--1027980:LR_超サイヤ人ゴジータ_アクティブ変身 --battle_301280 --tf0065 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3218; --アクティブ変身 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ変身 ------------------------------------------------- MAX_FRAME_0 = 714; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 96, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --瞬間移動 SE002 = playSeVer2( spep_0 + 0, 44, "",spep_0 + 42, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 88 ); SE003 = playSeVer2( spep_0 + 0, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 68 ); SE004 = playSeVer2( spep_0 + 4, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE004, 87 ); --向かっていく SE005 = playSeVer2( spep_0 + 48, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 48, 1314, "",spep_0 + 160, 0, 44, -1); SE007 = playSeVer2( spep_0 + 48, 1183, "",spep_0 + 160, 0, 40, -1); SE008 = playSeVer2( spep_0 + 56, 1167, "",spep_0 + 114, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 56, SE008, 60 ); SE009 = playSeVer2( spep_0 + 82, 1116, "",spep_0 + 126, 0, 16, -1); --飛び上がる SE010 = playSeVer2( spep_0 + 138, 1013, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 138, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 138, 1047, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 140, 1277, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 140, 63, "",spep_0 + 218, 0, 28, -1); SE015 = playSeVer2( spep_0 + 152, 44, "", 0, 0, 0, -1); --空中静止環境音 SE016 = playSeVer2( spep_0 + 164, 1269, "",spep_0 + 332, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 164, SE016, 25 ); SE017 = playSeVer2( spep_0 + 178, 1350, "",spep_0 + 332, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 178, SE017, 51 ); --髪なびく SE018 = playSeVer2( spep_0 + 202, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE018, 47 ); SE019 = playSeVer2( spep_0 + 230, 1332, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 230, SE019, 52 ); setStartTimeMs( SE019, 133 ); setPitch( spep_0 + 230, SE019, -400 ); setTimeStretch( SE019, 0.73, 30, 4 ); --腕をひく SE020 = playSeVer2( spep_0 + 224, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE020, 79 ); setPitch( spep_0 + 224, SE020, -600 ); setTimeStretch( SE020, 0.6, 30, 4 ); --画面遷移 SE021 = playSeVer2( spep_0 + 256, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE021, 59 ); --力む SE022 = playSeVer2( spep_0 + 268, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE022, 57 ); --気を溜める SE023 = playSeVer2( spep_0 + 268, 1176, "",spep_0 + 486, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 268, SE023, 65 ); --気を高める SE024 = playSeVer2( spep_0 + 308, 1219, "",spep_0 + 460, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 308, SE024, 178 ); SE026 = playSeVer2( spep_0 + 326, 1252, "",spep_0 + 466, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 326, SE026, 79 ); --イナヅマ走る SE025 = playSeVer2( spep_0 + 326, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 326, SE025, 61 ); --気を高める SE028 = playSeVer2( spep_0 + 354, 1278, "",spep_0 + 484, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 354, SE028, 65 ); --気を高める(後半) SE027 = playSeVer2( spep_0 + 374, 1356, "",spep_0 + 612, 44, 16, -1); setSeVolumeByWorkId( spep_0 + 374, SE027, 120 ); setStartTimeMs( SE027, 433 ); setPitch( spep_0 + 374, SE027, 400 ); setTimeStretch( SE027, 1.27, 30, 4 ); SE029 = playSeVer2( spep_0 + 412, 1258, "",spep_0 + 564, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 412, SE029, 74 ); --気が高まる SE030 = playSeVer2( spep_0 + 436, 1157, "",spep_0 + 570, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 436, SE030, 73 ); --気を溜める SE031 = playSeVer2( spep_0 + 478, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 478, SE031, 72 ); --気が弾ける SE032 = playSeVer2( spep_0 + 484, 1427, "",spep_0 + 614, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 484, SE032, 80 ); SE033 = playSeVer2( spep_0 + 520, 1334, "",spep_0 + 616, 16, 18, -1); setSeVolumeByWorkId( spep_0 + 520, SE033, 142 ); setStartTimeMs( SE033, 367 ); setPitch( spep_0 + 526, SE033, 800 ); setTimeStretch( SE033, 1.53, 30, 4 ); SE034 = playSeVer2( spep_0 + 508, 1008, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 508, SE034, 60 ); --目線カットイン SE035 = playSeVer2( spep_0 + 512, 1018, "", 0, 0, 0, -1); --ラスト気が爆発する SE036 = playSeVer2( spep_0 + 588, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 588, SE036, 78 ); setPitch( spep_0 + 588, SE036, -400 ); setTimeStretch( SE036, 0.73, 30, 4 ); SE037 = playSeVer2( spep_0 + 588, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 588, SE037, 60 ); SE038 = playSeVer2( spep_0 + 592, 1384, "",spep_0 + 706, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 592, SE038, 100 ); setPitch( spep_0 + 592, SE038, -600 ); setTimeStretch( SE038, 0.6, 30, 4 ); --オーラ SE039 = playSeVer2( spep_0 + 598, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 598, SE039, 50 ); --ラスト気が爆発する SE040 = playSeVer2( spep_0 + 602, 1312, "", 0, 0, 0, -1); --オーラ SE041 = playSeVer2( spep_0 + 622, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 622, SE041, 50 ); SE042 = playSeVer2( spep_0 + 646, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 646, SE042, 50 ); SE043 = playSeVer2( spep_0 + 670, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 670, SE043, 50 ); -- ** ボイス ** -- --「はああああっ」 playVoice( spep_0 + 282, 745 ); setVoiceVolume( spep_0 + 282, 745, 100 ); --終わり endPhase( spep_0 + MAX_FRAME_0);--714F else end