--1021290:ジャネンバアクティブ変身演出 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 3134; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active, 0, 0, 0 ); setEffMoveKey( spep_0 + 896, active, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active, 1.0, 1.0 ); setEffScaleKey( spep_0 + 896, active, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active, 0 ); setEffRotateKey( spep_0 + 896, active, 0 ); setEffAlphaKey( spep_0 + 0, active, 255 ); setEffAlphaKey( spep_0 + 896, active, 255 ); ------------------------------------------- --SE ------------------------------------------- --倒れる1 SE001 = playSe( spep_0 + 12, 38 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 53 ); --倒れる2 SE002 = playSe( spep_0 + 20, 1033 ); setSeVolumeByWorkId( spep_0 + 20, SE002, 41 ); stopSe( spep_0 + 58, SE002, 18 ); --倒れる3 SE003 = playSe( spep_0 + 20, 1190 ); setSeVolumeByWorkId( spep_0 + 20, SE003, 39 ); setTimeStretch( SE003, 0.77, 10, 1 ); --変身中 SE004 = playSe( spep_0 + 78, 1292 ); setSeVolumeByWorkId( spep_0 + 78, SE004, 178 ); stopSe( spep_0 + 500, SE004, 10 ); --目線カットイン SE005 = playSe( spep_0 + 414, 1018 ); --変身終わり1 SE006 = playSe( spep_0 + 462, 1293 ); setSeVolumeByWorkId( spep_0 + 462, SE006, 178 ); --変身終わり2 SE007 = playSe( spep_0 + 504, 1294 ); setSeVolumeByWorkId( spep_0 + 504, SE007, 211 ); --画面遷移 SE008 = playSe( spep_0 + 602, 8 ); setSeVolumeByWorkId( spep_0 + 602, SE008, 38 ); setPitch( spep_0 + 602, SE008, -600 ); setTimeStretch( SE008, 0.6, 10, 1 ); --気ダメ1 SE009 = playSe( spep_0 + 710, 1258 ); setSeVolumeByWorkId( spep_0 + 710, SE009, 60 ); setPitch( spep_0 + 710, SE009, -400 ); setTimeStretch( SE009, 0.73, 10, 1 ); --気ダメ2 SE010 = playSe( spep_0 + 716, 1024 ); setSeVolumeByWorkId( spep_0 + 716, SE010, 79 ); --気ダメ3 SE011 = playSe( spep_0 + 716, 1278 ); setSeVolumeByWorkId( spep_0 + 716, SE011, 73 ); stopSe( spep_0 + 806, SE011, 104 ); setPitch( spep_0 + 716, SE011, -400 ); setTimeStretch( SE011, 0.73, 10, 1 ); --気ダメ4 SE012 = playSe( spep_0 + 740, 1159 ); setSeVolumeByWorkId( spep_0 + 740, SE012, 12 ); setSeVolumeByWorkId( spep_0 + 745, SE012, 24 ); setSeVolumeByWorkId( spep_0 + 750, SE012, 36 ); setSeVolumeByWorkId( spep_0 + 755, SE012, 48 ); setSeVolumeByWorkId( spep_0 + 760, SE012, 60 ); setSeVolumeByWorkId( spep_0 + 765, SE012, 72 ); setSeVolumeByWorkId( spep_0 + 770, SE012, 84 ); --------------------------------------------- ----ボイス --------------------------------------------- --ジャネンバ ジャネンバー playVoice( spep_0 + 72, 233 ); setVoiceVolume( spep_0 + 72, 233, 100 ); --ヘッヘッへ… playVoice( spep_0 + 604, 234 ); setVoiceVolume( spep_0 + 604, 234, 100 ); --ぐわぁぁおお!! playVoice( spep_0 + 710, 235 ); setVoiceVolume( spep_0 + 710, 235, 100 ); -- entryFade( spep_0 + 896 -40, 10, 40, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( spep_0 + 896 ); else end