--4024400:セル(完全体)_アクティブ激怒 --battle_301230 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3158;--激怒開始 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~着弾~構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 716, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 716, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 716, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 716, eff, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 34 ); --おりてくる SE002 = playSeVer2( spep_0 + 10, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE002, 84 ); SE003 = playSeVer2( spep_0 + 22, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE003, 85 ); --叫ぶ SE004 = playSeVer2( spep_0 + 388, 1068, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 388, 1175, "",spep_0 + 590, 0, 110, -1); setSeVolumeByWorkId( spep_0 + 388, SE005, 55 ); --目線カットイン SE006 = playSeVer2( spep_0 + 456, 1018, "", 0, 0, 0, -1); --筋肉盛り上がる SE007 = playSeVer2( spep_0 + 480, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 480, SE007, 75 ); SE008 = playSeVer2( spep_0 + 480, 1169, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 480, SE008, 85 ); SE009 = playSeVer2( spep_0 + 480, 1264, "",spep_0 + 610, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 480, SE009, 75 ); --激怒で膨れ上がる SE010 = playSeVer2( spep_0 + 556, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE010, 64 ); SE011 = playSeVer2( spep_0 + 556, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE011, 53 ); SE012 = playSeVer2( spep_0 + 556, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE012, 79 ); --気ダメ SE013 = playSeVer2( spep_0 + 586, 1035, "", 0, 0, 0, -1); setPitch( spep_0 + 586, SE013, -400 ); setTimeStretch( SE013, 0.73, 30, 4 ); --オーラ SE014 = playSeVer2( spep_0 + 586, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 586, SE014, 50 ); SE015 = playSeVer2( spep_0 + 610, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 610, SE015, 71 ); SE016 = playSeVer2( spep_0 + 634, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 634, SE016, 71 ); SE017 = playSeVer2( spep_0 + 658, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 658, SE017, 71 ); SE018 = playSeVer2( spep_0 + 682, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 682, SE018, 71 ); SE019 = playSeVer2( spep_0 + 706, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 706, SE019, 71 ); --ボイス --…このわたしのパワーが か…完全に負けている… playVoice( spep_0 + 4, 416 ); setVoiceVolume( spep_0 + 4, 416, 90 ); --ちくしょおおおお…………!!!! playVoice( spep_0 + 378, 417 ); setVoiceVolume( spep_0 + 378, 417, 80 ); --かあっ!!!!! playVoice( spep_0 + 552, 418 ); setVoiceVolume( spep_0 + 552, 418, 100 ); endPhase( spep_0 + 706 ); else end