--1024290:超サイヤ人孫悟空/超サイヤ人孫悟飯(少年期)_アクティブ交代 --sp_effect_b4_00228 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159667;--開幕〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~着弾~構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1494, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1494, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1494, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1494, eff, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1494, 0, 0, 0, 0, 255); --黒 背景 --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1349, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 32 ); --入り SE003 = playSeVer2( spep_0 + 0, 44, "", 0, 20, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 22, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE004, 32 ); SE005 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE005, 32 ); SE006 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE006, 32 ); SE007 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 110, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 132, 1036, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 154, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE010, 71 ); SE011 = playSeVer2( spep_0 + 176, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE011, 32 ); SE012 = playSeVer2( spep_0 + 198, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE012, 4 ); --顔をあげる SE013 = playSeVer2( spep_0 + 222, 1003, "", 0, 0, 0, -1); --画面遷移 SE014 = playSeVer2( spep_0 + 594, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 594, SE014, 71 ); --悟飯集中線 SE015 = playSeVer2( spep_0 + 614, 12, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 614, SE015, 68 ); SE016 = playSeVer2( spep_0 + 650, 1126, "",spep_0 + 754, 0, 76, -1); setSeVolumeByWorkId( spep_0 + 650, SE016, 89 ); SE017 = playSeVer2( spep_0 + 650, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 650, SE017, 59 ); --拳握る SE018 = playSeVer2( spep_0 + 646, 1233, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 656, 1007, "", 0, 0, 0, -1); --悟飯どきっとする SE020 = playSeVer2( spep_0 + 782, 1042, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 782, SE020, 72 ); SE021 = playSeVer2( spep_0 + 786, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 786, SE021, 77 ); --悟空着地 SE022 = playSeVer2( spep_0 + 836, 1207, "",spep_0 + 884, 22, 7, -1); setStartTimeMs( SE022, 83 ); SE023 = playSeVer2( spep_0 + 878, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 878, SE023, 160 ); --背中に手をおく SE024 = playSeVer2( spep_0 + 896, 1332, "",spep_0 + 926, 0, 14, -1); --画面遷移 SE025 = playSeVer2( spep_0 + 962, 1072, "", 0, 13, 0, -1); setStartTimeMs( SE025, 150 ); --目線カットイン SE026 = playSeVer2( spep_0 + 974, 1018, "", 0, 0, 0, -1); --悟飯かまえる SE027 = playSeVer2( spep_0 + 1191, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1191, SE027, 49 ); --マント外す SE028 = playSeVer2( spep_0 + 1270, 1333, "", 0, 0, 0, -1); --マント地面に落ちる SE029 = playSeVer2( spep_0 + 1344, 1047, "",spep_0 + 1378, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 1344, SE029, 76 ); SE030 = playSeVer2( spep_0 + 1344, 1153, "",spep_0 + 1372, 0, 13, -1); setSeVolumeByWorkId( spep_0 + 1344, SE030, 79 ); SE031 = playSeVer2( spep_0 + 1344, 1033, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1344, SE031, 75 ); --最後決め SE032 = playSeVer2( spep_0 + 1402, 8, "", 0, 0, 0, -1); --ボイス --まいった!/おめえの強さはよーくわかった!オラはもうやめとく playVoice( spep_0 + 210, 412 ); setVoiceVolume( spep_0 + 210, 412, 100 ); --おめえの出番だぞ 悟飯!! playVoice( spep_0 + 640, 413 ); setVoiceVolume( spep_0 + 640, 413, 100 ); --やれるな? playVoice( spep_0 + 886, 414 ); setVoiceVolume( spep_0 + 886, 414, 100 ); --わ わかりました やってみます……… playVoice( spep_0 + 1036, 415 ); setVoiceVolume( spep_0 + 1036, 415, 100 ); endPhase( spep_0 + 1484 ); else end