--1022380:超サイヤ人ゴッド孫悟空&超サイヤ人ゴッドベジータ_変身(アクティブスキル) --sp_effect_a1_00333 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158714 ;-- 変身演出 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --変身演出 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1274, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1274, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1274, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1274, eff, 255 ); ------------------------------------------------------ --SE ------------------------------------------------------ --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", spep_0 + 214, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 32 ); --肩つかむ SE002 = playSeVer2( spep_0 + 12, 1333, "",spep_0 + 44, 2, 10, -1); setStartTimeMs( SE002, 250 ); setSeVolumeByWorkId( spep_0 + 12, SE002, 140 ); SE003 = playSeVer2( spep_0 + 20, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 63 ); --服投げ捨てる SE004 = playSeVer2( spep_0 + 62, 1333, "",spep_0 + 86, 2, 10, -1); setStartTimeMs( SE004, 250 ); SE005 = playSeVer2( spep_0 + 58, 1331, "",spep_0 + 92, 2, 16, -1); setStartTimeMs( SE005, 133 ); SE006 = playSeVer2( spep_0 + 58, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE006, 65 ); setPitch( spep_0 + 58, SE006, 200 ); setTimeStretch( SE006, 1.13, 30, 4 ); SE007 = playSeVer2( spep_0 + 58, 1332, "", 0, 0, 0, -1); --ベジータ構える SE008 = playSeVer2( spep_0 + 116, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE008, 79 ); setPitch( spep_0 + 116, SE008, -400 ); setTimeStretch( SE008, 0.73, 30, 4 ); --悟空目線カットイン SE009 = playSeVer2( spep_0 + 170, 1018, "", 0, 0, 0, -1); --悟空気ダメ SE010 = playSeVer2( spep_0 + 188, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 188, SE010, 126 ); SE011 = playSeVer2( spep_0 + 190, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 190, SE011, 141 ); SE012 = playSeVer2( spep_0 + 190, 1017, "", spep_0 + 268, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 190, SE012, 70 ); --オーラ SE013 = playSeVer2( spep_0 + 238, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 238, SE013, 79 ); --オーラ炎 SE015 = playSeVer2( spep_0 + 264, 1268, "",spep_0 + 446, 0, 14, -1); --画面遷移 SE016 = playSeVer2( spep_0 + 260, 1072, "", 0, 0, 0, -1); --オーラ SE017 = playSeVer2( spep_0 + 264, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE017, 79 ); --気を解放して構える SE018 = playSeVer2( spep_0 + 270, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE018, 56 ); SE019 = playSeVer2( spep_0 + 270, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE019, 58 ); SE014 = playSeVer2( spep_0 + 272, 1258, "",spep_0 + 472, 16, 110, -1); setSeVolumeByWorkId( spep_0 + 272, SE014, 85 ); setStartTimeMs( SE014, 282 ); --オーラ SE020 = playSeVer2( spep_0 + 292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE020, 79 ); --気を解放して構える SE021 = playSeVer2( spep_0 + 292, 1157, "",spep_0 + 382, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 292, SE021, 114 ); --オーラ SE022 = playSeVer2( spep_0 + 316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE022, 79 ); --悟空ブルーになる SE023 = playSeVer2( spep_0 + 340, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE023, 68 ); setTimeStretch( SE023, 1.05, 30, 4 ); --オーラ SE024 = playSeVer2( spep_0 + 342, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE024, 79 ); --悟空ブルーになる SE025 = playSeVer2( spep_0 + 354, 1259, "",spep_0 + 438, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 354, SE025, 72 ); SE026 = playSeVer2( spep_0 + 362, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE026, 75 ); --オーラ SE027 = playSeVer2( spep_0 + 366, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE027, 79 ); --ベジータ目線カットイン SE028 = playSeVer2( spep_0 + 428, 1018, "", 0, 0, 0, -1); setPitch( spep_0 + 428, SE028, -300 ); setTimeStretch( SE028, 0.8, 30, 4 ); SE028_02 = playSeVer2( spep_0 + 428, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE028_02, 32 ); SE028_03 = playSeVer2( spep_0 + 752, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE028_03, 32 ); --ベジータ溜め SE029 = playSeVer2( spep_0 + 442, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE029, 56 ); SE030 = playSeVer2( spep_0 + 474, 1147, "",spep_0 + 560, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 474, SE030, 54 ); SE031 = playSeVer2( spep_0 + 474, 1307, "",spep_0 + 534, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 474, SE031, 285 ); SE032 = playSeVer2( spep_0 + 502, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 502, SE032, -400 ); setTimeStretch( SE032, 0.73, 30, 4 ); --ベジータブルーになる SE033 = playSeVer2( spep_0 + 508, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 508, SE033, 65 ); SE034 = playSeVer2( spep_0 + 512, 1035, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 512, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 512, SE035, 58 ); SE036 = playSeVer2( spep_0 + 512, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 512, SE036, 68 ); --振動音 SE037 = playSeVer2( spep_0 + 578, 1226, "",spep_0 + 986, 0, 116, -1); setSeVolumeByWorkId( spep_0 + 578, SE037, 50 ); --炎の柱立つ SE038 = playSeVer2( spep_0 + 626, 