--1023460:超サイヤ人2孫悟空_アクティブ変身 --battle_301222 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3146;--交代演出一連 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 交代演出一連 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 868, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 868, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 868, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 868, eff, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 32 ); --画面遷移 SE002 = playSeVer2( spep_0 + 44, 44, "",spep_0 + 90, 14, 20, -1); --雷 SE003 = playSeVer2( spep_0 + 72, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE003, 150 ); SE004 = playSeVer2( spep_0 + 78, 1342, "",spep_0 + 188, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 78, SE004, 120 ); SE005 = playSeVer2( spep_0 + 78, 1023, "",spep_0 + 184, 0, 72, -1); SE006 = playSeVer2( spep_0 + 84, 1033, "", 0, 20, 0, -1); --予備動作 SE007 = playSeVer2( spep_0 + 156, 1333, "", 0, 0, 0, -1); setPitch( spep_0 + 156, SE007, -800 ); setTimeStretch( SE007, 0.47, 30, 4 ); --気ダメ SE008 = playSeVer2( spep_0 + 192, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE008, 112 ); SE009 = playSeVer2( spep_0 + 192, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE009, 78 ); --オーラ SE010 = playSeVer2( spep_0 + 214, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 238, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 262, 1036, "", 0, 0, 0, -1); --イナヅマ SE013 = playSeVer2( spep_0 + 266, 1243, "", spep_0 + 446, 0,20, -1); --オーラ SE014 = playSeVer2( spep_0 + 286, 1036, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 310, 1036, "", 0, 0, 0, -1); --イナヅマ SE016 = playSeVer2( spep_0 + 326, 1148, "", spep_0 + 446, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 326, SE016, 150 ); --オーラ SE017 = playSeVer2( spep_0 + 334, 1036, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 358, 1036, "", 0, 0, 0, -1); --岩爆発 SE019 = playSeVer2( spep_0 + 362, 1258, "",spep_0 + 474, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 362, SE019, 67 ); SE020 = playSeVer2( spep_0 + 364, 1017, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 370, 1159, "",spep_0 + 472, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 370, SE021, 75 ); SE022 = playSeVer2( spep_0 + 370, 1187, "",spep_0 + 436, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 370, SE022, 75 ); --オーラ SE023 = playSeVer2( spep_0 + 378, 1036, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 402, 1036, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 426, 1036, "", 0, 0, 0, -1); --気爆発 SE026 = playSeVer2( spep_0 + 452, 1023, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 454, 1068, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 454, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 454, SE028, 170 ); SE029 = playSeVer2( spep_0 + 454, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 454, SE029, 66 ); setPitch( spep_0 + 454, SE029, -600 ); setTimeStretch( SE029, 0.6, 30, 4 ); --オーラ SE030 = playSeVer2( spep_0 + 460, 1036, "", 0, 0, 0, -1); --目線カットイン SE031 = playSeVer2( spep_0 + 456, 1018, "", 0, 0, 0, -1); --オーラ SE032 = playSeVer2( spep_0 + 484, 1036, "", 0, 0, 0, -1); --気に溶ける SE033 = playSeVer2( spep_0 + 528, 1212, "",spep_0 + 634, 6, 58, -1); setSeVolumeByWorkId( spep_0 + 528, SE033, 72 ); setStartTimeMs( SE033, 717 ); --オーラ SE034 = playSeVer2( spep_0 + 508, 1036, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 532, 1036, "", 0, 0, 0, -1); --気に溶ける SE036 = playSeVer2( spep_0 + 534, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 534, SE036, 191 ); --オーラ SE037 = playSeVer2( spep_0 + 556, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 580, 1036, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 604, 1036, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 628, 1036, "", 0, 0, 0, -1); --着地 SE041 = playSeVer2( spep_0 + 614, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 614, SE041, 188 ); SE042 = playSeVer2( spep_0 + 618, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 618, SE042, 135 ); --イナヅマ SE043 = playSeVer2( spep_0 + 620, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE043, 77 ); --画面遷移 SE044 = playSeVer2( spep_0 + 620, 8, "", 0, 0, 0, -1); --オーラ SE045 = playSeVer2( spep_0 + 652, 1036, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 676, 1036, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 700, 1036, "", 0, 0, 0, -1); --風力音 SE048 = playSeVer2( spep_0 + 694, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 694, SE048, 30 ); --ラスト決め SE049 = playSeVer2( spep_0 + 698, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 698, SE049, 114 ); SE050 = playSeVer2( spep_0 + 698, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 698, SE050, 79 ); --オーラ SE051 = playSeVer2( spep_0 + 724, 1036, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_0 + 748, 1036, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 772, 1036, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_0 + 796, 1036, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 820, 1036, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_0 + 844, 1036, "", 0, 0, 0, -1); --SE --はあああーーっ!! playVoice( spep_0 + 170, 390 ); setVoiceVolume( spep_0 + 170, 390, 95 ); endPhase( spep_0 + 858 ); else end