--1028550:LR_ビルス(パジャマ)_アクティブ変身:破壊神の寝覚め --battle_301281 --tf0067 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 3219; --ef_001 アクティブ変身 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ変身 ------------------------------------------------- MAX_FRAME_0 = 460; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); --あくび SE003 = playSeVer2( spep_0 + 58, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE003, 65 ); setPitch( spep_0 + 58, SE003, -600 ); setTimeStretch( SE003, 0.6, 30, 4 ); --顔こする SE004 = playSeVer2( spep_0 + 166, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE004, 79 ); SE005 = playSeVer2( spep_0 + 168, 1310, "",spep_0 + 192, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 168, SE005, 71 ); SE006 = playSeVer2( spep_0 + 208, 1310, "",spep_0 + 232, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 208, SE006, 54 ); SE007 = playSeVer2( spep_0 + 208, 1189, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_0 + 288, 1228, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE008, 42 ); setPitch( spep_0 + 292, SE008, -600 ); setTimeStretch( SE008, 0.73, 30, 4 ); SE009 = playSeVer2( spep_0 + 288, 1227, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 288, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE010, 59 ); SE011 = playSeVer2( spep_0 + 288, 1157, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 288, 1002, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE012, 76 ); --終わり endPhase( spep_0 + MAX_FRAME_0);--460F else end