--1033940:LR_ターレス_アクティブフィールド展開:神精樹の種 --battle_301356 --bs0064 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3308; -- 神精樹の種 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.74); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_01, 0, 1); ------------------------------------------------- -- アクティブバフ ------------------------------------------------- MAX_FRAME_0 = 1374; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 神精樹の種(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --タネ投げる SE001 = playSeVer2( spep_0 + 24, 1106, "", 0, 0, 0, -1); setPitch( spep_0 + 24, SE001, 1000 ); setTimeStretch( SE001, 1.67, 30, 4 ); SE002 = playSeVer2( spep_0 + 26, 37, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE002, 39 ); SE003 = playSeVer2( spep_0 + 28, 1189, "", 0, 0, 0, -1); --タネ落ちていく SE004 = playSeVer2( spep_0 + 59, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 59, SE004, 44 ); --芽がはえはじめる SE005 = playSeVer2( spep_0 + 213, 1292, "",spep_0 + 481, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 213, SE005, 111 ); setPitch( spep_0 + 213, SE005, -400 ); setTimeStretch( SE005, 0.73, 30, 4 ); SE006 = playSeVer2( spep_0 + 213, 1294, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 213, SE006, 75 ); --幹爆発する SE007 = playSeVer2( spep_0 + 444, 1226, "",spep_0 + 998, 0, 122, -1); SE008 = playSeVer2( spep_0 + 447, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 447, SE008, 65 ); SE009 = playSeVer2( spep_0 + 447, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 447, SE009, 52 ); SE010 = playSeVer2( spep_0 + 447, 1292, "",spep_0 + 968, 0, 97, -1); setSeVolumeByWorkId( spep_0 + 447, SE010, 176 ); SE011 = playSeVer2( spep_0 + 552, 1188, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 590, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 590, SE012, 94 ); SE013 = playSeVer2( spep_0 + 616, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 616, SE013, 58 ); SE014 = playSeVer2( spep_0 + 628, 1278, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 649, 1385, "",spep_0 + 981, 0, 98, -1); SE016 = playSeVer2( spep_0 + 649, 1398, "", 970, 0, 20, -1); SE017 = playSeVer2( spep_0 + 779, 1044, "",spep_0 + 959, 0, 43, -1); --画面遷移 SE018 = playSeVer2( spep_0 + 928, 8, "", 0, 0, 0, -1); --環境音 SE019 = playSeVer2( spep_0 + 975, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 975, SE019, 40 ); SE020 = playSeVer2( spep_0 + 982, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 982, SE020, 25 ); --画面遷移 SE021 = playSeVer2( spep_0 + 1225, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1225, SE021, 82 ); --ラスト決め SE022 = playSeVer2( spep_0 + 1258, 1369, "", 0, 0, 0, -1); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); --1374F end