1024, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 628, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 626, SE039, 120 ); setPitch( spep_0 + 628, SE039, -300 ); setTimeStretch( SE039, 0.8, 30, 4 ); SE040 = playSeVer2( spep_0 + 652, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE040, 120 ); setPitch( spep_0 + 652, SE040, -300 ); setTimeStretch( SE040, 0.8, 30, 4 ); SE041 = playSeVer2( spep_0 + 670, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 670, SE041, 78 ); SE042 = playSeVer2( spep_0 + 670, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 670, SE042, 82 ); --画面遷移 SE043 = playSeVer2( spep_0 + 698, 8, "", 0, 0, 0, -1); --裏で爆発が起きる SE044 = playSeVer2( spep_0 + 704, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 704, SE044, 76 ); --オーラ SE045 = playSeVer2( spep_0 + 704, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 704, SE045, 65 ); SE046 = playSeVer2( spep_0 + 704, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 704, SE046, 79 ); --地割れ SE047 = playSeVer2( spep_0 + 728, 1044, "",spep_0 + 996, 0, 116, -1); setSeVolumeByWorkId( spep_0 + 728, SE047, 56 ); --オーラ SE048 = playSeVer2( spep_0 + 728, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 728, SE048, 79 ); --裏で爆発が起きる SE049 = playSeVer2( spep_0 + 752, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 752, SE049, 61 ); --オーラ SE050 = playSeVer2( spep_0 + 752, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 752, SE050, 79 ); SE051 = playSeVer2( spep_0 + 776, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 776, SE051, 79 ); SE052 = playSeVer2( spep_0 + 800, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 800, SE052, 79 ); --裏で爆発が起きる SE053 = playSeVer2( spep_0 + 824, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 824, SE053, 64 ); --オーラ SE054 = playSeVer2( spep_0 + 824, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 824, SE054, 79 ); SE055 = playSeVer2( spep_0 + 848, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 848, SE055, 79 ); SE056 = playSeVer2( spep_0 + 872, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 872, SE056, 79 ); SE057 = playSeVer2( spep_0 + 896, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 896, SE057, 79 ); SE058 = playSeVer2( spep_0 + 920, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 920, SE058, 79 ); SE059 = playSeVer2( spep_0 + 944, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 944, SE059, 79 ); SE060 = playSeVer2( spep_0 + 968, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 968, SE060, 79 ); SE061 = playSeVer2( spep_0 + 992, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 992, SE061, 79 ); SE062 = playSeVer2( spep_0 + 1016, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1016, SE062, 79 ); SE063 = playSeVer2( spep_0 + 1040, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1040, SE063, 79 ); SE064 = playSeVer2( spep_0 + 1064, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1064, SE064, 79 ); SE065 = playSeVer2( spep_0 + 1088, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1088, SE065, 79 ); SE066 = playSeVer2( spep_0 + 1112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1112, SE066, 79 ); SE067 = playSeVer2( spep_0 + 1136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1136, SE067, 79 ); SE068 = playSeVer2( spep_0 + 1160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1160, SE068, 79 ); --構える SE069 = playSeVer2( spep_0 + 1170, 1233, "", 0, 0, 0, -1); setPitch( spep_0 + 1170, SE069, -200 ); setTimeStretch( SE069, 0.87, 30, 4 ); SE070 = playSeVer2( spep_0 + 1180, 1006, "", 0, 0, 0, -1); setPitch( spep_0 + 1180, SE070, -200 ); setTimeStretch( SE070, 0.87, 30, 4 ); --ラスト決め SE071 = playSeVer2( spep_0 + 1180, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1180, SE071, 126 ); setPitch( spep_0 + 1180, SE071, -400 ); setTimeStretch( SE071, 0.73, 30, 4 ); SE072 = playSeVer2( spep_0 + 1180, 20, "", 0, 0, 0, -1); setPitch( spep_0 + 1180, SE072, -200 ); setTimeStretch( SE072, 0.87, 30, 4 ); --オーラ SE073 = playSeVer2( spep_0 + 1184, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1184, SE073, 79 ); SE074 = playSeVer2( spep_0 + 1208, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1208, SE074, 79 ); SE075 = playSeVer2( spep_0 + 1232, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1232, SE075, 79 ); SE076 = playSeVer2( spep_0 + 1256, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1256, SE076, 79 ); ------------------------------------------------------ --ボイス ------------------------------------------------------ --いくぞ!ベジータ!! playVoice( spep_0 + 0, 353 ); setVoiceVolume( spep_0 + 0, 353, 100 ); --クソッタレが…! playVoice( spep_0 + 96, 356 ); setVoiceVolume( spep_0 + 96, 356, 100 ); --はああっ! playVoice( spep_0 + 331, 354 ); setVoiceVolume( spep_0 + 331, 354, 100 ); --かああっ! playVoice( spep_0 + 498, 357 ); setVoiceVolume( spep_0 + 498, 357, 100 ); --これが超サイヤ人ゴッドを超えたパワーだ! playVoice( spep_0 + 729, 355 ); setVoiceVolume( spep_0 + 729, 355, 100 ); --かかってこい、遊んでやる playVoice( spep_0 + 1011, 358 ); setVoiceVolume( spep_0 + 1011, 358, 100 ); -- ** ダメージ表示 ** -- endPhase( spep_0 + 1274 ); else end