017, 50 ); setPitch( spep_0 + 652, SE017, -1200 ); setTimeStretch( SE017, 0.2, 30, 4 ); SE018 = playSeVer2( spep_0 + 652, 1158, "",spep_0 + 910, 0, 88, -1); setSeVolumeByWorkId( spep_0 + 652, SE018, 52 ); SE019 = playSeVer2( spep_0 + 696, 1284, "",spep_0 + 806, 0, 70, -1); SE020 = playSeVer2( spep_0 + 736, 1188, "", 0, 0, 0, -1); --光溢れる SE021 = playSeVer2( spep_0 + 782, 1258, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 798, 1114, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 798, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 798, SE023, 77 ); SE024 = playSeVer2( spep_0 + 798, 1179, "", 0, 0, 0, -1); --画面遷移 SE025 = playSeVer2( spep_0 + 814, 8, "", 0, 0, 0, -1); --オーラ SE026 = playSeVer2( spep_0 + 836, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 836, SE026, 43 ); SE027 = playSeVer2( spep_0 + 836, 1267, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 836, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 836, SE028, -400 ); setTimeStretch( SE028, 0.73, 30, 4 ); SE029 = playSeVer2( spep_0 + 860, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 860, SE029, -400 ); setTimeStretch( SE029, 0.73, 30, 4 ); SE030 = playSeVer2( spep_0 + 884, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 884, SE030, -400 ); setTimeStretch( SE030, 0.73, 30, 4 ); SE031 = playSeVer2( spep_0 + 908, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 908, SE031, -400 ); setTimeStretch( SE031, 0.73, 30, 4 ); SE032 = playSeVer2( spep_0 + 926, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 926, SE032, -400 ); setTimeStretch( SE032, 0.73, 30, 4 ); --ラスト決め SE033 = playSeVer2( spep_0 + 940, 1369, "", 0, 0, 0, -1); --オーラ SE034 = playSeVer2( spep_0 + 956, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 956, SE034, -400 ); setTimeStretch( SE034, 0.73, 30, 4 ); SE035 = playSeVer2( spep_0 + 980, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 980, SE035, -400 ); setTimeStretch( SE035, 0.73, 30, 4 ); -- ** ボイス ** -- --「準備運動はこれぐらいでいいだろう……」 playVoice( spep_0 + 8, 970 ); setVoiceVolume( spep_0 + 8, 966, 124 ); --「は!!!」 playVoice( spep_0 + 562, 971 ); setVoiceVolume( spep_0 + 562, 971, 124 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 1018F end