--1028160:UR_ヒルデガーン_アクティブ変身 --battle_301278 --tf0064 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3211; --アクティブ変身演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ変身演出 ------------------------------------------------- MAX_FRAME_0 = 690; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1219, "",spep_0 + 158, 0, 78, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 80 ); SE002 = playSeVer2( spep_0 + 0, 1229, "",spep_0 + 156, 0, 74, -1); SE003 = playSeVer2( spep_0 + 0, 1297, "", 0, 0, 0, -1); --環境音 SE004 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 25 ); --光溢れる SE005 = playSeVer2( spep_0 + 132, 1371, "",spep_0 + 446, 40, 84, -1); setSeVolumeByWorkId( spep_0 + 132, SE005, 71 ); setStartTimeMs( SE005, 733 ); --から割れる SE006 = playSeVer2( spep_0 + 104, 1333, "",spep_0 + 154, 0, 22, -1); SE007 = playSeVer2( spep_0 + 120, 1294, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE007, 123 ); --光溢れる SE008 = playSeVer2( spep_0 + 140, 1264, "", 0, 26, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE008, 50 ); setStartTimeMs( SE008, 100 ); setPitch( spep_0 + 140, SE008, 500 ); setTimeStretch( SE008, 1.66, 30, 4 ); --から割れる SE009 = playSeVer2( spep_0 + 134, 1340, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 176, 1292, "",spep_0 + 354, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 176, SE010, 155 ); --中から新しい身体出る SE011 = playSeVer2( spep_0 + 300, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE011, 68 ); SE012 = playSeVer2( spep_0 + 300, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE012, 77 ); --羽広げる SE013 = playSeVer2( spep_0 + 430, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE013, 71 ); SE014 = playSeVer2( spep_0 + 458, 1373, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 458, SE014, 58 ); SE015 = playSeVer2( spep_0 + 464, 1332, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 464, 1116, "",spep_0 + 514, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 464, SE016, 78 ); --セリフカットイン SE017 = playSeVer2( spep_0 + 492, 1018, "", 0, 0, 0, -1); --ラスト決め SE018 = playSeVer2( spep_0 + 498, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE018, 65 ); SE019 = playSeVer2( spep_0 + 498, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE019, 69 ); setBandpassFilter ( spep_0 + 498, SE019, 24, 840 ); SE020 = playSeVer2( spep_0 + 506, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 506, SE020, 70 ); SE021 = playSeVer2( spep_0 + 538, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE021, 68 ); -- ** ボイス ** -- --「グオオガアアー!!」 playVoice( spep_0 + 486, 744 ); setVoiceVolume( spep_0 + 486, 744, 130 ); --終わり endPhase( spep_0 + MAX_FRAME_0);--690F else end