--1026480:URケール(暴走)_変身(アクティブ) --sp_effect_b4_00281 --tf0059 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161710; --アクティブ変身 ef_001_u ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 変身演出 ------------------------------------------------- -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + 1804, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + 1804, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + 1804, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + 1804, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1804 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE001_02 = playSeVer2( spep_0 + 1300, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1300, SE001_02, 25 ); --走り寄る SE002 = playSeVer2( spep_0 + 10, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE002, 155 ); SE003 = playSeVer2( spep_0 + 18, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 151 ); --手あげる SE004 = playSeVer2( spep_0 + 50, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE004, 65 ); setBandpassFilter( spep_0 + 50, SE004, 500, 24000 ); --手握る SE005 = playSeVer2( spep_0 + 140, 1344, "",spep_0 + 202, 0, 18, -1); SE006 = playSeVer2( spep_0 + 146, 1233, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 154, 1006, "", 0, 0, 0, -1); --地面えぐれる SE008 = playSeVer2( spep_0 + 198, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE008, 119 ); SE009 = playSeVer2( spep_0 + 200, 1159, "",spep_0 + 328, 0, 82, -1); setSeVolumeByWorkId( spep_0 + 200, SE009, 88 ); SE010 = playSeVer2( spep_0 + 204, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 204, SE010, 80 ); --力む SE011 = playSeVer2( spep_0 + 250, 1330, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 330, 1344, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 446, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 446, SE013, 68 ); setPitch( spep_0 + 446, SE013, -600 ); setTimeStretch( SE013, 0.6, 30, 4 ); --画面遷移 SE014 = playSeVer2( spep_0 + 574, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 574, SE014, 65 ); SE015 = playSeVer2( spep_0 + 836, 1072, "", 0, 0, 0, -1); --ケール元に戻る SE016 = playSeVer2( spep_0 + 1044, 1263, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 1058, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1058, SE017, 50 ); setPitch( spep_0 + 1058, SE017, 500 ); setTimeStretch( SE017, 1.33, 30, 4 ); SE018 = playSeVer2( spep_0 + 1058, 46, "", 0, 0, 0, -1); --気立ち上がる SE019 = playSeVer2( spep_0 + 1176, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1176, SE019, 74 ); SE020 = playSeVer2( spep_0 + 1176, 1161, "",spep_0 + 1336, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 1176, SE020, 88 ); SE021 = playSeVer2( spep_0 + 1176, 1267, "",spep_0 + 1336, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 1176, SE021, 130 ); SE022 = playSeVer2( spep_0 + 1176, 1176, "",spep_0 + 1336, 0, 32, -1); --目線カットイン SE023 = playSeVer2( spep_0 + 1186, 1018, "", 0, 0, 0, -1); --気収まる SE024 = playSeVer2( spep_0 + 1300, 1117, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 1300, 1116, "",spep_0 + 1360, 0, 36, -1); --腕おろす SE026 = playSeVer2( spep_0 + 1450, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1450, SE026, 63 ); --構える SE027 = playSeVer2( spep_0 + 1500, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1500, SE027, 77 ); --気ダメ SE028 = playSeVer2( spep_0 + 1650, 1035, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 1650, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1650, SE029, 75 ); SE030 = playSeVer2( spep_0 + 1656, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1656, SE030, 84 ); SE031 = playSeVer2( spep_0 + 1664, 1147, "", 0, 0, 0, -1); --アップ決め SE032 = playSeVer2( spep_0 + 1714, 1062, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 1714, 20, "", 0, 0, 0, -1); -- ** ボイス ** -- --「限界超えて我を忘れるくらい力を絞り出してくれたんだな」 playVoice( spep_0 + 239, 617 ); setVoiceVolume( spep_0 + 239, 617, 120 ); --「さすが私の妹分だ」 playVoice( spep_0 + 674, 618 ); setVoiceVolume( spep_0 + 674, 618, 120 ); --「あねさん…」 playVoice( spep_0 + 872, 614 ); setVoiceVolume( spep_0 + 872, 614, 120 ); --「おまたせしました、あねさん!」 playVoice( spep_0 + 1270, 615 ); setVoiceVolume( spep_0 + 1270, 615, 120 ); --「強くなった私を見てください!」 playVoice( spep_0 + 1514, 616 ); setVoiceVolume( spep_0 + 1514, 616, 120 ); endPhase( spep_0 + 1804 ); else end