--1026200:UR_人造人間17号&ヘルファイター17号_アクティブ合体 --sp_effect_a9_00103 --tf0057 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161584; --合体演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 合体演出 ------------------------------------------------- -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + 1256, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + 1256, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + 1256, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + 1256, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1256 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --セリフカットイン SE001 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE001, 50 ); --二人重なる SE002 = playSeVer2( spep_0 + 326, 1397, "",spep_0 + 526, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 326, SE002, 132 ); setPitch( spep_0 + 326, SE002, -400 ); setTimeStretch( SE002, 0.73, 30, 4 ); SE003 = playSeVer2( spep_0 + 278, 1362, "", spep_0 + 526, 38, 24, -1); setSeVolumeByWorkId( spep_0 + 278, SE003, 178 ); setPitch( spep_0 + 278, SE003, 300 ); setTimeStretch( SE003, 1.2, 30, 4 ); SE004 = playSeVer2( spep_0 + 278, 1370, "",spep_0 + 476, 0, 124, -1); setSeVolumeByWorkId( spep_0 + 278, SE004, 170 ); setPitch( spep_0 + 278, SE004, -300 ); setTimeStretch( SE004, 0.8, 30, 4 ); setBandpassFilter( spep_0 + 278, SE004, 24, 660 ); --環境音 SE005 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE005, 16 ); SE006 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 366, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 0, SE006, 25 ); --背景黒くなる SE007 = playSeVer2( spep_0 + 366, 1231, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 368, 1230, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE008, 138 ); setStartTimeMs( SE008, 750 ); --光溢れる SE009 = playSeVer2( spep_0 + 476, 1306, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE009, 49 ); SE010 = playSeVer2( spep_0 + 476, 1371, "",spep_0 + 702, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 476, SE010, 56 ); SE011 = playSeVer2( spep_0 + 476, 1266, "",spep_0 + 708, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 476, SE011, 76 ); SE012 = playSeVer2( spep_0 + 474, 1362, "",spep_0 + 782, 0, 42, -1); setPitch( spep_0 + 474, SE012, 300 ); setTimeStretch( SE012, 1.2, 30, 4 ); SE013 = playSeVer2( spep_0 + 482, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE013, 63 ); SE014 = playSeVer2( spep_0 + 488, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE014, 71 ); --背景収束する SE015 = playSeVer2( spep_0 + 648, 1274, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 654, 33, "",spep_0 + 698, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 654, SE016, 71 ); SE017 = playSeVer2( spep_0 + 674, 1257, "", 0, 0, 0, -1); --光溢れる2 SE018 = playSeVer2( spep_0 + 716, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 716, SE018, 155 ); SE019 = playSeVer2( spep_0 + 720, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 720, SE019, 77 ); SE020 = playSeVer2( spep_0 + 720, 1306, "",spep_0 + 852, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 720, SE020, 64 ); SE021 = playSeVer2( spep_0 + 720, 1371, "",spep_0 + 852, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 720, SE021, 73 ); SE022 = playSeVer2( spep_0 + 720, 1390, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 720, SE022, 68 ); setPitch( spep_0 + 720, SE022, -300 ); setTimeStretch( SE022, 0.8, 30, 4 ); SE023 = playSeVer2( spep_0 + 720, 10011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 720, SE023, 78 ); --画面遷移 SE024 = playSeVer2( spep_0 + 796, 8, "", 0, 0, 0, -1); --合体しておりてくる SE025 = playSeVer2( spep_0 + 824, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 824, SE025, 75 ); setPitch( spep_0 + 824, SE025, -600 ); setTimeStretch( SE025, 0.6, 30, 4 ); SE026 = playSeVer2( spep_0 + 824, 40, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 824, SE026, 79 ); setPitch( spep_0 + 824, SE026, -600 ); setTimeStretch( SE026, 0.6, 30, 4 ); --着地 SE027 = playSeVer2( spep_0 + 900, 63, "",spep_0 + 956, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 900, SE027, 79 ); --環境音 SE028 = playSeVer2( spep_0 + 902, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 902, SE028, 20 ); --着地 SE029 = playSeVer2( spep_0 + 946, 1107, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 946, 1108, "", 0, 0, 0, -1); --ラスト決め SE031 = playSeVer2( spep_0 + 1120, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1120, SE031, 55 ); SE032 = playSeVer2( spep_0 + 1120, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1120, SE032, 56 ); -- ** ボイス ** -- --「おまえはオレ オレはおまえ ひとつになるのだ」 playVoice( spep_0 + 0, 609 ); setVoiceVolume( spep_0 + 0, 609, 100 ); --「究極の人造人間の力をあじわいたいか」 playVoice( spep_0 + 981, 610 ); setVoiceVolume( spep_0 + 981, 610, 100 ); endPhase( spep_0 + 1256 ); else end