--1028020:LR_超サイヤ人ブロリー_アクティブ変身+フィールド展開 --battle_301279 --tf0066 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3217; --ef_001 アクティブ変身+フィールド展開 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ変身演出 ------------------------------------------------- MAX_FRAME_0 = 676; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --地響き SE001 = playSeVer2( spep_0 + 0, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); --力む SE002 = playSeVer2( spep_0 + 6, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE002, 69 ); setPitch( spep_0 + 6, SE002, -400 ); setTimeStretch( SE002, 0.73, 30, 4 ); --叫ぶ SE003 = playSeVer2( spep_0 + 86, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE003, 76 ); --画面割れる SE004 = playSeVer2( spep_0 + 154, 1384, "", 0, 4, 0, -1); setStartTimeMs( SE004, 833 ); SE007 = playSeVer2( spep_0 + 154, 1023, "", 0, 0, 0, -1); --ヒビ入る SE005 = playSeVer2( spep_0 + 124, 1041, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 136, 1041, "", 0, 0, 0, -1); setPitch( spep_0 + 136, SE006, 300 ); setTimeStretch( SE006, 1.2, 30, 4 ); --気高める SE008 = playSeVer2( spep_0 + 242, 1175, "",spep_0 + 544, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 242, SE008, 56 ); SE009 = playSeVer2( spep_0 + 242, 1407, "",spep_0 + 540, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 242, SE009, 251 ); SE011 = playSeVer2( spep_0 + 252, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE011, 50 ); SE012 = playSeVer2( spep_0 + 252, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE012, 59 ); --オーラ SE010 = playSeVer2( spep_0 + 242, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE010, 50 ); SE013 = playSeVer2( spep_0 + 266, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE013, 50 ); SE014 = playSeVer2( spep_0 + 290, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 290, SE014, 50 ); SE015 = playSeVer2( spep_0 + 314, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 314, SE015, 50 ); --かがむ SE016 = playSeVer2( spep_0 + 334, 1116, "",spep_0 + 384, 0, 18, -1); --気爆発 SE017 = playSeVer2( spep_0 + 360, 1258, "", spep_0 + 486, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 360, SE017, 66 ); SE018 = playSeVer2( spep_0 + 364, 1188, "", spep_0 + 486, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 364, SE018, 60 ); --イナヅマ SE019 = playSeVer2( spep_0 + 394, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE019, 56 ); --オーラ2 SE020 = playSeVer2( spep_0 + 418, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 418, SE020, 32 ); SE021 = playSeVer2( spep_0 + 442, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE021, 32 ); SE022 = playSeVer2( spep_0 + 466, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 466, SE022, 32 ); SE023 = playSeVer2( spep_0 + 490, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 490, SE023, 32 ); --気が溢れる SE024 = playSeVer2( spep_0 + 494, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 949, SE024, 180 ); SE025 = playSeVer2( spep_0 + 494, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 494, SE025, 82 ); SE026 = playSeVer2( spep_0 + 494, 1264, "",spep_0 + 620, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 494, SE026, 110 ); setPitch( spep_0 + 494, SE026, 300 ); setTimeStretch( SE026, 1.2, 30, 4 ); SE027 = playSeVer2( spep_0 + 500, 1179, "", 0, 0, 0, -1) --セリフカットイン SE028 = playSeVer2( spep_0 + 564, 1018, "", 0, 0, 0, -1); --ラスト決め SE029 = playSeVer2( spep_0 + 566, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 566, SE029, 86 ); SE030 = playSeVer2( spep_0 + 566, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 566, SE030, 79 ); SE033 = playSeVer2( spep_0 + 574, 1114, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 574, SE033, 83 ); --オーラ SE031 = playSeVer2( spep_0 + 570, 1444, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 570, SE031, 216 ); SE032 = playSeVer2( spep_0 + 570, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 570, SE032, 72 ); -- ** ボイス ** -- --「ぐぅぅおおおおお!!」 playVoice( spep_0 + 248, 748 ); setVoiceVolume( spep_0 + 248, 748, 100 ); --終わり endPhase( spep_0 + MAX_FRAME_0);--676F else end