-- 1027650 : UR_人造人間21号(通常)_アクティブ変身 -- battle_301269 -- tf0063 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 4012; -- UR_人造人間21号・アクティブ変身 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 素材が1つのみのシーン ------------------------------------------------- MAX_FRAME_0 = 828; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --歩く音 SE002 = playSeVer2( spep_0 + 16, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE002, 83 ); SE003 = playSeVer2( spep_0 + 16, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE003, 126 ); SE004 = playSeVer2( spep_0 + 44, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 78 ); SE005 = playSeVer2( spep_0 + 44, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE005, 104 ); SE006 = playSeVer2( spep_0 + 66, 1106, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 70, 1301, "", 0, 0, 0, -1); --空気音 SE008 = playSeVer2( spep_0 + 100, 1175, "",spep_0 + 304, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 100, SE008, 25 ); --カメラチルトアップ SE009 = playSeVer2( spep_0 + 100, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE009, 54 ); --服はためく SE010 = playSeVer2( spep_0 + 116, 1332, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 146, 1331, "", 0, 0, 0, -1); --画面遷移 SE012 = playSeVer2( spep_0 + 162, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 162, SE012, 66 ); SE013 = playSeVer2( spep_0 + 224, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE013, 54 ); --気ダメ SE014 = playSeVer2( spep_0 + 250, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 250, SE014, 67 ); SE015 = playSeVer2( spep_0 + 250, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 250, SE015, 79 ); --オーラ SE016 = playSeVer2( spep_0 + 270, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE016, 40 ); SE017 = playSeVer2( spep_0 + 294, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE017, 40 ); SE018 = playSeVer2( spep_0 + 318, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE018, 40 ); --セリフカットイン SE019 = playSeVer2( spep_0 + 326, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 326, SE019, 79 ); --オーラ SE020 = playSeVer2( spep_0 + 342, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE020, 40 ); SE021 = playSeVer2( spep_0 + 366, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE021, 50 ); --電撃 SE022 = playSeVer2( spep_0 + 372, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 372, SE022, 50 ); --オーラ SE023 = playSeVer2( spep_0 + 384, 1181, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 384, 1407, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE024, 73 ); --オーラ SE025 = playSeVer2( spep_0 + 390, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 390, SE025, 50 ); SE026 = playSeVer2( spep_0 + 414, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 414, SE026, 50 ); SE027 = playSeVer2( spep_0 + 438, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE027, 50 ); --服はためく SE028 = playSeVer2( spep_0 + 430, 1332, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 444, 1333, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 444, SE029, 75 ); --オーラ SE030 = playSeVer2( spep_0 + 462, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 462, SE030, 50 ); SE031 = playSeVer2( spep_0 + 486, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE031, 50 ); SE032 = playSeVer2( spep_0 + 510, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 510, SE032, 50 ); SE033 = playSeVer2( spep_0 + 534, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 534, SE033, 50 ); SE034 = playSeVer2( spep_0 + 558, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 558, SE034, 50 ); SE035 = playSeVer2( spep_0 + 582, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE035, 50 ); --電撃 SE036 = playSeVer2( spep_0 + 580, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE036, 50 ); --画面遷移 SE037 = playSeVer2( spep_0 + 580, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE037, 71 ); --オーラ SE038 = playSeVer2( spep_0 + 606, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 606, SE038, 50 ); SE039 = playSeVer2( spep_0 + 630, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 630, SE039, 50 ); SE040 = playSeVer2( spep_0 + 654, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 654, SE040, 50 ); SE041 = playSeVer2( spep_0 + 678, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 678, SE041, 50 ); --ラストきめ SE042 = playSeVer2( spep_0 + 684, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 684, SE042, 79 ); SE043 = playSeVer2( spep_0 + 684, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 684, SE043, 63 ); --オーラ SE044 = playSeVer2( spep_0 + 702, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 702, SE044, 50 ); --電撃 SE045 = playSeVer2( spep_0 + 722, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 722, SE045, 50 ); --オーラ SE046 = playSeVer2( spep_0 + 726, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 726, SE046, 50 ); SE047 = playSeVer2( spep_0 + 750, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 750, SE047, 50 ); SE048 = playSeVer2( spep_0 + 774, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 774, SE048, 50 ); SE049 = playSeVer2( spep_0 + 798, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 798, SE049, 50 ); -- ** ボイス ** -- --「はあぁーっ!!」 playVoice( spep_0 + 246, 726 ); setVoiceVolume( spep_0 + 246, 726, 138 ); --「わたしは、 大切な人たちが傷つくのを見たくない!」 playVoice( spep_0 + 514, 727 ); setVoiceVolume( spep_0 + 514, 727, 126 ); --終わり endPhase( spep_0 + MAX_FRAME_0); --828F else end