-- 1032360:UR_アルティメット孫悟飯+ガンマ1号_アクティブバフ:仙豆 -- battle_301345 -- bs0059 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3295; -- アクティブバフ演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブバフ演出 ------------------------------------------------- MAX_FRAME_0 = 620; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- アクティブバフ演出 (ef_001) setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0); setEffAlphaKey( spep_0 + 0, base_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 342, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --仙豆食べる SE002 = playSeVer2( spep_0 + 36, 1070, "",spep_0 + 48, 0, 0, -1); SE003 = playSeVer2( spep_0 + 64, 1071, "",spep_0 + 84, 0, 2, -1); SE004 = playSeVer2( spep_0 + 98, 1071, "",spep_0 + 116, 0, 0, -1); SE005 = playSeVer2( spep_0 + 132, 1071, "",spep_0 + 152, 0, 2, -1); SE006 = playSeVer2( spep_0 + 166, 1134, "",spep_0 + 190, 2, 12, -1); setStartTimeMs( SE006, 133 ); setBandpassFilter ( spep_0 + 166, SE006, 570, 24000 ); --セリフカットイン SE007 = playSeVer2( spep_0 + 202, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE007, 63 ); --気ダメ SE008 = playSeVer2( spep_0 + 202, 1356, "",spep_0 + 326, 0, 78, -1); SE009 = playSeVer2( spep_0 + 236, 1035, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 236, 1503, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 244, 1504, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 266, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE012, 59 ); --気が弾ける SE013 = playSeVer2( spep_0 + 314, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 314, SE013, 153 ); SE014 = playSeVer2( spep_0 + 322, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE014, 53 ); SE015 = playSeVer2( spep_0 + 322, 1043, "", 0, 0, 0, -1); --オーラ SE016 = playSeVer2( spep_0 + 338, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 338, SE016, 50 ); SE017 = playSeVer2( spep_0 + 356, 1513, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 356, SE017, 68 ); SE018 = playSeVer2( spep_0 + 362, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE018, 50 ); --画面遷移 SE019 = playSeVer2( spep_0 + 370, 1072, "", 0, 0, 0, -1); --オーラ SE020 = playSeVer2( spep_0 + 386, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE020, 50 ); SE021 = playSeVer2( spep_0 + 410, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE021, 50 ); SE022 = playSeVer2( spep_0 + 434, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 434, SE022, 50 ); SE023 = playSeVer2( spep_0 + 458, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 458, SE023, 50 ); SE024 = playSeVer2( spep_0 + 482, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE024, 50 ); --ラスト決め SE025 = playSeVer2( spep_0 + 494, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 494, SE025, 52 ); SE026 = playSeVer2( spep_0 + 494, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 494, SE026, 81 ); --オーラ SE027 = playSeVer2( spep_0 + 506, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 506, SE027, 50 ); SE028 = playSeVer2( spep_0 + 530, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 530, SE028, 50 ); SE029 = playSeVer2( spep_0 + 554, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 554, SE029, 50 ); SE030 = playSeVer2( spep_0 + 578, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE030, 50 ); -- ** ボイス ** -- --「はあっ!!」 playVoice( spep_0 + 180, 1128 ); setVoiceVolume( spep_0 + 180, 1128, 140 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 620f else end