--1021050:ボージャック_変身 --battle_301210 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 3132 ;-- ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 指先ビーム〜正面見下ろし ------------------------------------------------------ --はじめの準備 spep_0=0; --エフェクト effect = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, effect, 0, 0, 0 ); setEffMoveKey( spep_0 + 480, effect, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, effect, 1.0, 1.0 ); setEffScaleKey( spep_0 + 480, effect, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, effect, 0 ); setEffRotateKey( spep_0 + 480, effect, 0 ); setEffAlphaKey( spep_0 + 0, effect, 255 ); setEffAlphaKey( spep_0 + 480, effect, 255 ); --背景の色 entryFadeBg( spep_0 + 0, 0, 480, 0, 10, 10, 10, 255 ); --黒 背景 -- ベース暗め 背景 ------------------------------------------------------ -- SE ------------------------------------------------------ --環境音 SE001 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 18 ); stopSe( spep_0 + 290, SE001, 0 ); --入り SE002 = playSe( spep_0 + 24, 8 ); setSeVolumeByWorkId( spep_0 + 24, SE002, 68 ); setPitch( spep_0 + 24, SE002, -300 ); setTimeStretch( SE002, 0.8, 10, 1 ); --構える SE003 = playSe( spep_0 + 150, 1233 ); setSeVolumeByWorkId( spep_0 + 150, SE003, 76 ); setPitch( spep_0 + 150, SE003, -500 ); setTimeStretch( SE003, 0.67, 10, 1 ); --左腕破れる SE004 = playSe( spep_0 + 182, 1197 ); setSeVolumeByWorkId( spep_0 + 182, SE004, 60 ); SE005 = playSe( spep_0 + 182, 19 ); setSeVolumeByWorkId( spep_0 + 182, SE005, 63 ); stopSe( spep_0 + 196, SE005, 20 ); SE006 = playSe( spep_0 + 184, 1007 ); setSeVolumeByWorkId( spep_0 + 184, SE006, 63 ); --右腕破れる SE007 = playSe( spep_0 + 212, 1197 ); setSeVolumeByWorkId( spep_0 + 212, SE007, 62 ); SE008 = playSe( spep_0 + 212, 19 ); setSeVolumeByWorkId( spep_0 + 212, SE008, 65 ); stopSe( spep_0 + 226, SE008, 20 ); SE009 = playSe( spep_0 + 214, 1007 ); setSeVolumeByWorkId( spep_0 + 214, SE009, 69 ); --目線カットイン SE010 = playSe( spep_0 + 236, 1018 ); --気ダメ SE011 = playSe( spep_0 + 286, 1068 ); setSeVolumeByWorkId( spep_0 + 286, SE011, 72 ); setTimeStretch( SE011, 1.11, 10, 1 ); SE012 = playSe( spep_0 + 288, 1188 ); setSeVolumeByWorkId( spep_0 + 288, SE012, 83 ); SE013 = playSe( spep_0 + 288, 1258 ); setSeVolumeByWorkId( spep_0 + 288, SE013, 58 ); setTimeStretch( SE013, 1.33, 10, 1 ); SE014 = playSe( spep_0 + 298, 1024 ); setSeVolumeByWorkId( spep_0 + 298, SE014, 56 ); --オーラ SE015 = playSe( spep_0 + 350, 1036 ); setSeVolumeByWorkId( spep_0 + 350, SE015, 100 ); setPitch( spep_0 + 350, SE015, -500 ); setTimeStretch( SE015, 0.74, 10, 1 ); SE016 = playSe( spep_0 + 374, 1036 ); setSeVolumeByWorkId( spep_0 + 374, SE016, 100 ); setPitch( spep_0 + 374, SE016, -500 ); setTimeStretch( SE016, 0.73, 10, 1 ); SE017 = playSe( spep_0 + 398, 1036 ); setSeVolumeByWorkId( spep_0 + 398, SE017, 100 ); setPitch( spep_0 + 398, SE017, -500 ); setTimeStretch( SE017, 0.73, 10, 1 ); SE018 = playSe( spep_0 + 422, 1036 ); setSeVolumeByWorkId( spep_0 + 426, SE018, 100 ); setPitch( spep_0 + 422, SE018, -500 ); setTimeStretch( SE018, 0.73, 10, 1 ); SE019 = playSe( spep_0 + 446, 1036 ); setSeVolumeByWorkId( spep_0 + 446, SE019, 100 ); setPitch( spep_0 + 446, SE019, -500 ) setTimeStretch( SE019, 0.73, 10, 1 ); SE020 = playSe( spep_0 + 470, 1036 ); setSeVolumeByWorkId( spep_0 + 470, SE020, 100 ); setPitch( spep_0 + 470, SE020, -500 ); setTimeStretch( SE020, 0.73, 10, 1 ); ------------------------------------------------------ -- ボイス ------------------------------------------------------ --殺戮ショーのはじまりだぜ playVoice( spep_0 + 0, 226 ); setVoiceVolume( spep_0 + 0, 226, 130 ); --うぉおおおおおお!!!! playVoice( spep_0 + 266, 227 ); setVoiceVolume( spep_0 + 266, 227, 200 ); --終わり endPhase( spep_0 + 474 ); else end