-- 4033560:UR_ナッパ+ベジータ_アクティブバフ:ゲームの終わり -- sp_effect_b4_00422 -- bs0061 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164441; -- アクティブバフ演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0, SP_01, 0, 1); ------------------------------------------------- -- アクティブバフ演出 ------------------------------------------------- MAX_FRAME_0 = 760+8; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- アクティブバフ演出 (ef_001) setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0); setEffAlphaKey( spep_0 + 0, base_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 372 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 462 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 372 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 179.8, -73.8 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 179.8, -73.8 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 188.8, -89.8 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 188.8, -89.8 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 179.8, -64.1 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 179.8, -64.1 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 179.8, -79.7 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 179.8, -79.7 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 179.8, -73.8 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 179.8, -73.8 , 0 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 433 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_0 + 372 + OFFSET_X, 1, -4.9 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, -4.9 ); -- ** 音 ** -- --気弾飛んでいくる SE001 = playSeVer2( spep_0 + 0, 1022, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1215, "",spep_0 + 190, 0, 94, -1); --爆発 SE003 = playSeVer2( spep_0 + 72, 1159, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 72, 1024, "", 0, 0, 0, -1); --二人歩いてくる SE005 = playSeVer2( spep_0 + 170, 1106, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 178, 1106, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 234, 1107, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 238, 1108, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 288, 1106, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 292, 1107, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 330, 1107, "", 0, 0, 0, -1); --セリフカットイン SE012 = playSeVer2( spep_0 + 370, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 370, SE012, 63 ); --二人歩いてくる SE013 = playSeVer2( spep_0 + 372, 1106, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 418, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 418, SE014, 120 ); SE015 = playSeVer2( spep_0 + 418, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 418, SE015, 148 ); SE016 = playSeVer2( spep_0 + 420, 1014, "",spep_0 + 488, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 420, SE016, 71 ); --背景音 SE017 = playSeVer2( spep_0 + 462, 1350, "", 0, 0, 0, -1); --腕動かす SE018 = playSeVer2( spep_0 + 474, 1004, "", 0, 0, 0, -1); setTimeStretch( SE018, 1.39, 30, 4 ); --背景音 SE019 = playSeVer2( spep_0 + 518, 1229, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 524, 1418, "", 0, 0, 0, -1); setPitch( spep_0 + 524, SE022, -400 ); setTimeStretch( SE022, 0.73, 30, 4 ); --構える SE020 = playSeVer2( spep_0 + 520, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 520, SE020, 133 ); SE021 = playSeVer2( spep_0 + 520, 1233, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 528, 1010, "",spep_0 + 556, 0, 12, -1); --ラスト決め SE024 = playSeVer2( spep_0 + 716, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 716, SE024, 70 ); -- ** ボイス ** -- --「オレにやらせてくれ」 playVoice( spep_0 + 362, 1180 ); setVoiceVolume( spep_0 + 362, 1180, 112 ); --「へっへっへ…せいぜい楽しませてくれよ…」 playVoice( spep_0 + 494, 1181 ); setVoiceVolume( spep_0 + 494, 1181, 112 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 760f else end