--1025410:UR_超ハーツ_アクティブ変身 --sp_effect_b4_00259 --tf0050 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 9; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 160838; -- 開幕〜フィニッシュ ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5136, 0); setMoveKey( 1, 0, 0, -5136, 0); setMoveKey( 2, 0, 0, -5136, 0); setMoveKey( 3, 0, 0, -5136, 0); setMoveKey( 4, 0, 0, -5136, 0); setMoveKey( 5, 0, 0, -5136, 0); setMoveKey( 6, 0, 0, -5136, 0); setScaleKey( 0, 0, 1.6, 1.6); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 2, 0, 1.6, 1.6); setScaleKey( 3, 0, 1.6, 1.6); setScaleKey( 4, 0, 1.6, 1.6); setScaleKey( 5, 0, 1.6, 1.6); setScaleKey( 6, 0, 1.6, 1.6); setRotateKey( 0, 0, 0); setRotateKey( 1, 0, 0); setRotateKey( 2, 0, 0); setRotateKey( 3, 0, 0); setRotateKey( 4, 0, 0); setRotateKey( 5, 0, 0); setRotateKey( 6, 0, 0); setMoveKey( 0, 1, 0, -5136, 0); setMoveKey( 1, 1, 0, -5136, 0); setMoveKey( 2, 1, 0, -5136, 0); setMoveKey( 3, 1, 0, -5136, 0); setMoveKey( 4, 1, 0, -5136, 0); setMoveKey( 5, 1, 0, -5136, 0); setMoveKey( 6, 1, 0, -5136, 0); setScaleKey( 0, 1, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setScaleKey( 2, 1, 1.6, 1.6); setScaleKey( 3, 1, 1.6, 1.6); setScaleKey( 4, 1, 1.6, 1.6); setScaleKey( 5, 1, 1.6, 1.6); setScaleKey( 6, 1, 1.6, 1.6); setRotateKey( 0, 1, 0); setRotateKey( 1, 1, 0); setRotateKey( 2, 1, 0); setRotateKey( 3, 1, 0); setRotateKey( 4, 1, 0); setRotateKey( 5, 1, 0); setRotateKey( 6, 1, 0); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜フィニッシュ ------------------------------------------------- -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + 1170 -4, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + 1170 -4, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + 1170 -4, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + 1170 -4, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1170 -2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --気弾溜め SE001 = playSeVer2( spep_0 + 0, 1263, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 172 ); SE002 = playSeVer2( spep_0 + 0, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 148 ); --気弾掲げる SE005 = playSeVer2( spep_0 + 60, 1306, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE005, 79 ); --気弾溜め SE003 = playSeVer2( spep_0 + 0, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 126 ); --気弾掲げる SE004 = playSeVer2( spep_0 + 60, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE004, 60 ); setPitch( spep_0 + 60, SE004, 400 ); setTimeStretch( SE004, 1.27, 30, 4 ); --セリフカットイン SE006 = playSeVer2( spep_0 + 70, 1018, "", 0, 0, 0, -1); --暴風 SE007 = playSeVer2( spep_0 + 80, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE007, 63 ); SE008 = playSeVer2( spep_0 + 86, 1238, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE008, 61 ); SE009 = playSeVer2( spep_0 + 122, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE009, 85 ); --左色展開 SE010 = playSeVer2( spep_0 + 228, 1374, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE010, 84 ); setStartTimeMs( SE010, 800 ); SE011 = playSeVer2( spep_0 + 228, 1327, "",spep_0 + 302, 4, 26, -1); setSeVolumeByWorkId( spep_0 + 228, SE011, 115 ); setStartTimeMs( SE011, 567 ); setPitch( spep_0 + 228, SE011, -100 ); setTimeStretch( SE011, 0.93, 30, 4 ); SE012 = playSeVer2( spep_0 + 222, 1371, "",spep_0 + 288, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 222, SE012, 85 ); --右色展開 SE013 = playSeVer2( spep_0 + 296, 1374, "", 0, 6, 0, -1); setStartTimeMs( SE013, 767 ); SE014 = playSeVer2( spep_0 + 260, 1371, "",spep_0 + 324, 0, 42, -1); SE015 = playSeVer2( spep_0 + 278, 1371, "",spep_0 + 398, 0, 18, -1); --箱光る SE016 = playSeVer2( spep_0 + 376, 1321, "", 0, 8, 0, -1); setStartTimeMs( SE016, 750 ); SE017 = playSeVer2( spep_0 + 376, 1263, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE017, 141 ); SE018 = playSeVer2( spep_0 + 376, 1264, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 376, 1185, "", 0, 0, 0, -1); setPitch( spep_0 + 376, SE019, -300 ); setTimeStretch( SE019, 0.8, 30, 4 ); --ヒビ入る SE020 = playSeVer2( spep_0 + 424, 1041, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 444, 1041, "", 0, 0, 0, -1); --玉アップ SE022 = playSeVer2( spep_0 + 472, 1240, "",spep_0 + 570, 0, 36, -1); SE023 = playSeVer2( spep_0 + 476, 1291, "", 0, 0, 0, -1); --箱割れる SE024 = playSeVer2( spep_0 + 512, 1011, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 514, 1126, "", 0, 0, 0, -1); setPitch( spep_0 + 514, SE025, 200 ); setTimeStretch( SE025, 1.13, 30, 4 ); SE026 = playSeVer2( spep_0 + 524, 1384, "", 0, 0, 0, -1); setPitch( spep_0 + 524, SE026, 300 ); setTimeStretch( SE026, 0.9, 30, 4 ); --環境音 SE027 = playSeVer2( spep_0 + 542, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 542, SE027, 25 ); --オーラ SE028 = playSeVer2( spep_0 + 624, 1265, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_0 + 624, SE028, 81 ); setStartTimeMs( SE028, 517 ); --画面遷移 SE029 = playSeVer2( spep_0 + 646, 44, "", 0, 0, 0, -1); --ズームアウト SE030 = playSeVer2( spep_0 + 830, 1072, "", 0, 0, 0, -1); --ラスト決め SE031 = playSeVer2( spep_0 + 898, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 898, SE031, 68 ); SE032 = playSeVer2( spep_0 + 898, 1171, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 898, SE032, 61 ); SE033 = playSeVer2( spep_0 + 898, 1369, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 898, SE033, 63 ); --ボイス -- ハーッハッハッハ! playVoice( spep_0 + 62 +4, 521 ); setVoiceVolume( spep_0 + 74 +4, 521, 100 ); -- これが宇宙の種の力だ! playVoice( spep_0 + 664 +4, 522 ); setVoiceVolume( spep_0 + 676 +4, 522, 112 ); -- さあ、新しい宇宙の幕開けだ! playVoice( spep_0 + 888, 523 ); setVoiceVolume( spep_0 + 900, 523, 112 ); endPhase( spep_0 + 1170 -4); -- 終了フレーム else end