-- 1028490: UR_べジータ_アクティブ変身: -- sp_effect_b4_00316 -- tf0068 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- エフェクト(味方) SP_01 = 162753; -- ef_001 ベジータ変身 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ変身 ------------------------------------------------- MAX_FRAME_0 = 1118; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 ベジータ変身 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --拳握る SE002 = playSeVer2( spep_0 + 54, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 54, 1233, "", 0, 0, 0, -1); --力む SE004 = playSeVer2( spep_0 + 282, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 282, SE004, 74 ); SE005 = playSeVer2( spep_0 + 282, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 282, SE005, 50 ); --髪色変わる1 SE006 = playSeVer2( spep_0 + 414, 8, "",spep_0 + 486, 0, 36, -1); SE007 = playSeVer2( spep_0 + 414, 1307, "", 0, 0, 0, -1); --髪色変わる2 SE008 = playSeVer2( spep_0 + 498, 8, "",spep_0 + 566, 0, 32, -1); SE009 = playSeVer2( spep_0 + 498, 1307, "", 0, 0, 0, -1); --目線カットイン SE010 = playSeVer2( spep_0 + 578, 1018, "", 0, 0, 0, -1); --岩爆発 SE011 = playSeVer2( spep_0 + 638, 1011, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 638, 1047, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 638, 1159, "",spep_0 + 798, 0, 68, -1); --パンアップ SE014 = playSeVer2( spep_0 + 680, 44, "", 0, 0, 0, -1); --気ダメ1 SE015 = playSeVer2( spep_0 + 702, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 702, SE015, 71 ); SE016 = playSeVer2( spep_0 + 706, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 706, SE016, 126 ); --気ダメ2 SE017 = playSeVer2( spep_0 + 774, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 774, SE017, 126 ); SE018 = playSeVer2( spep_0 + 774, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 774, SE018, 74 ); --気ダメ3 SE019 = playSeVer2( spep_0 + 820, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 820, SE019, 126 ); --気ダメ4 SE020 = playSeVer2( spep_0 + 856, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 856, SE020, 76 ); SE021 = playSeVer2( spep_0 + 856, 1035, "", 0, 0, 0, -1); --オーラ SE022 = playSeVer2( spep_0 + 876, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 876, SE022, 56 ); SE023 = playSeVer2( spep_0 + 876, 1036, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 900, 1036, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 924, 1036, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 948, 1036, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 972, 1036, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 996, 1036, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 1020, 1036, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 1044, 1036, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 1068, 1036, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 1092, 1036, "", 0, 0, 0, -1); --ラストカメラアップ SE025 = playSeVer2( spep_0 + 904, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 904, SE025, 40 ); SE027 = playSeVer2( spep_0 + 934, 8, "", 0, 0, 0, -1); -- ** ボイス ** -- --「計算だけで、わかるもんじゃない。オレたちサイヤ人はな……」 playVoice( spep_0 + 0, 763 ); setVoiceVolume( spep_0 + 2, 763, 100 ); --「はああーーっ!!」 playVoice( spep_0 + 684, 764 ); setVoiceVolume( spep_0 + 692, 764, 100 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 1118F else end