--1025590:LR_ピッコロ(潜在能力解放)_アクティブ巨大化 --battle_301240 --tf0053 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3172; --巨大化 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --力溜め、白発光、巨大化、煽りアングル ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- eff = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff, 0, 0, 0 ); setEffMoveKey( spep_0 + 1006, eff, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, eff, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1006, eff, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff, 0 ); setEffRotateKey( spep_0 + 1006, eff, 0 ); setEffAlphaKey( spep_0 + 0, eff, 255 ); setEffAlphaKey( spep_0 + 1006, eff, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1006 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --サークルできる SE001 = playSeVer2( spep_0 + 0, 1374, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 83 ); setStartTimeMs( SE001, 67 ); setPitch( spep_0 + 0, SE001, 600 ); setTimeStretch( SE001, 1.4, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1265, "",spep_0 + 78, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 66 ); --ピッコロの背中 SE003 = playSeVer2( spep_0 + 42, 1371, "",spep_0 + 202, 0, 108, -1); setSeVolumeByWorkId( spep_0 + 42, SE003, 69 ); SE004 = playSeVer2( spep_0 + 42, 1296, "",spep_0 + 160, 0, 86, -1); setPitch( spep_0 + 42, SE004, 300 ); setTimeStretch( SE004, 1.2, 30, 4 ); --風音 SE005 = playSeVer2( spep_0 + 64, 1175, "", spep_0 + 382, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 64, SE005, 43 ); --服なびく SE006 = playSeVer2( spep_0 + 76, 1332, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 116, 1333, "", 0, 0, 0, -1); --神龍力使う SE008 = playSeVer2( spep_0 + 212, 1157, "", spep_0 + 382, 0, 10, -1); SE009 = playSeVer2( spep_0 + 212, 33, "",spep_0 + 256, 0, 0, -1); SE010 = playSeVer2( spep_0 + 212, 1127, "", spep_0 + 382, 0, 10, -1); --力溢れる SE011 = playSeVer2( spep_0 + 306, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 306, SE011, 71 ); SE014 = playSeVer2( spep_0 + 308, 1277, "", spep_0 + 382, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 308, SE014, 136 ); SE015 = playSeVer2( spep_0 + 308, 1360, "", spep_0 + 382, 0, 10, -1); SE012 = playSeVer2( spep_0 + 308, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE012, 80 ); SE013 = playSeVer2( spep_0 + 308, 1265, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE013, 86 ); --画面遷移 SE016 = playSeVer2( spep_0 + 376, 1232, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 800, 1182, "", 0, 12, 0, -1); setStartTimeMs( SE031, 83 ); SE032 = playSeVer2( spep_0 + 802, 1116, "",spep_0 + 842, 0, 20, -1); SE033 = playSeVer2( spep_0 + 818, 1072, "", 0, 0, 0, -1); --巨大化で登場する SE017 = playSeVer2( spep_0 + 384, 1268, "",spep_0 + 678, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 384, SE017, 130 ); SE018 = playSeVer2( spep_0 + 384, 1226, "",spep_0 + 738, 0, 94, -1); setSeVolumeByWorkId( spep_0 + 384, SE018, 50 ); SE019 = playSeVer2( spep_0 + 384, 1269, "",spep_0 + 698, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 384, SE019, 53 ); SE020 = playSeVer2( spep_0 + 384, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE020, 47 ); setPitch( spep_0 + 384, SE020, -800 ); setTimeStretch( SE020, 0.47, 30, 4 ); SE021 = playSeVer2( spep_0 + 384, 1044, "",spep_0 + 672, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 384, SE021, 58 ); SE023 = playSeVer2( spep_0 + 590, 1148, "",spep_0 + 672, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 590, SE023, 48 ); setPitch( spep_0 + 590, SE023, -80 ); setTimeStretch( SE023, 0.95, 30, 4 ); --セリフカットイン SE022 = playSeVer2( spep_0 + 482, 1018, "", 0, 0, 0, -1); --土煙 SE024 = playSeVer2( spep_0 + 640, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 640, SE024, 77 ); SE026 = playSeVer2( spep_0 + 640, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 640, SE026, 79 ); --環境音 SE025 = playSeVer2( spep_0 + 640, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 640, SE025, 24 ); --足踏み出す SE027 = playSeVer2( spep_0 + 730, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 730, SE027, 86 ); SE028 = playSeVer2( spep_0 + 732, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 732, SE028, 79 ); SE029 = playSeVer2( spep_0 + 732, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 732, SE029, 60 ); --力む SE030 = playSeVer2( spep_0 + 770, 1330, "", 0, 0, 0, -1); --最後決め SE034 = playSeVer2( spep_0 + 912, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 912, SE034, 84 ); SE035 = playSeVer2( spep_0 + 914, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 914, SE035, 69 ); SE036 = playSeVer2( spep_0 + 914, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 914, SE036, 82 ); --ボイス -- 「少しおまけをしておきました」 playVoice( spep_0 + 9, 556 ); setVoiceVolume( spep_0 + 9, 556, 100 ); -- 「ぐおあああああ!」 playVoice( spep_0 + 214, 557 ); setVoiceVolume( spep_0 + 214, 557, 100 ); -- 「神龍のやつ、ずいぶんおまけしやがったな」 playVoice( spep_0 + 484, 558 ); setVoiceVolume( spep_0 + 484, 558, 100 ); -- 「ここからが、本気の闘いだ」 playVoice( spep_0 + 767, 559 ); setVoiceVolume( spep_0 + 767, 559, 100 ); endPhase( spep_0 + 1006 ); else end