--魔人ブウ(純粋悪)_アクティブ吸収演出 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト SP_01= 3117; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 変身 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- effct = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, effct, 0, 0 , 0 ); setEffMoveKey( spep_0 + 866, effct, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, effct, 1.0, 1.0 ); setEffScaleKey( spep_0 + 866, effct, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, effct, 0 ); setEffRotateKey( spep_0 + 866, effct, 0 ); setEffAlphaKey( spep_0 + 0, effct, 255 ); setEffAlphaKey( spep_0 + 866, effct, 255 ); -- ** 音 ** -- --ビーム溜める playSe( spep_0 + 0, 1248 ); setSeVolume( spep_0 + 0, 1248, 0 ); setSeVolume( spep_0 + 19, 1248, 5 ); setSeVolume( spep_0 + 20, 1248, 39 ); setSeVolume( spep_0 + 22, 1248, 68 ); setSeVolume( spep_0 + 24, 1248, 102 ); setSeVolume( spep_0 + 26, 1248, 141 ); playSe( spep_0 + 19, 1262 ); setSeVolume( spep_0 + 19, 1262, 141 ); SE0 = playSe( spep_0 + 77, 1249 ); setSeVolume( spep_0 + 77, 1249, 141 ); stopSe( spep_0 + 288, SE0, 0 ); --吹き返す playSe( spep_0 + 203, 20 ); setSeVolume( spep_0 + 203, 20, 0 ); setSeVolume( spep_0 + 205, 20, 5 ); setSeVolume( spep_0 + 208, 20, 13 ); setSeVolume( spep_0 + 212, 20, 32 ); setSeVolume( spep_0 + 216, 20, 64 ); setSeVolume( spep_0 + 220, 20, 79 ); playSe( spep_0 + 203, 1027 ); playSe( spep_0 + 210, 44 ); SE1 = playSe( spep_0 + 215, 1183 ); setSeVolume( spep_0 + 215, 1183, 59 ); stopSe( spep_0 + 297, SE1, 0 ); playSe( spep_0 + 244, 1072 ); --ビームヒット playSe( spep_0 + 282, 1231 ); setSeVolume( spep_0 + 282, 1231, 200 ); SE2 = playSe( spep_0 + 282, 1214 ); setSeVolume( spep_0 + 282, 1214, 158 ); setSeVolume( spep_0 + 319, 1214, 158 ); setSeVolume( spep_0 + 322, 1214, 139 ); setSeVolume( spep_0 + 326, 1214, 104 ); setSeVolume( spep_0 + 330, 1214, 92 ); setSeVolume( spep_0 + 334, 1214, 85 ); setSeVolume( spep_0 + 338, 1214, 72 ); setSeVolume( spep_0 + 342, 1214, 66 ); setSeVolume( spep_0 + 346, 1214, 57 ); setSeVolume( spep_0 + 350, 1214, 48 ); setSeVolume( spep_0 + 354, 1214, 42 ); setSeVolume( spep_0 + 358, 1214, 36 ); setSeVolume( spep_0 + 362, 1214, 27 ); setSeVolume( spep_0 + 366, 1214, 19 ); setSeVolume( spep_0 + 370, 1214, 11 ); setSeVolume( spep_0 + 374, 1214, 4 ); setSeVolume( spep_0 + 379, 1214, 0 ); stopSe( spep_0 + 379, SE2, 0 ); playSe( spep_0 + 287, 20 ); --チョコ落ちる SE3 = playSe( spep_0 + 344, 1013 ); stopSe( spep_0 + 358, SE3, 0 ); SE4 = playSe( spep_0 + 345, 1041 ); stopSe( spep_0 + 349, SE4, 0 ); playSe( spep_0 + 346, 1107 ); setSeVolume( spep_0 + 346, 1107, 141 ); playSe( spep_0 + 347, 1106 ); setSeVolume( spep_0 + 347, 1106, 141 ); --拾う playSe( spep_0 + 381, 1048 ); setSeVolume( spep_0 + 381, 1048, 50 ); playSe( spep_0 + 381, 1113 ); --口に放り込む playSe( spep_0 + 413, 38 ); --覚醒 playSe( spep_0 + 459, 1014 ); playSe( spep_0 + 461, 1237 ); --カットイン playSe( spep_0 + 493, 1018 ); --興奮する playSe( spep_0 + 545, 1247 ); setSeVolume( spep_0 + 545, 1247, 71 ); playSe( spep_0 + 545, 1241 ); SE5 = playSe( spep_0 + 545, 1227 ); stopSe( spep_0 + 647, SE5, 73 ); playSe( spep_0 + 545, 1027 ); setSeVolume( spep_0 + 545, 1027, 68 ); --最後決め playSe( spep_0 + 685, 1068 ); playSe( spep_0 + 685, 1168 ); setSeVolume( spep_0 + 685, 1168, 63 ); playSe( spep_0 + 692, 1024 ); -- ** ボイス ** -- --チョコにしてやる playVoice(spep_0 + 29, 161 ); setVoiceVolume(spep_0 + 29, 161, 126 ); --がああ playVoice(spep_0 + 670, 162 ); setVoiceVolume(spep_0 + 670, 162, 100 ); -- ** 白背景 ** -- entryFadeBg( spep_0 + 0, 0, 864, 0, 245, 245, 245, 255 ); --白 背景 -- ** ダメージ表示 ** -- endPhase( spep_0 + 864 ); else end