-- 1028680: UR_トッポ_アクティブ_変身 -- sp_effect_b4_00318 -- tf0069 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- エフェクト(味方) SP_01 = 162811; -- ef_001 トッポ変身 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- アクティブ変身 ------------------------------------------------- MAX_FRAME_0 = 1378; setupMovie(0, SP_01, 0, 1); -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 トッポ変身 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 768, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); setTimeStretch( SE002, 1.11, 30, 4 ); --地響き SE003 = playSeVer2( spep_0 + 44, 1044, "",spep_0 + 762, 28, 48, -1); setSeVolumeByWorkId( spep_0 + 44, SE003, 56 ); setPitch( spep_0 + 44, SE003, -600 ); setTimeStretch( SE003, 0.6, 30, 4 ); --雷 SE004 = playSeVer2( spep_0 + 122, 1230, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE004, 126 ); SE005 = playSeVer2( spep_0 + 130, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE005, 38 ); SE006 = playSeVer2( spep_0 + 142, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 142, SE006, 117 ); SE008 = playSeVer2( spep_0 + 176, 1230, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE008, 130 ); setPitch( spep_0 + 176, SE008, 200 ); setTimeStretch( SE008, 1.13, 30, 4 ); SE009 = playSeVer2( spep_0 + 226, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE009, 135 ); --岩持ち上がる SE007 = playSeVer2( spep_0 + 176, 1168, "",spep_0 + 300, 36, 54, -1); --オーラ SE010 = playSeVer2( spep_0 + 248, 1227, "",spep_0 + 558, 0, 22, -1); --画面遷移 SE011 = playSeVer2( spep_0 + 264, 1232, "", 0, 0, 0, -1); --肩盛り上がる SE012 = playSeVer2( spep_0 + 386, 1190, "", 0, 0, 0, -1); setPitch( spep_0 + 386, SE012, -400 ); setTimeStretch( SE012, 0.73, 30, 4 ); SE013 = playSeVer2( spep_0 + 386, 1009, "", 0, 0, 0, -1); --足盛り上がる SE014 = playSeVer2( spep_0 + 418, 1190, "", 0, 0, 0, -1); setPitch( spep_0 + 418, SE014, -400 ); setTimeStretch( SE014, 0.73, 30, 4 ); SE015 = playSeVer2( spep_0 + 418, 1010, "", 0, 0, 0, -1); --画面遷移 SE016 = playSeVer2( spep_0 + 452, 8, "", 0, 0, 0, -1); --叫ぶ SE017 = playSeVer2( spep_0 + 528, 1068, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 536, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 536, SE018, 79 ); --目線カットイン SE019 = playSeVer2( spep_0 + 662, 1018, "", 0, 0, 0, -1); --光立ち上る SE020 = playSeVer2( spep_0 + 722, 1213, "",spep_0 + 956, 0, 116, -1); setSeVolumeByWorkId( spep_0 + 722, SE020, 61 ); SE021 = playSeVer2( spep_0 + 722, 1423, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 722, SE021, 116 ); SE022 = playSeVer2( spep_0 + 722, 1177, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 722, SE022, 78 ); setTimeStretch( SE022, 1.42, 30, 4 ); --オーラに包まれる SE023 = playSeVer2( spep_0 + 818, 1267, "",spep_0 + 1002, 0, 48, -1); SE024 = playSeVer2( spep_0 + 818, 1407, "",spep_0 + 1028, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 818, SE024, 200 ); --画面遷移 SE025 = playSeVer2( spep_0 + 920, 1072, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 934, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 934, SE026, 72 ); --光立ち上りながらズームアウト SE027 = playSeVer2( spep_0 + 944, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 944, SE027, 76 ); SE028 = playSeVer2( spep_0 + 952, 1379, "",spep_0 + 1110, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 952, SE028, 132 ); SE029 = playSeVer2( spep_0 + 954, 1213, "",spep_0 + 1104, 24, 28, -1); setSeVolumeByWorkId( spep_0 + 954, SE029, 67 ); SE030 = playSeVer2( spep_0 + 954, 1226, "",spep_0 + 1116, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 954, SE030, 79 ); SE031 = playSeVer2( spep_0 + 954, 1159, "",spep_0 + 1130, 0, 50, -1); --風圧 SE033 = playSeVer2( spep_0 + 1056, 1427, "",spep_0 + 1158, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 1056, SE033, 112 ); SE034 = playSeVer2( spep_0 + 1076, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1076, SE034, 91 ); --環境音 SE035 = playSeVer2( spep_0 + 1082, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1082, SE035, 25 ); --画面遷移 SE036 = playSeVer2( spep_0 + 1126, 1271, "",spep_0 + 1252, 22, 58, -1); setSeVolumeByWorkId( spep_0 + 1126, SE036, 153 ); setStartTimeMs( SE036, 267 ); --オーラ SE032 = playSeVer2( spep_0 + 1144, 1371, "",spep_0 + 1456, 14, 36, -1); setSeVolumeByWorkId( spep_0 + 1144, SE032, 35 ); setStartTimeMs( SE032, 1733 ); setPitch( spep_0 + 1144, SE032, -300 ); setTimeStretch( SE032, 0.8, 30, 4 ); SE037 = playSeVer2( spep_0 + 1138, 1267, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1138, SE037, 59 ); SE038 = playSeVer2( spep_0 + 1138, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1138, SE038, 24 ); SE039 = playSeVer2( spep_0 + 1138, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1138, SE039, 55 ); -- ** ボイス ** -- --「もう正義はいらん、覚悟は決めた」 playVoice( spep_0 + 0, 771 ); setVoiceVolume( spep_0 + 0, 771, 110 ); --「うおおおお!!」 playVoice( spep_0 + 518, 772 ); setVoiceVolume( spep_0 + 518, 772, 100 ); --終わり endPhase( spep_0 + MAX_FRAME_0); -- 1378F else end