--1023520:ベジータ(大猿)_大猿変身(アクティブスキル) --sp_effect_b4_00213 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159091;--大猿化 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 大猿化 ------------------------------------------------------ --はじめの準備 spep_0=0; eff = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1356, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1356, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1356, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1356, eff, 255 ); --SE --画面外気弾溜め SE002 = playSeVer2( spep_0 + 72, 1263, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE002, 153 ); setStartTimeMs( SE002, 317 ); SE003 = playSeVer2( spep_0 + 72, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE003, 140 ); --気弾溜めはじめ SE004 = playSeVer2( spep_0 + 108, 1035, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 108, 1261, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 108, 1154, "", 0, 0, 0, -1); --気弾溜め SE007 = playSeVer2( spep_0 + 108, 1239, "",spep_0 + 216, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 108, SE007, 153 ); SE008 = playSeVer2( spep_0 + 208, 1239, "",spep_0 + 308, 2, 6, -1); setSeVolumeByWorkId( spep_0 + 208, SE008, 153 ); setStartTimeMs( SE008, 133 ); SE009 = playSeVer2( spep_0 + 110, 1199, "", 0, 0, 0, -1); setPitch( spep_0 + 110, SE009, -100 ); setTimeStretch( SE009, 0.93, 30, 4 ); SE010 = playSeVer2( spep_0 + 180, 1199, "", 0, 0, 0, -1); setPitch( spep_0 + 180, SE010, -100 ); setTimeStretch( SE010, 0.93, 30, 4 ); SE011 = playSeVer2( spep_0 + 246, 1199, "",spep_0 + 310, 0, 8, -1); setPitch( spep_0 + 246, SE011, -100 ); setTimeStretch( SE011, 0.93, 30, 4 ); --振りかぶる SE012 = playSeVer2( spep_0 + 190, 1004, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 220 +4, 1072, "", 0, 10, 0, -1); setStartTimeMs( SE013, 333 ); --気弾投げる SE014 = playSeVer2( spep_0 + 294, 1193, "",spep_0 + 480, 0, 98, -1); SE015 = playSeVer2( spep_0 + 294, 1027, "", 0, 0, 0, -1); --集中線 SE016 = playSeVer2( spep_0 + 338, 20, "", 0, 0, 0, -1); --手握る SE017 = playSeVer2( spep_0 + 418, 1233, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 418, 1189, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 428, 1006, "", 0, 0, 0, -1); --気弾膨れる SE020 = playSeVer2( spep_0 + 458, 1204, "", 0, 8, 0, -1); setStartTimeMs( SE020, 2317 ); SE021 = playSeVer2( spep_0 + 468, 1157, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 468, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 468, SE022, 73 ); --気弾爆発 SE023 = playSeVer2( spep_0 + 490, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 490, SE023, 88 ); SE024 = playSeVer2( spep_0 + 494, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 494, SE024, 81 ); SE025 = playSeVer2( spep_0 + 492, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 492, SE025, 188 ); SE026 = playSeVer2( spep_0 + 492, 1264, "", 0, 0, 0, -1); setTimeStretch( SE026, 1.25, 30, 4 ); --顔カットイン SE001 = playSeVer2( spep_0 + 500, 1018, "", 0, 0, 0, -1); --大猿化 SE028 = playSeVer2( spep_0 + 648, 1190, "", 0, 0, 0, -1); setPitch( spep_0 + 648, SE028, -400 ); setTimeStretch( SE028, 0.73, 30, 4 ); --大猿の咆哮 SE027 = playSeVer2( spep_0 + 732, 1125, "",spep_0 + 982, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 732, SE027, 90 ); --大猿化 SE029 = playSeVer2( spep_0 + 734, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 734, SE029, 79 ); setPitch( spep_0 + 734, SE029, -400 ); setTimeStretch( SE029, 0.73, 30, 4 ); --大猿になって立ち上がる SE030 = playSeVer2( spep_0 + 794, 1330, "", 0, 0, 0, -1); --大猿叫ぶ SE031 = playSeVer2( spep_0 + 860, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 860, SE031, 74 ); SE032 = playSeVer2( spep_0 + 860, 20, "", 0, 0, 0, -1); --環境音 SE033 = playSeVer2( spep_0 + 910, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 910, SE033, 52 ); --構える SE034 = playSeVer2( spep_0 + 1034, 1116, "",spep_0 + 1078, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 1034, SE034, 79 ); SE035 = playSeVer2( spep_0 + 1072, 1153, "",spep_0 + 1110, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 1072, SE035, 71 ); setPitch( spep_0 + 1072, SE035, -300 ); setTimeStretch( SE035, 0.8, 30, 4 ); --ポーズ替え SE036 = playSeVer2( spep_0 + 1230, 1003, "", 0, 0, 0, -1); setPitch( spep_0 + 1230, SE036, -800 ); setTimeStretch( SE036, 0.47, 30, 4 ); --ラスト決め SE037 = playSeVer2( spep_0 + 1282, 1062, "", 0, 0, 0, -1); setPitch( spep_0 + 1282, SE037, -500 ); setTimeStretch( SE037, 0.67, 30, 4 ); SE038 = playSeVer2( spep_0 + 1282, 20, "", 0, 0, 0, -1); --ボイス --やむをえん……! playVoice( spep_0 + 6, 386 ); setVoiceVolume( spep_0 + 6, 386, 100 ); --はじけて、まざれっ! playVoice( spep_0 + 322, 387 ); setVoiceVolume( spep_0 + 322, 387, 119 ); --かぁ〜〜っ!!!! playVoice( spep_0 + 582 -7, 388 ); setVoiceVolume( spep_0 + 582 -7, 388, 100 ); --ぐははは!!どうだ これできさまは、もう終わりだ! playVoice( spep_0 + 860 -8, 389 ); setVoiceVolume( spep_0 + 860 -8, 389, 119 ); endPhase( spep_0 + 1346 ); else end