--1026280:超サイヤ人ベジータ_変身(アクティブ) --battle_301251 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 3184; --アクティブ変身演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開始~フィニッシュ ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --開始~フィニッシュ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 638, first_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 638, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 638, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 638, first_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 638 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --入り SE003 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 71 ); --ブルマ殴られる SE001 = playSeVer2( spep_0 + 32, 1278, "", 0, 46, 0, -1); setBandpassFilter ( spep_0 + 40, SE001, 2100, 24000 ); setStartTimeMs( SE001, 1250 ); SE004 = playSeVer2( spep_0 + 36, 1263, "", 0, 24, 0, -1); setStartTimeMs( SE004, 350 ); setTimeStretch( SE004, 1.43, 30, 4 ); SE005 = playSeVer2( spep_0 + 34, 1110, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 22, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE006, 158 ); setStartTimeMs( SE006, 167 ); SE008 = playSeVer2( spep_0 + 64, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE008, 61 ); setBandpassFilter( spep_0 + 64, SE008, 24, 1250 ); SE009 = playSeVer2( spep_0 + 94, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE009, 37 ); setBandpassFilter( spep_0 + 94, SE009, 24, 1250 ); SE010 = playSeVer2( spep_0 + 124, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SE010, 20 ); setBandpassFilter( spep_0 + 124, SE010, 24, 1250 ); --地響き SE011 = playSeVer2( spep_0 + 330, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE011, 79 ); SE012 = playSeVer2( spep_0 + 330, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE012, 63 ); --気ダメ SE013 = playSeVer2( spep_0 + 488, 1035, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 488, 1298, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 488, 1068, "", 0, 0, 0, -1); --イナヅマ SE016 = playSeVer2( spep_0 + 488, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE016, 59 ); --目線カットイン SE007 = playSeVer2( spep_0 + 488, 1018, "", 0, 0, 0, -1); --オーラ SE017 = playSeVer2( spep_0 + 508, 1036, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 532, 1036, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 556, 1036, "", 0, 0, 0, -1); --気爆発 SE020 = playSeVer2( spep_0 + 578, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE020, 72 ); SE021 = playSeVer2( spep_0 + 578, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE021, 63 ); SE022 = playSeVer2( spep_0 + 578, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE022, 81 ); --オーラ SE023 = playSeVer2( spep_0 + 580, 1036, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 604, 1036, "", 0, 0, 0, -1); -- ** ボイス ** -- --「よくも俺のブルマをーー!!」 playVoice( spep_0 + 190, 608 ); setVoiceVolume( spep_0 + 190, 608, 100 ); --終わり endPhase( spep_0 + 638 ); end