-- 1031080:UR_孫悟空(少年期)_アクティブバフ:悟空の魚釣り -- battle_301323 -- bs0054 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3268; -- アクティブバフ演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブバフ演出 ------------------------------------------------- MAX_FRAME_0 = 708; -- ** エフェクト等 ** -- base = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- アクティブバフ演出(ef_001) setEffMoveKey( spep_0 + 0, base, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base, 0); setEffAlphaKey( spep_0 + 0, base, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --水中音 SE001 = playSeVer2( spep_0 + 0, 1470, "",spep_0 + 376, 0, 60, -1); setBandpassFilter( spep_0 + 0, SE001, 24, 500 ); SE002 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 122, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 38 ); --尻尾水に入れる SE003 = playSeVer2( spep_0 + 30, 1471, "",spep_0 + 128, 0, 38, -1); --尻尾引っ張られる SE004 = playSeVer2( spep_0 + 116, 1416, "",spep_0 + 174, 0, 20, -1); setPitch( spep_0 + 116, SE004, -600 ); setTimeStretch( SE004, 0.6, 30, 4 ); SE005 = playSeVer2( spep_0 + 140, 1416, "",spep_0 + 198, 0, 20, -1); --水中音 SE006 = playSeVer2( spep_0 + 176, 1226, "",spep_0 + 370, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 176, SE006, 34 ); --魚泳ぎだす SE007 = playSeVer2( spep_0 + 222, 1166, "",spep_0 + 338, 0, 56, -1); SE008 = playSeVer2( spep_0 + 222, 1116, "",spep_0 + 272, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 222, SE008, 77 ); --魚水面から出る SE009 = playSeVer2( spep_0 + 246, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 246, SE009, 178 ); SE010 = playSeVer2( spep_0 + 272, 1471, "",spep_0 + 398, 0, 68, -1); SE011 = playSeVer2( spep_0 + 272, 1024, "", 0, 0, 0, -1); --飛びかかる SE012 = playSeVer2( spep_0 + 340, 1182, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 340, 1117, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 340, 1183, "",spep_0 + 442, 0, 20, -1); --セリフカットイン SE015 = playSeVer2( spep_0 + 342, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE015, 63 ); --敵ヒット SE016 = playSeVer2( spep_0 + 416, 1120, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 416, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 416, SE017, 81 ); SE018 = playSeVer2( spep_0 + 416, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 416, SE018, 82 ); --画面遷移 SE019 = playSeVer2( spep_0 + 462, 8, "", 0, 0, 0, -1); --環境音 SE020 = playSeVer2( spep_0 + 474, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 474, SE020, 25 ); --魚ひきずる SE021 = playSeVer2( spep_0 + 520, 1331, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 556, 1331, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 592, 1331, "", 0, 0, 0, -1); --歩く SE022 = playSeVer2( spep_0 + 530, 1107, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 558, 1107, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 590, 1107, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 620, 1107, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 650, 1107, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 684, 1107, "", 0, 0, 0, -1); -- ** ボイス ** -- --「どりゃーーっ!!!!」 playVoice( spep_0 + 340, 965 ); setVoiceVolume( spep_0 + 340, 965, 118 ); --「大漁大漁」 playVoice( spep_0 + 530, 966 ); setVoiceVolume( spep_0 + 530, 966, 118 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 708f else end