--1025650:LR_ハッチヒャック(巨大化)(アクティブ巨大化) --sp_effect_b4_00264 --tf0051 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 160984; --力溜め、白発光、巨大化、煽りアングル ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --力溜め、白発光、巨大化、煽りアングル ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 472 -4, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 472 -4, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 472 -4, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 472 -4, eff, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 472 -2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 75 ); SE003 = playSeVer2( spep_0 + 0, 17, "",spep_0 + 118, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 75 ); --巨大化始まり SE005 = playSeVer2( spep_0 + 72, 1290, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE005, 68 ); setPitch( spep_0 + 72, SE005, -500 ); setTimeStretch( SE005, 0.67, 30, 4 ); SE004 = playSeVer2( spep_0 + 58, 1290, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE004, 56 ); setPitch( spep_0 + 58, SE004, -500 ); setTimeStretch( SE004, 0.67, 30, 4 ); SE006 = playSeVer2( spep_0 + 83, 1290, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 83, SE006, 46 ); setPitch( spep_0 + 83, SE006, -500 ); setTimeStretch( SE006, 0.67, 30, 4 ); --地響き SE007 = playSeVer2( spep_0 + 122, 1044, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE007, 60 ); SE008 = playSeVer2( spep_0 + 122, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE008, 58 ); --大きくなる SE009 = playSeVer2( spep_0 + 162, 1214, "",spep_0 + 402, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 162, SE009, 254 ); SE010 = playSeVer2( spep_0 + 168, 1325, "",spep_0 + 402, 130, 66, -1); SE011 = playSeVer2( spep_0 + 206, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE011, 78 ); SE012 = playSeVer2( spep_0 + 230, 1190, "", 0, 14, 0, -1); setStartTimeMs( SE012, 100 ); setSeVolumeByWorkId( spep_0 + 230, SE012, 126 ); SE013 = playSeVer2( spep_0 + 240, 1232, "", 0, 0, 0, -1); --地面割れる SE014 = playSeVer2( spep_0 + 286, 1011, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 286, 1188, "", 0, 0, 0, -1); --巨大化完了 SE016 = playSeVer2( spep_0 + 322, 1066, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE016, 56 ); SE017 = playSeVer2( spep_0 + 322, 1321, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE017, 54 ); SE018 = playSeVer2( spep_0 + 322, 1024, "", 0, 0, 0, -1); endPhase( spep_0 + 472 -4 ); else end