--1022830:カリフラ&ケール_合体_tf0035 --sp_effect_b4_00201 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 158310; --並んで先を見つめるふたり〜ポタラを付ける ef_001 SP_02 = 158311; --合体〜正面立ちでオーラ ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 並んで先を見つめるふたり〜ポタラを付ける(486F) ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- active_s = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, active_s, 0, 0, 0 ); setEffMoveKey( spep_0 + 486, active_s, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, active_s, 1.0, 1.0 ); setEffScaleKey( spep_0 + 486, active_s, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, active_s, 0 ); setEffRotateKey( spep_0 + 486, active_s, 0 ); setEffAlphaKey( spep_0 + 0, active_s, 255 ); setEffAlphaKey( spep_0 + 486, active_s, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 +486 + 32, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --カリフラ振り返る SE002 = playSeVer2( spep_0 + 24, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE002, 158 ); SE003 = playSeVer2( spep_0 + 28, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE003, 141 ); --セリフカットイン SE004 = playSeVer2( spep_0 + 44, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 63 ); --ケール振り返る SE005 = playSeVer2( spep_0 + 210, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 210, SE005, 77 ); --二人構える SE006 = playSeVer2( spep_0 + 382, 1189, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 386, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE007, 41 ); --ポタラつける SE008 = playSeVer2( spep_0 + 444, 21, "", spep_0 + 462, 0, 2, -1); --ボイス --あたしらふたりがガッチリ組んだら playVoice( spep_0 + 34, 310 ); setVoiceVolume( spep_0 + 34, 310, 100 ); --全宇宙で最強です!! playVoice( spep_0 + 244, 311 ); setVoiceVolume( spep_0 + 244, 311, 100 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 486; ------------------------------------------------------ -- 合体〜正面立ちでオーラ(780F) ------------------------------------------------------ --spep_1 = 0; active_e = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, active_e, 0, 0, 0 ); setEffMoveKey( spep_1 + 780, active_e, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, active_e, 1.0, 1.0 ); setEffScaleKey( spep_1 + 780, active_e, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, active_e, 0 ); setEffRotateKey( spep_1 + 780, active_e, 0 ); setEffAlphaKey( spep_1 + 0, active_e, 255 ); setEffAlphaKey( spep_1 + 780, active_e, 255 ); --SE --ポタラ光 SE009 = playSeVer2( spep_1 + 0, 1273, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 0, 1274, "",spep_1 + 82, 0, 40, -1); SE011 = playSeVer2( spep_1 +0, 1275, "",spep_1 + 82, 0, 40, -1); --光合わさる SE012 = playSeVer2( spep_1 + 104, 1255, "",spep_1 + 206, 30, 30, -1); setSeVolumeByWorkId( spep_1 + 104, SE012, 159 ); setStartTimeMs( SE012, 967 ); setPitch( spep_1 + 104, SE012, -600 ); setTimeStretch( SE012, 0.6, 30, 4 ); SE019 = playSeVer2( spep_1 + 120, 1291, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_1 + 120, SE019, 46 ); --光回転する SE013 = playSeVer2( spep_1 + 70, 1290, "", 0, 4, 0, -1); setStartTimeMs( SE013, 80 ); SE014 = playSeVer2( spep_1 + 70, 1307, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 70, 1303, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 70, SE015, 39 ); setPitch( spep_1 + 70, SE015, 400 ); setTimeStretch( SE015, 1.27, 30, 4 ); SE016 = playSeVer2( spep_1 + 70, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 70, SE016, 60 ); setPitch( spep_1 + 70, SE016, 800 ); setTimeStretch( SE016, 1.53, 30, 4 ); SE017 = playSeVer2( spep_1 + 94, 1290, "", 0, 4, 0, -1); setStartTimeMs( SE017, 80 ); SE018 = playSeVer2( spep_1 + 96, 1303, "",spep_1 + 210, 0, 68, -1); setSeVolumeByWorkId( spep_1 + 96, SE018, 33 ); --変身 SE020 = playSeVer2( spep_1 + 164, 1212, "",spep_1 + 316, 10, 102, -1); setSeVolumeByWorkId( spep_1 + 164, SE020, 56 ); setStartTimeMs( SE020, 333 ); SE021 = playSeVer2( spep_1 + 168, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 168, SE021, 143 ); SE022 = playSeVer2( spep_1 + 168, 1264, "",spep_1 + 408, 0, 174, -1); setSeVolumeByWorkId( spep_1 + 168, SE022, 52 ); --環境音 SE023 = playSeVer2( spep_1 + 204, 1269, "", 0, 126, 0, -1); setSeVolumeByWorkId( spep_1 + 204, SE023, 25 ); --左向く SE024 = playSeVer2( spep_1 + 390, 1048, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 390, SE024, 35 ); SE025 = playSeVer2( spep_1 + 390, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 390, SE025, 44 ); setBandpassFilter ( spep_1 + 390, SE025, 600, 24000 ); --右向く SE026 = playSeVer2( spep_1 + 462, 1048, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 462, SE026, 41 ); SE027 = playSeVer2( spep_1 + 462, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 462, SE027, 50 ); setBandpassFilter ( spep_1 + 462, SE027, 600, 24000 ); --決め SE028 = playSeVer2( spep_1 + 550, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 550, SE028, 58 ); --地響き SE029 = playSeVer2( spep_1 + 622, 1044, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_1 + 622, SE029, 47 ); SE030 = playSeVer2( spep_1 + 622, 1226, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_1 + 622, SE030, 61 ); --イナヅマ SE031 = playSeVer2( spep_1 + 636, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 636, SE031, 58 ); --ラスト気ダメ SE032 = playSeVer2( spep_1 + 670, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 670, SE032, 78 ); SE033 = playSeVer2( spep_1 + 670, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 670, SE033, 88 ); SE034 = playSeVer2( spep_1 + 670, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 670, SE034, 95 ); --ボイス --ハーハッハッハッハッ! playVoice( spep_1 + 183, 312 ); setVoiceVolume( spep_1 + 183, 312, 100 ); --ケールと! playVoice( spep_1 + 388, 313 ); setVoiceVolume( spep_1 + 388, 313, 100 ); --カリフラで! playVoice( spep_1 + 461, 332 ); setVoiceVolume( spep_1 + 461, 332, 100 ); --ケフラ!! playVoice( spep_1 + 544, 333 ); setVoiceVolume( spep_1 + 544, 333, 100 ); --はああっ!! playVoice( spep_1 + 658, 334 ); setVoiceVolume( spep_1 + 658, 334, 126 ); --終わり --entryFadeBg( spep_0 + 0, 0, 890, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- 白背景 endPhase( spep_1 + 780 ); else end